Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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What? I am saying that the barriers are higher in game than they are in real life, there's no need to stop cars from flipping over barriers in a video game where they can just place invisible walls.
Then people would complain there's an invisible wall and that's not realistic. 🤷‍♂️
 
Maybe they raised the barriers so that people using 3rd person view behind the car still get that enclosed feeling even with a much higher eyeliner?
That's not necessary though, the walls already so close to the circuit, it now looks completely out of proportion.

Then people would complain there's an invisible wall and that's not realistic. 🤷‍♂️
There's invisible walls above every single track barrier in this game, no one complains about that.


The Bathurst model from FM5-7 was fantastic, easily the most accurate of any I had played on console (GT added an extra couple of feet of tarmac beyond the track lines), it just had a really poor lighting system. It's a shame the track has taken a backstep in accuracy this time.

I will say though, great atmosphere, really cool how they've recreated the party houses along Conrod Straight.
 
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i guess people are not knowing that iracing got them first before everyone else, likely is related to it


I lost all the hope I had of seeing the Gen3 V8SCs with this update when I saw that tweet, but honestly, they could've added the Gen2 Mustang / ZB Commodore and most people would've been happy with that - although I can see why they may have decided not to bother, if their "whoopsie" with the menu tile is any indication that they're working on adding Gen3s.

Still, this loops back to the same old issue: Forza Motorsport is a work-in-progress, but T10 is not great at communicating with fans about what work is at what level of progress, and in doing so setting our expectations. I can understand why they would keep hush-hush about licensing deals they may still be working out, but the fact that we found out about the long-awaited implementation of RTGI from an article on NVidia's website a week before the release of the update is not really confidence-inspiring on that front.

Well, at least we got a VN HSV, they've finally reworked the GT categories (and split off Forza TA and V8SC!), and Bathurst's a blast (and I still have to take a lap around it at night, or in the rain... Or at night in the rain!). Plus, they've pushed a technical update on PC that will probably require a lot of post-release follow-up work. All in all, that's not too shabby of an update, and I don't think it warrants the doom-and-gloom it's been met with.

As for next month, I don't think there's that many BMW road cars that would fit in Forza and aren't there already. Plus, at this point they must've had plenty of time to get their hands on an M4 GT3, perhaps even its smaller GT4 sibling... And while I am setting my own expectations low and assuming the M Hybrid LMDh won't be coming next month, hasn't that been around for about as long as the Porsche 963?
 
I tried the update yesterday, on my Xbox Series X. I raced on Bathurst and NĂĽrburgring full circuit and I made a few observations.

First off, Bathurst looks amazing and feels great to drive with the physics in FM '23!

I noticed significantly less brake checking from the AI. On NĂĽrburgring it was usually complete chaos before in turn 1, with AI almost standing still and bumping into each other. That didn't happen last night.

Is it placebo or have the graphics pixies been at work again? Because it feels like the colours are more saturated and look even better now. Idk 🤔
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I tried the update yesterday, on my Xbox Series X. I raced on Bathurst and NĂĽrburgring full circuit and I made a few observations.

First off, Bathurst looks amazing and feels great to drive with the physics in FM '23!

I noticed significantly less brake checking from the AI. On NĂĽrburgring it was usually complete chaos before in turn 1, with AI almost standing still and bumping into each other. That didn't happen last night.

Is it placebo or have the graphics pixies been at work again? Because it feels like the colours are more saturated and look even better now. Idk 🤔View attachment 1412108View attachment 1412109
You're not tripping, the game looks even better now than in update 14 along with the AI finally not being brake checking idiots.
 
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But they are still unreasonably vindictive, they have like road rage or something.
Sounds like a reasonable simulation of Forza drivers, doesn't it?

P.S. Don't mind me, I was punted off impressively just when it hurt the most last time I did an online Trial in FH5 and am apparently a little salty.
 
Sounds like a reasonable simulation of Forza drivers, doesn't it?

P.S. Don't mind me, I was punted off impressively just when it hurt the most last time I did an online Trial in FH5 and am apparently a little salty.
If they are using our telemetry to train their AI models, then God help us all. Now I do try to race as clean as possible, but I can't help to bump some of them when they go unreasonably slow over some sections (the bus stops and chicanes are specially confounding to them, but I've seen the fastest cut and ride the curbs).
 
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