Forza 4 Head Tracking

  • Thread starter Bogie 19th
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Please post your findings here, with tips and or tricks you might have. Many are looking for some information on how well it works.

I will try to give some details here shortly. About an hour and a half from now"ish" on the setup experience.
 
I need to work on the placement of this thing, wasnt so successful the first time around. navigating the menus with my voice is a really, really nice feature.
 
Headtracking is great. They have plenty of options to configure the tracking. The sensor will either follow a "lean" or "turn" of your head. I am currently experimenting with different settings to find what works best for me with the most movement left to right from center of the cockpit camera. I mainly only use it for "look to apex" but have been able to check the mirrors as well as other vehicle position during passing attempts.

This is my current set up. Unfortunately I will have to re-adjust the settings once my permanent tv stand and seat replacement arrive this weekend/next week.


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Cons:
In general, the headtracking is quite accurate. I do notice some slight twitching of the camera from the center position but there are options to adjust the sensor/camera angle sensitivity to reduce/remove this. I have been tinkering with the settings to allow full driver side to passenger side movement of the camera. Unfortunately, I have not been able to produce this. I know it is possible due to the configuration settings; but I have not had any luck. It is most likely due to the proximity of the Kinect sensor to my Playseat. For those of you who do not have experience with any Kinect motion control, Microsoft suggests a very large, very open play area with no obstructions and a minimum / maximum distance of 6 ft. to 8ft. away from the sensor. Obviously, my rig is much closer to the sensor than this so I am sure I am losing some precision in tracking. Nyko announced months ago that they would be releasing a "zoom lens" for the Kinect that would allow for close proximity play. I will be picking this up in the near future.





PROS:
If you have played Shift 2 you will be familiar with the "look to apex" function of the helmet view. Using this felt very unnatural and it seemed I spent more time compensating for the movement of the camera than using it for its advantage. The Kinect headtracking in FM4 is the exact opposite. Since you are in control of the camera movement, with multiple configuration settings, the "learning curve" is small to non-existent. I felt very comfortable using it after very few laps around Infineon. And if there is one track that is full of elevation changes and turns it is Infineon. The movement of the camera is as slow or fast as you would like it to be. I suggest using the head turn tracking instead of lean, mainly because it feels more natural.

You can look to the apex of a turn and the camera will follow to your point of view. As you go through the apex and your line of sight adjusts, the sensor follows. This provides a very smooth and natural experience that "headtracking" in GT5 and helmet view in Shift 2 just cannot even come close to.

Bottom-line:
If you have the financial means or are just a tech/sim nut then Kinect is something you may want to invest in. If you do not have the capital for such an adventure than you NEED to at least try it out. This is the first game on XBOX using the Kinect for headtracking control in a race-sim environment; but it certainly does not preform like it is the pioneer. It is an absolutely wonderful feature that multiplies the immersion by a factor of infinity.

GET IT!

EDIT: If you made it to this point... Thanks for reading. Please feel free to share feedback, questions, or complaints.

This weekend I will be capturing, uploading, sharing configuration and gameplay video highlighting the efficiency of Kinect. If you have any requests do not hesitate to let me know.
 
Thanks for posting your thoughts about this, I'm certainly going to consider getting one.

I would be interested in knowing what Autovista is like with Kinect, it looked pretty neat in videos but my impression is that it seems kind of gimmicky, any thoughts?
 
Thanks for in-depth review.
Fortunately I have. 7 year old son so Kinnect is mandatory in my house.
I have read about that Zoom add on and reviews have been positive. It's out Un the UK on the 28th OCT it believe.
 
Good review! Thanks, fortunatly my dad buys anything and everything so a Kinect is sitting ready to go.
 
Thanks for the thoughts. My copy turned up today so I will be giving kinect a go tonight and I'll report back what I think.
 
Nice comments.
I wanted to ask though does it still work on a horizontal axis or is it like free look in that if you move up/down it will fully track your position within the cockpit?

Also has this been confirmed to work yet in multiscreens as it wasnt on the FM4 motion cockpit for obvious reasons? ISR didnt seem to have it installed yet neither, shame on you Darin with your big fancy Fanatec rig, lol.
 
Another quick question. How did you mount the linect on top of your TV? I've never actaully tried but from memory I don't remember a clip on the base.
 
Mr Latte. It is on. Horizontal axis, with some subtle vertical I believe.
Why you would want it on a 3 screen set up is beyond me.
Having your on screen wheel in the left most or right screen would be odd.

Do you want your head spin round exorcist style.

For those interested it is better than the eye cam thing.
Just needs tweaking to your surroundings. Good thing is that you can pause at any time and a quick calibration is available.
No backing out of races etc.

One other thing that may dissapoint. I found it better with my head rest off.
I wanted some dead zone if you like with positive movements to activate. With my head rest on it messed it up a little.

Enjoy.
 
Well you know me for the tech side of things...

Im just curious to see if it further improves the experience.
If its on rails and limited in pure natural movement then it may be restricted. GT5 allowed for approx 1/5 more screen panning with multiscreens in cockpit view and it still can be handy for tight hairpins or looking along side the other cars.

In a real car a driver will have most of his dash in peripheral yet still pan his vision into the corners so Im after that I guess.
 
Well you know me for the tech side of things...

Im just curious to see if it further improves the experience.
If its on rails and limited in pure natural movement then it may be restricted. GT5 allowed for approx 1/5 more screen panning with multiscreens in cockpit view and it still can be handy for tight hairpins or looking along side the other cars.

In a real car a driver will have most of his dash in peripheral yet still pan his vision into the corners so Im after that I guess.

Little bit off topic but like you Mr Latte I like my triple screen, have it for PC and PS3 and very tempted to buy 2 more 360's but reason for my derail is so you can check out these 2 vids from the new C.A.R.S PC game that is in development. Run them at 1080p and fullscreen :bowdown:



 
Little bit off topic but like you Mr Latte I like my triple screen, have it for PC and PS3 and very tempted to buy 2 more 360's but reason for my derail is so you can check out these 2 vids from the new C.A.R.S PC game that is in development. Run them at 1080p and fullscreen :bowdown:

CARS is going to be cross platform. Its also community funded. Bascially its what Shift2 should have been.

The fact its getting backported to the PS3/Xbox is the only factor I am worried about. Also, since its community funded, and by SMS, I am wondering how much support it will bring to the table.
 
Just to add to the excellent review -

I used head tracking last night and it went way beyond my expectations. After a couple of races it becomes very natural and you forget it is even there.

Make sure you take the time to get it dialed in to your setup. I have a large living room and cropping out the background really helps with the tracking.

My only complaint is that when I get lazy and start to slouch over the Kinect gives me a warning. So make sure you get it in a comfortable position and sit up straight.
 
Wow. That CARS game looks pretty rad.... Wish I had the money for a triple screen. Any word on when it is due out?

Do they have a website? All I get on google is that annoying Disney crap.

I just got my racing seat and tv stand so I will post up a more indepth review with video either tonight or tomorrow. I have to get it all set up and finally sit down and work out the Kinect kinks.
 
It's a night and day difference from the PS3 eye which barely was noticeable and only worked in arcade mode with cockpit view.

So far I've used Kinect in cockpit and bonnet view and both worked fabulous, but if you move around a lot you get an annoying message every so often about centering yourself.

I'm trying to see if it has a zoom like TrackIR on the PC....
 
I'm trying to find a kinect now on craigslist on the cheap. Is there something special about the power cords? I've seen a couple of ads where it's like 10-20 bucks cheaper without the power cord. Is it a brick type cord or just a straight cord like you hook to a portable radio or something.
 
CARS is going to be cross platform. Its also community funded. Bascially its what Shift2 should have been.

The fact its getting backported to the PS3/Xbox is the only factor I am worried about. Also, since its community funded, and by SMS, I am wondering how much support it will bring to the table.

Well I've invested 25 euros in the project and from what I've seen it's shaping up very nicely.

Wow. That CARS game looks pretty rad.... Wish I had the money for a triple screen. Any word on when it is due out?

Do they have a website? All I get on google is that annoying Disney crap.

I just got my racing seat and tv stand so I will post up a more indepth review with video either tonight or tomorrow. I have to get it all set up and finally sit down and work out the Kinect kinks.

You can invest in the development of the game. From 10 euros upto 25,000 euros which gives you access and even input into the development of the game, weekly builds of the game to play and a return on your investment if the game is a commercial success. All info here http://www.wmdportal.com/projects/cars/
 
I'm trying to find a kinect now on craigslist on the cheap. Is there something special about the power cords? I've seen a couple of ads where it's like 10-20 bucks cheaper without the power cord. Is it a brick type cord or just a straight cord like you hook to a portable radio or something.

Kinect is self powered if you hook it up to the Kinect connection of the Xbox 360 slim. If you have an older Xbox, then you need you need the power adapter and USB adapter to connect them (it's included with the stand alone Kinect).

If someone bought a Kinect bundle with the Xbox 360 slim, and then decided to sell the Kinect online, THAT Kinect will NOT have the USB and power adapter (because the slim doesn't need it).

Does that help?
 
You're supposed to sit close to Kinect for headtracking it says so right on the configuration page.

It works great, but I need to find a postion that doesn't send me that centre yourself message when I move around. Or see if there's an option to turn the notification off?

I've used the tracking in both cockpit and bonnet view so far. Very nice how you can check your side mirrors now ;)
 
Kinect is self powered if you hook it up to the Kinect connection of the Xbox 360 slim. If you have an older Xbox, then you need you need the power adapter and USB adapter to connect them (it's included with the stand alone Kinect).

If someone bought a Kinect bundle with the Xbox 360 slim, and then decided to sell the Kinect online, THAT Kinect will NOT have the USB and power adapter (because the slim doesn't need it).

Does that help?

You only need the power cord of the older 360 models. The new Xbox 360S can power Kinect directly from the USB port. Th extra $ is for the AC power converter/adapter.

Also, you're supposed to sit close to Kinect for headtracking it says so right on the configuration page
Thanks guys, got it now. And the power adapter is a special cable for Kinect, not your standard radio cable right?
 
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