A car can go round a much tighter corner when it is going slowly than when it is going quickly. Does this have anything to do with slip angles?
AkwaabaA car can go round a much tighter corner when it is going slowly than when it is going quickly. Does this have anything to do with slip angles?
snowxdadx3In reality, it's all about the contact patch- the point where the rubber meets the road.
I believe this relates to the slip angle in that, when the optimum slip angle is reached and the contact patch is maximized then technically that tire is generating its maximum cornering force possible (disregarding the effects of aerodynamics and weight transfer).
Incidentally, you'll hear often about driving "smoothly" and probably see pretty easily if you watch really fast drivers what that means (especially in a game like GT5 which eliminates a lot of the variables of racing in real life because they just can't be simulated easily). One of the reasons smooth is good, I would say, is that you will naturally be hitting those optimal slip angles more often and if you are a talented driver will pick up on where they are and how they feel and keep the car in that sweet spot through corners. To me "smooth" sounds like code for "don't overdo it with the slip angles" since no one would understand that. But like I said smooth is good for other reasons too.
All I can remember on slip angles is that if the rear slip angles are greater than the front slip angles then the car will oversteer and then if the the front slip angles are greater than the rear slip angles then it will understeer
These are all great explanations....I think I may have gotten it.
So a tire will sometimes tell you it's slip angle is 5 degrees, this means that at the right speed, if you are turning 45 degrees, you will actually only turn 40 or so? And if you push the tires beyond the rated slip angle, your grip is no longer optimal?
One cool thing I would love to see in gt5 tuning is tire pressure.