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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on April 12th, 2019 in the Forza Motorsport 7 category.
Without some sort of license and safety rating this is of minimal value. I'm very happy to see it as it gives me hope they might actually release something decent with Forza 8 but we'll see. Watching what GT sport has done makes me think Forza's future is only in arcadey has-been if they don't get this right as frankly, what GT-sport has done with their online appear to blow Forza away. I personally gave up and went to iRacing and other PC sims but I'll come back to FM8 if they can do something with a true license and safety rated scheduled racing like GT, iRacing, maybe ACC2 are doing.
"...go off-track, and you’ll trigger an algorithm. Once you return to the tarmac, the algorithm will work out if you gained any time from bypassing the track limits. If you did, you’ll be hit with a penalty, meted out in full seconds. If you didn’t, then the penalty warning on the HUD will simply disappear."
I've been saying for years that what we need in racing games/sims is some kind of intelligent Steward's AI program, instead of the simplistic knee jerk reaction penalty systems we currently have. This sounds like a step in the right direction, & kudos to Turn 10 for making it happen.
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I'm probably going to try it tonight, depending on what classes we're stuck with.
The team at Turn 10 is still hard at work on the FRR feature set. Future updates will allow players to enable FRR in private lobbies, along with highly requested features like the ghosting of lapped players. In addition the team is working on penalizing car-to-car collisions in the game. Look for more details on all of these updates in the future.
Little more pressure o gran turismo ! Healthy competition is needed to progress