Forza vs GT - budget

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Probably GT, how else can you take a long hiatus making a game with the most recent cars being from 2017? I went to McLaren and their newest cars are a 650S. Here we are 2022, 765LT Spider is now out.

Not only that, but the total of cars also went down despite that last GT being made in 2013 and GTS coming out in 2017. Like they couldnt update all of the manufacturers since then?
 
Tough call. I believe GT is more well known and sells more overall but If I am remembering correctly Forza 7 had more licenses for cars and real world tracks and Horizon 5 has more newer cars. Granted Forza may still have a lower budget and no doubt spreads the costs between Motorsport and Horizon.
 
Considering they're both backed by Sony/MS themselves and both games have taken 5 years between then & the last title (FM is being revamped basically), I wouldn't be surprised if they have similar budgets as AAA titles.
 
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I’d image Forza.

MS throws around tons of money and they can split costs with Turn 10’s forzatech engine running three games with Forza Horizon and upcoming Fable using it. Forza also has more real world tracks and car licenses.
 
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They have a different approach. PD maintain a permanent 200+ staff all the time and develop almost exclusively in house. T10 on the other hand only have a small amount of permanent staff and then go on a huge, but temporary spree with outsourcing in the last couple of years of development, up to 400 or 500 total for a few weeks.

I’d image Forza.

MS throws around tons of money and they can split costs with Turn 10’s forzatech engine running three games with Forza Horizon and upcoming Fable using it. Forza also has more real world tracks and car licenses.
Licenses are not necessarily expensive. Project CARS 2 has far more licensed tracks than any GT game and the overall budget for that game was tiny.
 
They have a different approach. PD maintain a permanent 200+ staff all the time and develop almost exclusively in house. T10 on the other hand only have a small amount of permanent staff and then go on a huge, but temporary spree with outsourcing in the last couple of years of development, up to 400 or 500 total for a few weeks.


Licenses are not necessarily expensive. Project CARS 2 has far more licensed tracks than any GT game and the overall budget for that game was tiny.
Licensors don't charge flat fee's for Ip's . I have worked on contracts where the same company licenced a product for 100 x less to one party that it did another, just becased on the fact the first party was much larger .
 
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Toyota GR Yaris didn't go in to production until September 2020, just saying......
Big whoop, Viper ACR came out in 2016.

C'mon PD if youre going to hand pick cars, why not give us something worth a damn, but I get it, we need 20+ iterations of a R35 GTR. Its the GT way, rinse and repeat. Still love the game, but per usual, has a lot of flaws.
 
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Seeing how little totally new content there is in GT7 I imagine actual development budget is higher on Forza these days, even excluding Horizon.

Marketing - might be another story entirely. :dunce:
 
How much totally new content was in the recent iteration of Forza? afaik they re-used >15yo models for some cars :scared:
I saw someone post this in reddit, are you the same guy or just parroting? Have any pics of these 15 year old models?
 
I saw someone post this in reddit, are you the same guy or just parroting? Have any pics of these 15 year old models?
I think the R32 GTR & S2000 (non-CR) were 2 of the obvious models, might be a tad more, but they were a very tiny portion of the car list & I believe since FM7, T10/PG has updated a couple.
 
I’ll go with the one who had the funds to buy Activision for 69 billion.
 
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How much totally new content was in the recent iteration of Forza? afaik they re-used >15yo models for some cars :scared:
I'm not aware of any recent iteration of Forza apart from Horizon - which I excluded? There's been a 'Motorsport' title in development for years now which is the one I was referring to.
 
I saw someone post this in reddit, are you the same guy or just parroting? Have any pics of these 15 year old models?
I don't have pics either, but there are re-used but decently upscaled models that have maintained inaccuracies since FM1 from 2005. If you don't know how the car should look or don't look too closely you might not notice they're wrong, but those who know and care to look can see it.

The easiest way to spot a likely outdated car is to check if you can open anything other than the doors in Forzavista. It's not a guarantee, but if you can't open the hood/trunk (and haven't done an engine swap or body mods), and the car is 10+ years old now, it's probably from the Xbox 360 or older. Beyond that, FM3/4 models often have lower detailed interiors, because while FM3 introduced a cockpit camera you couldn't really look around so detail was cut where you wouldn't be looking. Some of that lack of detail still exists today.
 
Turn 10 has 170 employees on linkedin, playground games 338 employees on linkedin. Turn 10 is repsonsible for fm series, engine and physics creation, playground is responsible for fh. Pd is around 300. My guess combining turn10 and playground and we for sure get more budget for a forza horizon series (as they re-use engine, some car models and physics). Budget for fm could be similar or even lower than gran turismo.
 
Forza has endless money from Microsoft. Also technically Forza has 2 studios working on it (Turn 10 and Playground) and ironically the synergy between them is not as good as it could've been.

Worth mentioning that Turn 10 heavily outsources stuff, which, along with the budget, is why the game has lots and lots of cars, but their quality is often inconsistent. In Forza you have laser scanned stuff and also hand modeled stuff from the FM2 days, which I don't expect to change because it's just not economical for them to do so.
 
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The GT7 is basically the same as GT Sport. Not to say I'm lying, it's GT Sport with eighty more cars and four new circuits, plus a rearrangement of the single player game, something that doesn't require a budget, just intellectual work.

I wonder: Considering that GT Sport was released in 2017, was GT7's budget just to revamp GT Sport?

Of course, there's a lot of content to reveal in the coming months, via DLCs. But it's curious after five years to re-release a game basically the same as GT Sport. Maybe it's bad budget management!? I dont know.

Anyway, an example from today about the Forza budget:

 
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The GT7 is basically the same as GT Sport. Not to say I'm lying, it's GT Sport with eighty more cars and four new circuits, plus a rearrangement of the single player game, something that doesn't require a budget, just intellectual work.

I wonder: Considering that GT Sport was released in 2017, was GT7's budget just to revamp GT Sport?

Of course, there's a lot of content to reveal in the coming months, via DLCs. But it's curious after five years to re-release a game basically the same as GT Sport. Maybe it's bad budget management!? I dont know.

Anyway, an example from today about the Forza budget:


imo gt7 has more differences vs gt sport (very different physics, dynamic time, dynamic weather, proper campaign and tuning) than fh5 vs fh4 (different map and better graphics)
 
working lobbies in GT sport is a difference, they are very similar games but all the GT games are just evolutions so how different was it ever going to be? the fact that the sport mode is missing a bunch of the lobby features and chat options from the previous instalment at launch is puzzling as this is fully developed QoL stuff just copy and paste it in zero budget needed to think up the idea
 
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Forza has endless money from Microsoft.
As does Gran Turismo.
Also technically Forza has 2 studios working on it (Turn 10 and Playground) and ironically the synergy between them is not as good as it could've been.
How much better is the synergy supposed to be? Both games are running the same engine with Horizon getting understandable tweaks to make it more arcade, & they share the same car models/development for the most part. There's not much else for them to share.
Worth mentioning that Turn 10 heavily outsources stuff, which, along with the budget, is why the game has lots and lots of cars, but their quality is often inconsistent.
Gran Turismo started doing that, too. @Famine wrote an article on it.

As noted in the article, there is an individual within' the outsourcing efforts who has touched many of Forza's games.
In Forza you have laser scanned stuff and also hand modeled stuff from the FM2 days, which I don't expect to change because it's just not economical for them to do so.
GT isn't exactly innocent from inconsistencies. They did well to drop them, but folks do remember the days of Premium & Standard car models.
 
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