GTPNewsWire
Contributing Writer
- 21,539
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on October 4th, 2017 in the Forza Motorsport 7 category.
Sadly this game is best played on a pad, the FFB is just so, so bad.Calling the physics unrealistic is generous. There were times when I seriously wondered if I was actually controlling the car or whether it was just some prerecorded cut scene, the car just seemed to go around corners the same way no matter what input I gave from my T500RS wheel. I tried some online driving and basically everyone behind me used me as a pinball and just shunted me off the track (repeatedly). Apparently the online crowd are mostly ten year olds who like bumper carts.
If you’re looking for a game in the car-encyclopedia mold, an automotive jack-of-all-trades, you’d be hard-pressed to find a more suitable candidate.
I agree. Less so in car collecting games like this since they'll simply combine Super GT500, GT3 and GTE but more Project CARS 2. There are some classes that aren't represented in the way I like in career so a custom championship offline would be great fun. 32 touring cars at Donington Park for a BTCC esque championship. Or an IMSA one. Or anything else.Can't say I'm disappointed because it's as I expected going in, but I really wish these racers that aren't licensed titles (F1, WRC, etc.....) would consider some people aren't interested in car collecting and driving RPGs and actually racing as a priority. Seriously why do all of these devs Forza, PC, AC, GT hate a simple customized off line championship? Really that's all I want. Going to get slammed for this but I have no desire to "race" low spec beaters, SemiTrucks, hummers, etc...... Why not call it Forza Driving Game. So for someone like me the tiered system is terrible. Fine if I can't have factory spec GT car but at least let me start with a base model sport car.
Your gripe is the amount of times weather was used in one article compared to the other? I wouldn't call you a fanboy.. just something odd to focus on. Weather and how it affects the trackson the Project Cars article went on for 5 paragraphs where as Forza 7 had it in 5 seperate and much smaller paragraphs. I'm afraid I can't see what you're complaining about.Excluding the last section, 'weather' was said 5 times throughout this review yet twice in the Project CARS 2 one. This is a review of a game. Not a review of a game in comparison to the previous one and that's what I can see and others will most likely see differently. Yes, you can compare it with the previous game but that's what I've noticed. Forza adds a few weather settings on some tracks with ToD and it's amazing. PC does it from the start on all tracks and then improves on it in the second iteration with an improved transition between weathers and adds different types. Call me a fanboy all you like but that's just my observation.
No it wasn't, it was just talked about and at no point did it insinuate that it was for every track.However, in this, it is only on a select few tracks and discussed like it's on every single track with lots of prais
Except that it's not making you play the game. There is still literally hundreds of cars that are not locked behind these walls, so to insinuate that the "whole game" is locked behind it is extremely off base.Something stated in the review is something I've felt for a long time, that being "making" players play some part of the game. That is a problem. You shouldn't have to make a player play a game. They should look forward to it. I use to look forward to unlocking a rare/special car or two, but now when they pretty much lock the whole game, geez it's like home work.
With, or without the system in place, I'd be willing to bet the vast majority wouldn't use the 700+ either way. Just like in Gran Turismo.It's really easy to see if I'm wrong, these companies already track the usage data, so give people an option to enjoy the game as they'd like to and I'd beat you'd see a majority of the touted 700+ cars don't get used.
Except that you literally can't gage it like that at all. No one person is going to have a like for like opinion of what they like and don't like. This is a game catered to something like that, and that's a good thing, not a bad thing.If people aren't using them that's wasted resources that could be better used on something more than ad fodder.
Erm.I'm sad and sorry for some peoples these days.
To me, and I'm 45, this is a golden age of racing games/sims. I've played 'em all (nearly!) and what we are able to get our hands on now, from state of the art hardware to incredibly deep and modern softwares is absolutely fantastic.
A lot of forums participants are so spoiled and sour, focusing on the negative when there is so much to be excited about and enjoyed... or polarized on just one game and everything else is just garbage. I'm happy I find a lot more to be celebrated about these games than the contrary. Maybe I'm just stupid but if so I hope it remains that way!
However, I agree with this. Although it looks to be the only one available. Considered getting an Xbox solely for this series at times for current gen.
Excluding the last section, 'weather' was said 5 times throughout this review yet twice in the Project CARS 2 one.
However, in this, it is only on a select few tracks and discussed like it's on every single track with lots of praise.
I'd say that should reduce the content rating because I don't think the category exceeds contemporary standards.
I never said that though. I'm discussing my issues with the review and as there's no GTS review to go by, I can't exactly compare it to that.why is it that every thread has been turning into a “PC2 is great and nothing compares!” thread these days
Thanks.That weather/TOD is not on every track was clearer in an earlier version of the review. That's been clarified now. 👍
Fair enough. I was just stating my opinion. Maybe the Content & Value is just too big a category to summarise in a simple star rating. Works well in writing comparatively.It has dynamic settings on 1/4 of its tracks — less than just one other title. It has more tracks than all but that same title. It has well over triple the cars of any other game this generation, and they're all done to an exceptional level of quality. It has a solid offline mode. A livery editor. A deep (and at this point, almost unique) customization suite.
It has a ton of content, and that content comes with very few bugs and glitches. Thus, a 4.5.
Hell no. Get it on PC and use the wheel you already have, consoles are complete rip off with this wheel compatibility crap.I just wonder if the FFB experience in Forza 7 is worth another ~330 bucks for a G920 or T300 + wheel stand.
I'm sad and sorry for some peoples these days.
To me, and I'm 45, this is a golden age of racing games/sims. I've played 'em all (nearly!) and what we are able to get our hands on now, from state of the art hardware to incredibly deep and modern softwares is absolutely fantastic.
A lot of forums participants are so spoiled and sour, focusing on the negative when there is so much to be excited about and enjoyed... or polarized on just one game and everything else is just garbage. I'm happy I find a lot more to be celebrated about these games than the contrary. Maybe I'm just stupid but if so I hope it remains that way!
And something for everyone to criticise!I completely agree, this is the golden age of racing games, we are surrounded by them, something for everyone!
What that is is the Ai pushing back against you, so it makes it feel like you're stuck to them. I notice it happen a lot when coming out of turns where I'm 3/4 ahead of the car, but clip their front. Because they're PIT maneuvering you it's forcing your car to pull right, even though you're pushing left.Combine that with some weird "sticky cars" physics when AI comes leaning on you and it can lead to a lot of frustrations
I can't entirely say if I've seen any rubberbanding. All throughout an unbeatable race, I've yet to see an Ai randomly catch up to me, nor all of a sudden speed away from me. Although, I think I feel that the very end of the last lap of a race tends to be a bit easier to catch them for some reason. No evidence whatsoever, but on some races I felt I caught up better by then. I'm wondering if that's just my pace adjusting, as that is with the long setting, and by that time its already 15 minutes into the race so I could very well be upping my pace throughout the race.@breyzipp The AI is pretty shoddy but I haven’t seen any rubber banding, even on Unbeatable. If you’re quick enough, you can run away from them fairly easily.
I think this may be part of the reason the AI is so dense at the moment. Once T10 adjusts them so Unbeatable becomes a real challenge, the AI will hopefully in return avoid playing bumper cars so they can actually run away from the player in return.
I'm sad and sorry for some peoples these days.
To me, and I'm 45, this is a golden age of racing games/sims. I've played 'em all (nearly!) and what we are able to get our hands on now, from state of the art hardware to incredibly deep and modern softwares is absolutely fantastic.
Uhm the rubberbanding I mentioned was in FH3, not FM7. But yeah in FM7 they are often a dense pack with a few mini-runoffs (not the big runoff’s from FM6). The drivatar pacing seems fine to me for all difficulty levels, it’s just the overall behaviour and car-to-car sticking that’s annoying.@breyzipp The AI is pretty shoddy but I haven’t seen any rubber banding, even on Unbeatable. If you’re quick enough, you can run away from them fairly easily.
I think this may be part of the reason the AI is so dense at the moment. Once T10 adjusts them so Unbeatable becomes a real challenge, the AI will hopefully in return avoid playing bumper cars so they can actually run away from the player in return.
I find it funny that the new, revised Autumn Ring has 2D trees, while the version of the track from 6 years ago, on last-gen hardware, holds up better.
did they forget shifting animations or something too?
I find it funny that the new, revised Autumn Ring has 2D trees, while the version of the track from 6 years ago, on last-gen hardware, holds up better.
did they forget shifting animations or something too?
¯\_(ツ)_/¯ Whoops.Autumn Ring? Wrong series?
I completely agree, this is the golden age of racing games, we are surrounded by them, something for everyone!
Don't forget to revise the note after T10's backtrack. Extra free cars and the promise of +100% cash bonus for VIP arriving as soon as it's coded has removed all of the bad taste for us Ultimate Edition owners.I've added a note about VIP to the end of the review. Given the consumable nature, I'd say the Ultimate is only really applicable to big Forza fans or completionists. That said, with the XP/CR exploits found... maybe people will want it (at least until T10 patches it).