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This is the discussion thread for a recent post on GTPlanet:
This article was published by Gary Slater (@AudiMan2011) on March 26th, 2020 in the Forza Horizon 4 category.
The Forzathon is going to be a pain. I'm not sure how to get the airborne pass at will. It's the only thing I have left to complete.
The Forzathon is going to be a pain. I'm not sure how to get the airborne pass at will. It's the only thing I have left to complete.
Not sure if it's an option for the Forzathon challenge in question, but try the mud arena circuit. The jumps near the water pits are ideal for airborne passes. It's basically a matter of getting the air skill and pass skill in succession.
Are you kidding me!? All this time I've used the quarry as my airborne pass track which is sometimes a pain.I always do the airborne pass challenges at the XC event at Bamburgh Castle. Plenty of opportunities in the whole lap and with use of rewind it's a matter of a few minutes.
Not sure if it's an option for the Forzathon challenge in question, but try the mud arena circuit. The jumps near the water pits are ideal for airborne passes. It's basically a matter of getting the air skill and pass skill in succession.
The two short jumps exiting the castle seem to be the best place for this. The AI likes to cut to the left after the big ramp into the castle grounds which slows them down quite a bit, so it's pretty much a given that you'll swap a position after going off the first ledge. Possibly both if they take it wrong and bang into the rock face before the checkpoint, which happens a lot it you're running cars S1 or higher.I always do the airborne pass challenges at the XC event at Bamburgh Castle. Plenty of opportunities in the whole lap and with use of rewind it's a matter of a few minutes.
I usually get it at the big jump when entering the castle. The opponents slow down quite a bit in previous S bend. There are also bumps after the two castle jumps and after 2nd turn past the houses, where I get the airborne pass often without even knowing how.The two short jumps exiting the castle seem to be the best place for this. The AI likes to cut to the left after the big ramp into the castle grounds which slows them down quite a bit, so it's pretty much a given that you'll swap a position after going off the first ledge. Possibly both if they take it wrong and bang into the rock face before the checkpoint, which happens a lot it you're running cars S1 or higher.