Forza 4 VS GT5 (read the first post before you contribute)

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Feel free to do so, sorry aasikissa you don't even get that one.

I think somewhere in the options, you can choose between having an analog tach and a digital one.

I personally prefer the digital so I switched to that one.

Shortly after, I noticed a hardly visible grey vertical line on the far right of the digital tach.

I noticed that after driving a few laps, this bar slowly got shorter and shorter.

Not 100% but pretty sure that that's the fuel level. Sorry, I don't think I can share a picture of it, but I'm about 99% sure that Forza does have fuel levels. So, as you said, GT doesn't even have a leg up on Forza in fuel depletion.
 
KinLM
I think somewhere in the options, you can choose between having an analog tach and a digital one.

I personally prefer the digital so I switched to that one.

Shortly after, I noticed a hardly visible grey vertical line on the far right of the digital tach.

I noticed that after driving a few laps, this bar slowly got shorter and shorter.

Not 100% but pretty sure that that's the fuel level. Sorry, I don't think I can share a picture of it, but I'm about 99% sure that Forza does have fuel levels. So, as you said, GT doesn't even have a leg up on Forza in fuel depletion.

Have you seen this while using the analog tach? This is...weird, if it's implemented, why didn't T10 say anything about it? We need further testing.
 
Have you seen this while using the analog tach? This is...weird, if it's implemented, why didn't T10 say anything about it? We need further testing.

It's on the right side.

c4.jpg


It is indeed for fuel, one time just for fun I ran a car to empty, you come to a dead stop.

On a related note, one time in FM2 one of my friends ran out on a multi-player race and I had to push him back to the pits.:lol:
 
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.

Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.
 
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.

Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.

One of the things missing from Forza 4 is endurance races, however you still have the ability to setup endurance races online. Also, if I'm not mistaking, can't you increase or decrease the rate of fuel consumption or tire wear in an online race? Personally I like the rate of fuel consumption and tire wear in this game because I'd hate pitting just after 6 laps for fuel and/or tires.
 
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.

Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.

To be fair, unless you've got really, really soft race tyres on your car they don't wear out that fast. My Miata tyres have 15,000 kms and four track days on them, and they're hardly worn at all.

Any tyre that is remotely road legal will not wear out on a single tank of fuel.

Admittedly, doing something like you did with the Audi would thrash them in real life, but it would also thrash the car. I'm not terribly surprised that FMs tyre model doesn't take into account this sort of extreme behaviour. Maybe it will in the future, but it hardly makes any difference to people who are just racing.
 
Xavier2342
One of the things missing from Forza 4 is endurance races, however you still have the ability to setup endurance races online. Also, if I'm not mistaking, can't you increase or decrease the rate of fuel consumption or tire wear in an online race? Personally I like the rate of fuel consumption and tire wear in this game because I'd hate pitting just after 6 laps for fuel and/or tires.

You touched on something that I really, really hate in FM4, the requirement to be online in
order to create custom races. I know it's Microsoft bs but c'mon.
 
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.

Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.

Most likely a taste of things to come.

If you look at Forza's history, they've constantly improved certain elements... and I believe it's good business strategy on their part, to give it to us gamers, in limited doses!

No room for future sales if they cram all the good stuff in one game!

A common strategy employed by most devs looking to stretch the shelf life of their franchises!
 
Previous Forzas had enduros where tire and fuel was a factor. In FM4 they did away with them in career but you can still have enduros via online setup. I like that they are there but wished they kept some type of endurance event.
 
we have smoke when drifting
The smoke is overdone and needs to be toned down. It's especially bothersome in online drifting lobbies where FPS drops and screen-tearing are a norm. GT5P had it just right, in my opinion.
 
Hate to double post, but...

I would like to love Forza. F4 on the 360 is an amazing game in most respects. But I can't properly connect with the cars for the life of me. If I can't take corners with authority and find it near impossible to keep from banging into other cars, there's not much point to it. With all of its flaws, GT5 is a solid racing experience, and very close to a PC sim but with graphics to die for.

Now maybe Forza 5 will be the real Forza I have been waiting for, but that remains to be seen. If not, I'm never buying a NexBox, just don't care for the game library or MS for that matter. Drive Club doesn't interest me much at all. Sounds way too much like Project Gotham meets TDU, meh. Project CARS is on my radar, but just barely. That leaves one racer for me to desire.

I hope it's a fast week...

Fixed. Of course we want to see Forza become better, but some of us are still satisfied with its current state.
 
MuoNiuLa
Hate to double post, but...

Fixed. Of course we want to see Forza become better, but some of us are still satisfied with its current state.

What really makes me want to play FM4 more than GT5 nowadays, besides engine sounds and physics is the car list and the robust career mode. There's always something to do.

I still however prefer Sony over MS because I find Sony's IPs more interesting and because MS didn't seem to want me to purchase their system, I was determined to play Forza 4 so I went all out and purchase the biggest package available only to find out that I still needed to purchase basic stuff separately and this is with the new "slim" version, I can't imagine how it was with the regular one not including Wi-fi or internal HDD.

Back in 2007, My (still working, never YLOD'd) 60 GB phat PS3 came with everything included.
 
Hate to double post, but...

Fixed. Of course we want to see Forza become better, but some of us are still satisfied with its current state.

The bit that always gets me about D's posts are his anecdotes about GT's feeling of being in the race. Those, more than anything, are where I'm positive we're playing different games, as I've never felt the rush of true competition in a race offline in GT5. The only way to get a decent race out of the AI is to severely handicap yourself, and it's still a rabbit-race if you haven't made it impossible. The AI follow identical lines lap after lap, and either pay no attention to you if you cross them, or if you do get in front of them, they immediately lay on the brakes and don't know how to perform a pass unless you fly well off their set line.

In FM4, I feel the pressure, I see AI mixing up their lines, or making mistakes. I feel like I'm racing, not watching a pack of drones.
 
Well, when I played Forza 4 offline, I felt like I was driving on bedsprings, afraid to get close to bots which were careening into each other and clogging turns.

F4 is a definite jump in the right direction, and does many things right. For many of us, just not all of the essential ones. F5 is roughly due this fall, and if it appears to be the racer that all the others wish they could be, I'll be picking up a copy of it and the NexBox. There are rumblings that SMS is still slightly mad, and P CARS isn't quite all it should be either. But if Forza 5 feels like F4 which feels like Enthusia, I'll just wait it out.
 
In FM4, I feel the pressure, I see AI mixing up their lines, or making mistakes. I feel like I'm racing, not watching a pack of drones.

I agree. It's not perfect, but at least half the time I get a really challenging, close fought race. Close fought like swapping positions for three straight laps, going two and three wide through corners and desperately trying to outbrake each other.

The rest of the time the AI will do something stupid and I'll get taken out, but whatever. It's better odds than racing online in GT or FM. :sly:

And every time I do one of those head-to-head races through traffic, and the AI and I are side by side and split to go flying past either side of one of the traffic cars I get a little tingle down my spine.

FM has moments when you feel like you're really racing. I wish there were more of them, but they're frequent enough to keep me coming back.
 
In FM4, I feel the pressure, I see AI mixing up their lines, or making mistakes. I feel like I'm racing, not watching a pack of drones.

Hmm. Whenever I play FM4 that's how I feel. Like that race where I was racing in my Vette ZR1, the SRT Viper was just freaking me out, meaning it gave me that challenge feeling. O_O' But was fun that's for sure. :D

There was a GT5 player I met online, he also gave me that exact pressure the Viper gave me. :) I want GT6 to have that same feeling of being challenged, because in GT5 the AIs don't give me any of that sadly. :\
 
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints.
[...]
Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.
Most likely a taste of things to come.

If you look at Forza's history, they've constantly improved certain elements...
... and downgraded/removed other elements ;).

They're from the past, fuel and tire wear did matter in Forza2.
 
Well, when I played Forza 4 offline, I felt like I was driving on bedsprings, afraid to get close to bots which were careening into each other and clogging turns.

I can understand the shock of playing a game that actually has a semblance of suspension movement :sly:

But in all seriousness, I still don't get what you're saying, because while yes, FM4 cars are livelier on their suspension versus GT5, GT5 doesn't have it "right" simply by virtue of having Gran Turismo printed on the disc. Super-stiff, understeer-prone suspensions being the norm in that game is precisely why I have trouble truly feeling connected to a lot of the cars.

F4 is a definite jump in the right direction, and does many things right. For many of us, just not all of the essential ones.

For many of us, it does. I still fail to see what GT5 offers over it when it comes to the in-race experience. Unless people prefer conga-lines of cars.

F5 is roughly due this fall, and if it appears to be the racer that all the others wish they could be, I'll be picking up a copy of it and the NexBox. There are rumblings that SMS is still slightly mad, and P CARS isn't quite all it should be either. But if Forza 5 feels like F4 which feels like Enthusia, I'll just wait it out.

As long as we're all being honest that we prefer certain games based on that ever-elusive, always-subjective "feel" as opposed to arguing about realism (now that that argument doesn't favour GT), I support that. Props to you for being willing to pick up the NextBox for FM5 though; even I'm hesitant based on the current system rumours, and I know it's far more likely there will be a PS4 in the apartment first; though that's more down to both the girlfriend and I generally preferring the Sony library of exclusives over MS' 👍

I agree. It's not perfect, but at least half the time I get a really challenging, close fought race. Close fought like swapping positions for three straight laps, going two and three wide through corners and desperately trying to outbrake each other.

Exactly!

The rest of the time the AI will do something stupid and I'll get taken out, but whatever. It's better odds than racing online in GT or FM. :sly:

Also exactly! :lol:

And every time I do one of those head-to-head races through traffic, and the AI and I are side by side and split to go flying past either side of one of the traffic cars I get a little tingle down my spine.

I really wanted to bring those races up, actually. For fun, I've went into them and turned on Rewind to see how the opponent will overtake the traffic. You can rewind a few times, and even when you're far enough behind them that you shouldn't be influencing the AI choices, you'll see them take different lines around the traffic. Those races feel dynamic - especially since the opponent will sometimes pick a bad line, and be held up by the traffic because of it - where as GT's races always feel scripted. I know they're not, but the results are largely predictable. Nevermind the sheer determination of the cars lest you bump them; they won't budge off their line, but they can easily affect your trajectory with the slightest of taps.

FM has moments when you feel like you're really racing. I wish there were more of them, but they're frequent enough to keep me coming back.

It's why, sort of ironically, I still play it for offline races more than GT5, and don't head online as much as I probably should (seeing as how I'm paying for that :P ).
 
I think we all have our own opinions and we shouldnt be fighting about them. I personally think that Fm has better tuning and tracks etc and Gt has better drift physic and sounds.

As I said everyone has opinion of their own dont reply to this comment with argument.
 
I think we all have our own opinions and we shouldnt be fighting about them. I personally think that Fm has better tuning and tracks etc and Gt has better drift physic and sounds.

As I said everyone has opinion of their own dont reply to this comment with argument.
I can partially agree with the drift physics, but the sounds? That's kind of the 1 area that Forza has the absolute edge in every time.

Even if PD has gone through the effort of trying to make cars sound more realistic through updates, it's only a fraction of the entire list & even then, some of the cars still sound off.
 
I stopped driving most the Chevys in gt because they sound so horrible. GT1 quality, Fm is years beyond gt in the sound area. I've played gt since day one of the series, picked up an Xbox for fm4 in January. I like what I've seen so much I'm done with GT.
 
I think we all have our own opinions and we shouldnt be fighting about them. I personally think that Fm has better tuning and tracks etc and Gt has better drift physic and sounds.

As I said everyone has opinion of their own dont reply to this comment with argument.

Are you basing your opinion of forza on experience with the game or videos you've seen on you tube?

I can't think of one car in GT5 that sounds better than it does in FM4.
 
RPM Bibblefish
Are you basing your opinion of forza on experience with the game or videos you've seen on you tube?

I can't think of one car in GT5 that sounds better than it does in FM4.

To be honest Forza 4 is just as bad as GT5 in the sound departement (or good, depends on your opinion) because they are both quite far from being realistic, GT5 lacks depth and detail while FM4 is overkill and stupid distortion.

To answer your question, the Aston Martin V12 Vantage sounds better and closer to the real one in GT5 than it does in FM4 and the difference is abismal.
 
Are you basing your opinion of forza on experience with the game or videos you've seen on you tube?

I can't think of one car in GT5 that sounds better than it does in FM4.

Lamborghini Gallardo, Ferrari 458, Nissan GT-R, Aston Martin V12 Vantage, and Alfa Romeo 8C all sound better personally, mainly because they don't seem overdone like in Forza. But other than those, I think Forza is champ.
 
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