For anyone that wants a chuckle

  • Thread starter rj5992
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Just stumbled across this iRacing video for their new update. Had a good little giggle at everyone losing their minds over features that PC2 has had since launch.

Don't get me wrong, I know why iRacing is 'better' than PC2, but, considering how much it costs to use, I am astounded as to how lacking in certain areas it is.

So yeah, massive credit where credit is due to the guys at SMS, you gave the iRacing developers some great ideas and allowed them to release a 'gamechanger in sim racing' :bowdown: :banghead: :D
 
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It's exactly the same what's happening with ACC right now.
I couldn't help it but everytime I've read one of Kunos' physics dev blogs I felt like someone quoted one of Casey's posts from WMD.
Their "brand new" and "revolutionary" features are part of PCARS 2's physics model for more than a year now...
 
In fairness, I watched it for a comparison with PC and it doesn't look that bad. I'd like to see it with rain though. :P

Looking at the comments, I see people complaining how iRacing doesn't allow them to turn the headlights on manually. Which is odd.

Knowing iRacing, I'm surprised they haven't just forced drivers to turn them on at night. I remember having that in an rFactor engine game. Think it was GameStockCar.
 
This is all bit childish, is it not?

I'd love iRacing to respond with, "Project cars needs a pro version? How cute."
 
This is all bit childish, is it not?

I'd love iRacing to respond with, "Project cars needs a pro version? How cute."
So you think it's a childish reaction, yet you'd love the iRacing devs to respond similarly? :D

I agree though, we better try and get rid of reactions like these instead of cultivating this bad habit of the sim racing community...

They all will be playing catch-up with pCARS3 in a few years anyway :dopey::D
 
This is all bit childish, is it not?

I'd love iRacing to respond with, "Project cars needs a pro version? How cute."

Nowt wrong with celebrating a game for its great features though, hence why this is in the Project Cars forum. Be a different matter, and I'd be inclined to agree with you, if it was in the iRacing one.

Anyway, iRacing doesn't need to defend itself, it's already considered the best racing sim.

The og post wasn't a reaction or an attempt to **** on another sim. Merely my way of applauding the PC2 Devs in my own tongue-in-cheek manner. Apologies for that being lost on you.
 
iRacing as a driving sim is a bit ahead of PCars2. I will say the IndyCar on iRacing and the indyCar on PCars2 are very similar even though they have the IR18. The oval racing is a massive difference between the two but iRacing is mostly oval content as far as popularity. The content on PCars2 is unmatched across the board and its one of my favorite things about the game. I have spent hundreds on iRacing and only maybe $80 total on PCars2 with the DLC.
 
As much as it is amusing to chide iRacing for being late on the bandwagon with time transitions, perhaps we shouldn't get too smug when we compare PC2 to iRacing?

Esports is becoming the new norm, and, all eye candy aside, how whatever game you decide to play handles online racing is really the TRUE metric by which a game is properly judged, IMO...

I won't reiterate all online issues here, but if Mr Bell is monitoring this thread further, and can comment more than just an emoji, it might be nice to hear about plans for matchmaking in the future on PC2/3 that iRacing fans won't be able to go 'How cute!' to, as well!
 
As much as it is amusing to chide iRacing for being late on the bandwagon with time transitions, perhaps we shouldn't get too smug when we compare PC2 to iRacing?

Esports is becoming the new norm, and, all eye candy aside, how whatever game you decide to play handles online racing is really the TRUE metric by which a game is properly judged, IMO...

How is esports and online racing the new norm and THE way to judge a game properly when only less than 15% of the player base on your platform are actually interested in MP (as you found out yourself already)?
 
There's a whole lot more to multiplayer than matchmaking though. Matchmaking is just what you do when there isn't anything else good available. Not that pCARS has the rest of it working that well to be fair.

rFactor 1 also forced you to turn on your headlights at night by the way. If you didn't you'd get disqualified. Which I found out because there's no high-beams on most cars and apparently flashing your lights on-and-off eventually reaches too much time cumulatively spent without your lights on. :) You honestly didn't even need your lights on most any track though, and the default headlights if you didn't know how to edit them were almost harder to drive with than without. Then again... in pCARS 2 your headlights don't even work during the day.

All of this is of course well off-topic, so I'll stop now.
 
How is esports and online racing the new norm and THE way to judge a game properly when only less than 15% of the player base on your platform are actually interested in MP (as you found out yourself already)?

But it's not 15% of who are still playing the game... I haven't seen stats for PC2, but when Kudos estimates 5.8M new players (purchasers) but only about 10% active players (not Sport Mode, but active in any way) remain after a year, you have to realize how few sustain interest in the game.

But of all the remaining players still playing, the Sport Mode numbers are far higher than the percentage when compared to initial release. So, as a title ages, the importance of the online component increases. SMS is a small studio, can't pump out new titles every year. So for longevity of the franchise, more esports is going to be important. Publicity will drum up interest, GTS's FIA finals were watched by millions! If you don't think that's not going to equate to sales not only for the next title, but sales for GTS until a new one comes out, you're crazy!

There are a significant number of purchasers (the majority, if the truth be told) who will never play online. But they are also the people that, if you make the game noob unfriendly (which, let's be frank, the last two games have been) won't come back. But the online hardcore will... As the franchise ages, the percentage of players buying the next game who are casual 'tryers' will slip. Something will need to fill that gap. And like it or hate it, that is going to be esports.

TBH, I wouldn't really mind SMS moving to a model like that, and yearly new games with only a bit extra content added. If it underwrote the bug fixing rather than a year's worth of bugfixes then being stuck with what's left unfixed for at LEAST another year (maybe two) before the next game, I'm all for it..!

But unless SMS can finally release a game that, right out of the box didn't scare off 80% of the players, those of us in the minority playing MP are going to start to be the majority even at release. How many times will the noobs come back to a game they binned quickly twice in a row?
 

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