How can you compare the games' physics when you purposely drive off the course in 1 game, and then stick the track in the other? What exactly is he comparing? That he can't drive without cheating in Forza 3, & that he can't go around a corner in GT PSP without the rear coming out?What is wrong with the comparison?
I haven't played the game.
How can you compare the games' physics when you purposely drive off the course in 1 game, and then stick the track in the other? What exactly is he comparing? That he can't drive without cheating in Forza 3, & that he can't go around a corner in GT PSP without the rear coming out?
There is. It's supposed to automatically slow you down to a near complete stop. But because he's going so fast, he can exploit it without losing any speed. 👎Driving look sooooooo easy in FM3, is there penalties for cutting sandtraps like that? He carries so much speed going through them.
Then why didn't he run off the road purposely in GT to showcase how it handles? Like I said, I can't take it as a serious comparison if he's not going to show the same tests in both games.
There is. It's supposed to automatically slow you down to a near complete stop. But because he's going so fast, he can exploit it without losing any speed. 👎
Ugh, that tire squeal is awful!
Seriously? You're comparing these two games physics wise now? And the comparison given is a guy driving in two totally different styles to try and prove a point? Give me a break Zero, go troll elsewhere.