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This is the discussion thread for an article on GTPlanet:


I'm looking forward to giving the revised AI a chance tonight. It sounds like a lot of frustration could be lost.
I'm hoping they're saving it till the last batch as the most interesting of the remaining cars.McMurtry's logos and string references are still in the files, as well as a credits reference. They probably will release it next month.
Another would be to individually change the units for horsepower, torque, weight and speed.Great update, just need a few more QOL updates to get it almost on par with Horizon:
Lack of Spacers/Poke is still putting me off wanting to take photos
And, Photomode lacking features from Horizon
Sort "My Cars" by "Newest Added"
I've noticed similar AI behavior in the turns as well. If we're side by side on the straight, or I'm in their slipstream, I'll take the inside line into the turn and make myself a bit "wide" to complete the pass cleanly. There's no contact, and the AI should either fall in behind me, or criss cross and get me on the exit. Instead, I look in my mirror and there's no one there!The A.I. is better but, they need to learn how to pass the player. I just ran a 25-lap race on Road America in Freeplay and I had the A.I. set to level 6. Of course, the majority of the A.I. was way behind me by at least 36 seconds, but there was one A.I. that was in my hair for the entire race. It did pass me a couple of times, but that was when I completely botched a turn, and it went sailing by on the following straight. It never passed me on any of the turns though, and a few times it had a beautiful run on me, while I was fighting with my TH8A (The ramps feel a bit weird. It might be time to replace it). In the end, the car got along side of my car and then slammed on the brakes as if it were chickening out.
I hope they fix this, because even in a massive pack, the A.I. would rather drive off the track and into a barrier than to pass on a turn. It made the challenge of negotiating the pack into a trivial exercise.
Also, they don't seem to use fuel or use up tires. They ran the entire 25 laps without stopping for fuel or tires. I at least stopped for fuel and managed to stay ahead of the pack by 7 seconds. The car I was tangled with was out in front by about 45 seconds. I had 10 laps to catch them. I wanted to put down some fast laps and make up the difference when they pitted. But they never did. Instead, they slowed down a lot, until I was within striking distance, and then they resumed fighting me (along with pass-on-turn-phobia). I guess I need to force them to pit on my next long-ish race...
Also, there may be some more balancing to look into. All but one of the AI were awfully slow. Yes, I was racing on level 6, and they proved to be challenging to catch, but once I got within a car length on them, they slowed down and turned off track. That was disappointing.