Yeah the difference using that calculator is staggering, Most of my time had been spent default 70fov and moving the seat back and forward until i remembered about the calc which with my eyes 116cm away from a 55" it gives 55fov and then moving the seat back in game really changes your driving for the better infact it was a night and day difference.Nope. However shouldn’t be too difficult for you to find it. Might want to check this website out as it discusses FOV and why it’s important http://www.projectimmersion.com/
I'd like a more accurate FOV of course but when it's too narrow you lose sight of the apex on too many corners - to my taste at least.Yeah the difference using that calculator is staggering, Most of my time had been spent default 70fov and moving the seat back and forward until i remembered about the calc which with my eyes 116cm away from a 55" it gives 55fov and then moving the seat back in game really changes your driving for the better infact it was a night and day difference.
That's why you use the calculator to get the correct FOVI'd like a more accurate FOV of course but when it's too narrow you lose sight of the apex on too many corners - to my taste at least.
Then use the speed sensitive FOV, works excellent for this.I'd like a more accurate FOV of course but when it's too narrow you lose sight of the apex on too many corners - to my taste at least.
Personally I'm not fond of the speed sensitive FOV - we all have personal preferences. Also narrowing field of view as you slow down denies the view of the apex on some corners. Anyway, each to their own preference when it comes to FOV.Then use the speed sensitive FOV, works excellent for this.
Allows you to run a wider FOV at speed to give a better sense of speed and then narrows as you slow to allow you to be better able to see the apex.
PC and PC2 allow you to customise this to your own taste, AC does it automatically and GTS doesn't allow you to do it at all.
Fair enough, however, speed sensitive FOV doesn’t free you from setting up a proper fov. Of course you have to take slower corners into account when choosing the lower limit. Another thing that helped me was dialing in just a tad of “look to apex” and using helmet cam (without all the gimmicky stuff like helmet, dof and whatnot). A value of about 11-17 was doing the trick for me, while leaving the other two at 0. A reasonably low value helps with apices and doesn’t throw off your sense of what the car is doing in oversteer situations.we all have personal preferences. Also narrowing field of view as you slow down denies the view of the apex on some corners.