Licenses are not necessarily expensive. Project CARS 2 has far more licensed tracks than any GT game and the overall budget for that game was tiny.I’d image Forza.
MS throws around tons of money and they can split costs with Turn 10’s forzatech engine running three games with Forza Horizon and upcoming Fable using it. Forza also has more real world tracks and car licenses.
Toyota GR Yaris didn't go in to production until September 2020, just saying......Probably GT, how else can you take a long hiatus making a game with the most recent cars being from 2017?
Licensors don't charge flat fee's for Ip's . I have worked on contracts where the same company licenced a product for 100 x less to one party that it did another, just becased on the fact the first party was much larger .They have a different approach. PD maintain a permanent 200+ staff all the time and develop almost exclusively in house. T10 on the other hand only have a small amount of permanent staff and then go on a huge, but temporary spree with outsourcing in the last couple of years of development, up to 400 or 500 total for a few weeks.
Licenses are not necessarily expensive. Project CARS 2 has far more licensed tracks than any GT game and the overall budget for that game was tiny.
Big whoop, Viper ACR came out in 2016.Toyota GR Yaris didn't go in to production until September 2020, just saying......
How much totally new content was in the recent iteration of Forza? afaik they re-used >15yo models for some carstotally new content
I saw someone post this in reddit, are you the same guy or just parroting? Have any pics of these 15 year old models?How much totally new content was in the recent iteration of Forza? afaik they re-used >15yo models for some cars
I think the R32 GTR & S2000 (non-CR) were 2 of the obvious models, might be a tad more, but they were a very tiny portion of the car list & I believe since FM7, T10/PG has updated a couple.I saw someone post this in reddit, are you the same guy or just parroting? Have any pics of these 15 year old models?
No I'm not.I saw someone post this in reddit, are you the same guy or just parroting?
I'm not aware of any recent iteration of Forza apart from Horizon - which I excluded? There's been a 'Motorsport' title in development for years now which is the one I was referring to.How much totally new content was in the recent iteration of Forza? afaik they re-used >15yo models for some cars
I don't have pics either, but there are re-used but decently upscaled models that have maintained inaccuracies since FM1 from 2005. If you don't know how the car should look or don't look too closely you might not notice they're wrong, but those who know and care to look can see it.I saw someone post this in reddit, are you the same guy or just parroting? Have any pics of these 15 year old models?
The GT7 is basically the same as GT Sport. Not to say I'm lying, it's GT Sport with eighty more cars and four new circuits, plus a rearrangement of the single player game, something that doesn't require a budget, just intellectual work.
I wonder: Considering that GT Sport was released in 2017, was GT7's budget just to revamp GT Sport?
Of course, there's a lot of content to reveal in the coming months, via DLCs. But it's curious after five years to re-release a game basically the same as GT Sport. Maybe it's bad budget management!? I dont know.
Anyway, an example from today about the Forza budget:
As does Gran Turismo.Forza has endless money from Microsoft.
How much better is the synergy supposed to be? Both games are running the same engine with Horizon getting understandable tweaks to make it more arcade, & they share the same car models/development for the most part. There's not much else for them to share.Also technically Forza has 2 studios working on it (Turn 10 and Playground) and ironically the synergy between them is not as good as it could've been.
Gran Turismo started doing that, too. @Famine wrote an article on it.Worth mentioning that Turn 10 heavily outsources stuff, which, along with the budget, is why the game has lots and lots of cars, but their quality is often inconsistent.
GT isn't exactly innocent from inconsistencies. They did well to drop them, but folks do remember the days of Premium & Standard car models.In Forza you have laser scanned stuff and also hand modeled stuff from the FM2 days, which I don't expect to change because it's just not economical for them to do so.