Feel free to do so, sorry aasikissa you don't even get that one.
KinLMI think somewhere in the options, you can choose between having an analog tach and a digital one.
I personally prefer the digital so I switched to that one.
Shortly after, I noticed a hardly visible grey vertical line on the far right of the digital tach.
I noticed that after driving a few laps, this bar slowly got shorter and shorter.
Not 100% but pretty sure that that's the fuel level. Sorry, I don't think I can share a picture of it, but I'm about 99% sure that Forza does have fuel levels. So, as you said, GT doesn't even have a leg up on Forza in fuel depletion.
Have you seen this while using the analog tach? This is...weird, if it's implemented, why didn't T10 say anything about it? We need further testing.
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.
Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.
Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.
Xavier2342One of the things missing from Forza 4 is endurance races, however you still have the ability to setup endurance races online. Also, if I'm not mistaking, can't you increase or decrease the rate of fuel consumption or tire wear in an online race? Personally I like the rate of fuel consumption and tire wear in this game because I'd hate pitting just after 6 laps for fuel and/or tires.
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints. I once tested the tires by burning a pitch black circle into the pavement, doing donuts in a 500hp Audi Sport Quattro. I don't remember whether I gave up at 1.0% or 10.0%, but it took several minutes of nonstop abuse to get there. Even marathon drifting sessions won't make much of a dent in tire wear.
Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.
The smoke is overdone and needs to be toned down. It's especially bothersome in online drifting lobbies where FPS drops and screen-tearing are a norm. GT5P had it just right, in my opinion.we have smoke when drifting
Ok to be fair I think forza has better customizing and tracks and if you have track days?wow
Do you even have an Xbox or a copy of forza 4?
I would like to love Forza. F4 on the 360 is an amazing game in most respects. But I can't properly connect with the cars for the life of me. If I can't take corners with authority and find it near impossible to keep from banging into other cars, there's not much point to it. With all of its flaws, GT5 is a solid racing experience, and very close to a PC sim but with graphics to die for.
Now maybe Forza 5 will be the real Forza I have been waiting for, but that remains to be seen. If not, I'm never buying a NexBox, just don't care for the game library or MS for that matter. Drive Club doesn't interest me much at all. Sounds way too much like Project Gotham meets TDU, meh. Project CARS is on my radar, but just barely. That leaves one racer for me to desire.
I hope it's a fast week...
MuoNiuLaHate to double post, but...
Fixed. Of course we want to see Forza become better, but some of us are still satisfied with its current state.
Hate to double post, but...
Fixed. Of course we want to see Forza become better, but some of us are still satisfied with its current state.
In FM4, I feel the pressure, I see AI mixing up their lines, or making mistakes. I feel like I'm racing, not watching a pack of drones.
In FM4, I feel the pressure, I see AI mixing up their lines, or making mistakes. I feel like I'm racing, not watching a pack of drones.
I don't know why T10 bothered with fuel depletion and tire wear when the latter accumulates at the speed of a glacier and all the races are teaspoon-sized sprints.
[...]
Either T10 intends those features to be a placeholder for future titles, or they don't do enough playtesting.
... and downgraded/removed other elements .Most likely a taste of things to come.
If you look at Forza's history, they've constantly improved certain elements...
Well, when I played Forza 4 offline, I felt like I was driving on bedsprings, afraid to get close to bots which were careening into each other and clogging turns.
F4 is a definite jump in the right direction, and does many things right. For many of us, just not all of the essential ones.
F5 is roughly due this fall, and if it appears to be the racer that all the others wish they could be, I'll be picking up a copy of it and the NexBox. There are rumblings that SMS is still slightly mad, and P CARS isn't quite all it should be either. But if Forza 5 feels like F4 which feels like Enthusia, I'll just wait it out.
I agree. It's not perfect, but at least half the time I get a really challenging, close fought race. Close fought like swapping positions for three straight laps, going two and three wide through corners and desperately trying to outbrake each other.
The rest of the time the AI will do something stupid and I'll get taken out, but whatever. It's better odds than racing online in GT or FM.
And every time I do one of those head-to-head races through traffic, and the AI and I are side by side and split to go flying past either side of one of the traffic cars I get a little tingle down my spine.
FM has moments when you feel like you're really racing. I wish there were more of them, but they're frequent enough to keep me coming back.
I can partially agree with the drift physics, but the sounds? That's kind of the 1 area that Forza has the absolute edge in every time.I think we all have our own opinions and we shouldnt be fighting about them. I personally think that Fm has better tuning and tracks etc and Gt has better drift physic and sounds.
As I said everyone has opinion of their own dont reply to this comment with argument.
I think we all have our own opinions and we shouldnt be fighting about them. I personally think that Fm has better tuning and tracks etc and Gt has better drift physic and sounds.
As I said everyone has opinion of their own dont reply to this comment with argument.
RPM BibblefishAre you basing your opinion of forza on experience with the game or videos you've seen on you tube?
I can't think of one car in GT5 that sounds better than it does in FM4.
Are you basing your opinion of forza on experience with the game or videos you've seen on you tube?
I can't think of one car in GT5 that sounds better than it does in FM4.