Forza 4 VS GT5 (read the first post before you contribute)

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Shved111, the hidden steering assist you are talking about with regard to standard controllers, is minimal at best, once you go with SIM steering and full sim settings from the difficulty menu.

Since it's not a wheel, the devs thought it best to make the steering speed sensitive. So the faster you go, the stiffer the front wheels become. The slower you are, the greater turn angle you have at your disposal. Varies from car to car. Of course if you turn too much, there's going to be initial understeer, followed by oversteer as you squeeze the throttle (particularly high powered AWD cars).

Try setting up your deadzones to 0 inside, 100 outside. And try to take high speed corners with the least amount of steering input. Leave the rest up to gear shift and throttle manupilation.

I'm sure your steering is set to SIM, with all assists off. Let us know how it works out.

Happy motoring!
 
Shved111, the hidden steering assist you are talking about with regard to standard controllers, is minimal at best, once you go with SIM steering and full sim settings from the difficulty menu.

Since it's not a wheel, the devs thought it best to make the steering speed sensitive. So the faster you go, the stiffer the front wheels become. The slower you are, the greater turn angle you have at your disposal. Varies from car to car. Of course if you turn too much, there's going to be initial understeer, followed by oversteer as you squeeze the throttle (particularly high powered AWD cars).

Try setting up your deadzones to 0 inside, 100 outside. And try to take high speed corners with the least amount of steering input. Leave the rest up to gear shift and throttle manupilation.

I'm sure your steering is set to SIM, with all assists off. Let us know how it works out.

Happy motoring!

Yes, I use the SIM mode, 900 mode, and assistants are off. In-game settings are standard, steering wheel adjustment, specific. Although my GT2 few years and I have never update the firmware. I love the SIM mode, a complex driving. But why is it when I translate the wheel in 270 mode, or if I go to joypad. I come 8 of 16 (this is a normal result for me) and when I go to 900 mode, I'm the last or penultimate. In GT5, I drove to the DFGT a few years and I have always had an average result. But as far as I know GT5 is a system of handicaps in an online game.
 
Just thought I'd chime in. I own both games and all DLC for them and while both have their strengths and weaknesses I've enjoyed GT5 more than I did Forza 4.
 
Er... what?

There's nothing wrong with saying that he preferred one game or another having played both. It's not the same as if he did a driveby post talking about a specific thing without clarifying; like what happens in the physics thread.
 
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Er... what?

There's nothing wrong with saying that he preferred one game or another having played both. It's not the same as if he did a driveby post talking about a specific thing without clarifying; like what happens in the physics thread.

Lololol. I actually thought I was on the physics thread :/ being on te iPhone the thread title that shows up on my phone gets cut. Edited my post.
 
Yes, I use the SIM mode, 900 mode, and assistants are off. In-game settings are standard, steering wheel adjustment, specific. Although my GT2 few years and I have never update the firmware. I love the SIM mode, a complex driving. But why is it when I translate the wheel in 270 mode, or if I go to joypad. I come 8 of 16 (this is a normal result for me) and when I go to 900 mode, I'm the last or penultimate. In GT5, I drove to the DFGT a few years and I have always had an average result. But as far as I know GT5 is a system of handicaps in an online game.

Since you're a wheel user, you must absolutely have the firmware update. I'm not sure this issue is unique to Fanatec users only, but the latest firmware and FM4 title update will correct the 900 deg wheel bug, where the wheel automatically maps countersteering to 270 deg.

Cheers then!
 
Ive always thought GT5 AI Was better, Well it was improved a lot since updates.




And since this is opinion some cars in GT5 sound better then Forza..


FM wins in Customization.
GT5 Wins in Models for Premium
GT5 Shifting Animation Better then Forza



Track in FM look so wide, and Cartoonish IMO, As GT5 feels more Real then unrealistic.

Just my point of view.
 
Ive always thought GT5 AI Was better, Well it was improved a lot since updates.




And since this is opinion some cars in GT5 sound better then Forza..


FM wins in Customization.
GT5 Wins in Models for Premium
GT5 Shifting Animation Better then Forza



Track in FM look so wide, and Cartoonish IMO, As GT5 feels more Real then unrealistic.

Just my point of view.


The AI for both are idiots, I like the FM4 idiots more because at least they can give you a race instead of a moving chicane that is GT5 AI.

As for sound GT5 is a giant F minus, i have heard nothing in that game that made me go wow. Nothing like racing down the Mulsanne Straight in GT5 in your GT2 C6 ZR1, GT1 C6R or GT1 C5R that sounds like a cheap blender.
 
The AI for both are idiots, I like the FM4 idiots more because at least they can give you a race instead of a moving chicane that is GT5 AI.

As for sound GT5 is a giant F minus, i have heard nothing in that game that made me go wow. Nothing like racing down the Mulsanne Straight in GT5 in your GT2 C6 ZR1, GT1 C6R or GT1 C5R that sounds like a cheap blender.

Yes That Cheap

But these couple :sly:



or



Only ones i like :\
 
Actually don't think PD's shifting animations are that much better. Yeah, for the stickshift motion they are much more accurate and detailed (maybe a touch slow); but the flappy paddle motions are overly flowery in how they are presented (to the extent that there is so much movement that the driver tends to take his hands off the wheel to do them at times, defeating the purpose entirely), and there are a lot of instances where they didn't bother making sure it didn't clip through the wheel.
 
I'd rather have accurate (full-lock) steering animations before accurate shifting animations. Wheel position actually communicates something to you as a player, while the shifting animation is merely a reaction to something you've already done.

Knowing what the virtual driver is doing with the steering "commands" I've given him is pretty much the only reason I play in cockpit view. That and hood view tends to be too rigid and uncommunicative.
 
Honestly both games are damn good and what separates them are the gamers prefrences. I am lucky enough to own both games and after playing both for years both games give me enjoyment but for different reasons. I like GT5 a little more but I can't say GT5 is better than FM4 or vice versa. What I can say is I hope the folks that say one game is better than the other put it the same time in both games. 👍
 
Ive always thought GT5 AI Was better, Well it was improved a lot since updates.



I think Forza's AI is better, not only at racing but not bothering the player.

All these comparison videos on AI are irrevelent because they show the player car sitting still in the middle of the road, which should not be the focus of the AI debate. Much more important is what the AI do when you are driving as fast as them.

Forza 4's AI seems more aware of the player, though there is a downside to this as they tend to try to pass no matter what when they get close enough, even if it significantly increases the risk of a crash. That's probably the only real flaw they have.
 
I think Forza's AI is better, not only at racing but not bothering the player.

All these comparison videos on AI are irrevelent because they show the player car sitting still in the middle of the road, which should not be the focus of the AI debate. Much more important is what the AI do when you are driving as fast as them.

Forza 4's AI seems more aware of the player, though there is a downside to this as they tend to try to pass no matter what when they get close enough, even if it significantly increases the risk of a crash. That's probably the only real flaw they have.


In my experience, FM4's AI is a mess. The whole grid is slow when you get an early lead and continue to lead through the whole race, then, if you don't get an early lead, the leading AI car somehow pulls off with a ridiculous advantage and you basically end up chasing him once you get trough the whole pack of slow cars.

Just like in GT5, the ''chase the rabbit'' problem exists in FM4 but only when you are in second or third place. It's very noticeable when you look at the track map and you see that you and the leading AI car are like 10 seconds away from the rest of the grid by lap 2.

They also seem to be wreckless, they ram into you everytime, they never back off, they know they are causing a collision but they keep going without correcting their course or braking, anything. They just won't stop until you end up off track or you try to avoid further damage and swerve out of the chaos.

In my opinion, both games fail miserably in the AI department but FM4 is more fun because of the AI's wreckless nature and GT5's AI is more realistic as in real world racing etiquette but their cornering speeds are way too slow and they brake too early.

BTW, I only race in ''Events list'' with the AI set to ''Professional''
 
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The AI comparison video I believe was done in World Tour mode with 'active AI' which is known to go wonky when you are near them braking (it's a bug, but that's why you'll see AI go around no problem then act 'dumb' when the player presses and holds the brake button). The AI is much better and not 'dumb' in normal events list. Not sure if this was ever patched but in World Tour mode I have had the AI go off the road forgetting to brake even but that never happened in events list.
Playing both games, the AI is better in FM4 than GT5. Not hugely better but simply better. At times the AI is more aggressive and will try to keep their line. And if anyone has ever played Forza games before you all know how competitive and skilled M. Rossi is ;)
 
cuco33
The AI comparison video I believe was done in World Tour mode with 'active AI' which is known to go wonky when you are near them braking (it's a bug, but that's why you'll see AI go around no problem then act 'dumb' when the player presses and holds the brake button). The AI is much better and not 'dumb' in normal events list. Not sure if this was ever patched but in World Tour mode I have had the AI go off the road forgetting to brake even but that never happened in events list.
Playing both games, the AI is better in FM4 than GT5. Not hugely better but simply better. At times the AI is more aggressive and will try to keep their line. And if anyone has ever played Forza games before you all know how competitive and skilled M. Rossi is ;)

M.Rossi is my sworn enemy he has smashed his fair share of my cars.
 
M. Rossi
We're not "trading paint"... I'm merely taking back what was mine to begin with
I hope the git continues to evolve in future incarnations of the series. Fellow AIs Davis, Muller and Taylor also seemed to me to have an increased presence this go around.
 
Davis and Muller are good racers, I enjoy battling with them. Partway through my FM4 career, I began preemptively taking Rossi out of the race -- no remorse -- and I would end up racing them instead. That yellow guy with the Spanish name causes a lot of wrecks too, but he seems more inept than aggressive.

In Horizon I enjoy shaming M. Rossi on the street, with cars multiple classes down from his F40. Most satisfying way to make good money ever.
 
In my opinion, both games fail miserably in the AI department but FM4 is more fun because of the AI's wreckless nature and GT5's AI is more realistic as in real world racing etiquette but their cornering speeds are way too slow and they brake too early.

BTW, I only race in ''Events list'' with the AI set to ''Professional''

This sums it up pretty well (I too play the events list on Pro AI). I much, MUCH prefer the aggressive AI in FM4 even when I get knocked into the grass repeatedly (some nights it takes 10 restarts to get a clean getaway), rather than in GT5 where absolutely everything wrong with the AI has to do with how slow they are (I particularly adore when they nearly stop while crossing the track on corner exits so you have nowhere to go without hitting them), so it's impossible to learn anything.

FM4 is also nice because while yes, sometimes the leaders run away while you're bogged down in the pack and it can be impossible to catch them even with stellar lap times, more often I merely have to admit I need more practice (or concentration) at a particular circuit and I find that with a little more patience and precision, I'll reel them in and get by. And I love how the car deteriorates if you have too many collisions, and you have to decide if you can still finish and adapt to the balance, or just hit restart again.

For what it's worth - I thought I was reasonably good when I was playing GT5, but I really had to step up my game when I started playing Forza 4. FM4 doesn't tolerate sloppy driving or jumbled driver inputs like GT5 lets you slime through... you really have to put down clean, smooth, distinct cornering phases with good transitions to get the car to stick. Much like in real life.
 
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In my opinion, both games fail miserably in the AI department but FM4 is more fun because of the AI's wreckless nature and GT5's AI is more realistic as in real world racing etiquette but their cornering speeds are way too slow and they brake too early.

I agree that they both need improvement, though I feel you might have undersold Forza's AI a little. I don't really remember them speeding up or slowing down depending on where you are, and while the rabbit car is in Forza I don't notice it as much. I don't often take the AI seriously though. Maybe I should do a few endurance races with it. I've been disappointed that I haven't really found many players who want to really be serious about online.

For what it's worth - I thought I was reasonably good when I was playing GT5, but I really had to step up my game when I started playing Forza 4. FM4 doesn't tolerate sloppy driving or jumbled driver inputs like GT5 lets you slime through... you really have to put down clean, smooth, distinct cornering phases with good transitions to get the car to stick. Much like in real life.

I do agree with this. FM4 revealed one of the bad habits I developed in GT pretty quickly. In GT5 when the wheels start spinning on the exit of the turn I often get lazy and just floor the gas knowing I won't lose too much time and the wheels will hook up eventually. When I started doing this in Forza, it had a bigger impact on acceleration and stability and I had to teach myself to give up that habit. Lap times were noticeably better afterward.
 
I liked how FM2 used real world racers for the AI. People like Pedro Lamy for example. Don't mind the fake names though. M. Rossi will forever be the biggest 'boss' in Forza
 
I like FM4's because I actually have to drive carefully, like a race driver, to catch up to them and pass; rather than just waiting for the one spot on the track where they all slam on the brakes that you can take flat out and blow by them there. Yeah, you can get screwed in some races when they get a huge run on you in the start of a race, but that's better than them being given that start on purpose and the entire race is just you trying to catch up to them.



Honestly haven't played a game that has AI that fun since Sports Car GT (or maybe rFactor, I suppose, but the amount of the AI being fan made negates that a bit).
 
I like FM4's because I actually have to drive carefully, like a race driver, to catch up to them and pass; rather than just waiting for the one spot on the track where they all slam on the brakes that you can take flat out and blow by them there. Yeah, you can get screwed in some races when they get a huge run on you in the start of a race, but that's better than them being given that start on purpose and the entire race is just you trying to catch up to them.

Honestly haven't played a game that has AI that fun since Sports Car GT (or maybe rFactor, I suppose, but the amount of the AI being fan made negates that a bit).

Yes!

Wasn't perfect AI but still is miles ahead of AI on modern games today.

I really liked how you could control the AI's pace by a percentage to find a competition level that was perfect for you.
 
I actually dug FM4 out today and did a few races. M. Rossi isn't nearly as aggressive as I remembered him to be. If I wasn't too harsh about it, I could even block him a bit or force him to take the outside line through some corners, as he avoided me quite nicely.

My biggest gripe with the AI in FM4 is their pace, actually. I haven't been playing FM4 and unless I'm taking an underpowered car or hate the track in question, it's pretty easy to zip past the field in one or two laps. Still, not as slow as GT5's AI.
 
I like FM4's because I actually have to drive carefully, like a race driver, to catch up to them and pass; rather than just waiting for the one spot on the track where they all slam on the brakes that you can take flat out and blow by them there. Yeah, you can get screwed in some races when they get a huge run on you in the start of a race, but that's better than them being given that start on purpose and the entire race is just you trying to catch up to them.



Honestly haven't played a game that has AI that fun since Sports Car GT (or maybe rFactor, I suppose, but the amount of the AI being fan made negates that a bit).

Ditto! 👍

Sports Car GT.. I used to love playing it! Now I'm really tempted to build a PC just for driving sims.
 

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