FOV and camera settings to match GTS

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Has anyone worked out the fov and camera settings to match those of GTS? They feel just right to me in that game and I just want a more unified feeling Between the two .
 
Nope. However shouldn’t be too difficult for you to find it. Might want to check this website out as it discusses FOV and why it’s important http://www.projectimmersion.com/
Yeah the difference using that calculator is staggering, Most of my time had been spent default 70fov and moving the seat back and forward until i remembered about the calc which with my eyes 116cm away from a 55" it gives 55fov and then moving the seat back in game really changes your driving for the better infact it was a night and day difference.
 
I would love to have the type of set up where my monitor was always the same distance from my eyes , with a wheel and a proper seat, but I have my monitor mounted on a swivel mount inside the cab of my semi truck . I play sitting on my bed with a controller . My distance and angle from my monitor changes depending on how comfortable I can get. Making it worse I love the cockpit views. I like the camera and fov in GTS and was just wondering if anyone else has made them match and has the numbers.
 
Easy.
0- Consider a car that you have in both games.
1- Run GTS, select that car and of course using the cockpit view, take a shot with your smartphone of your TV/screen, close enough to just see the borders of that screen/TV.
2- Run PC2, select same car in cockpit view. Now go to settings and keep changing FOV value until you see the same result as the photo on your phone.
You need to see the same amount of the car, to the same extent, the same mirrors for example, wheel etc...

Once you have it nearly identical, keep that FOV value across the board. I think GTS adopts the same default value for all cars.
 
Yeah the difference using that calculator is staggering, Most of my time had been spent default 70fov and moving the seat back and forward until i remembered about the calc which with my eyes 116cm away from a 55" it gives 55fov and then moving the seat back in game really changes your driving for the better infact it was a night and day difference.
I'd like a more accurate FOV of course but when it's too narrow you lose sight of the apex on too many corners - to my taste at least.
 
I'd like a more accurate FOV of course but when it's too narrow you lose sight of the apex on too many corners - to my taste at least.
That's why you use the calculator to get the correct FOV

Dont know if the op has changed anything yet but this pic shows default FOV in PCars 2 is pretty high and the road looks very narrow compared to the other two titles

Screenshot_2017_12_19_14_38_13.png


I'd suggest moving cockpit cam to 50 and then move up in small increments until the size of the road is similar and then move the seat to exactly where you want it.
 
Default AC looks kinda similar to GTS to me, so try 54°.
FOV is a spatial relation, so it would be best to measure the spatial distance between to markers on the track, say for instance like on the picture above drive up to the beginning of the right curb at Brands Hatch (is it?), and measure the distance to the bend. Have it match in PC2, and you should be fine. All taken into account of course, that both games have a similar eyepoint.
 
I'd like a more accurate FOV of course but when it's too narrow you lose sight of the apex on too many corners - to my taste at least.
Then use the speed sensitive FOV, works excellent for this.

Allows you to run a wider FOV at speed to give a better sense of speed and then narrows as you slow to allow you to be better able to see the apex.

PC and PC2 allow you to customise this to your own taste, AC does it automatically and GTS doesn't allow you to do it at all.
 
Second the speed sensitive fov.
I run 83 with 80-120% between 60-220kph. Great sense of speed and good accuracy in slow corners.
Keep in mind that the two limits you set are not fov but percentages of the value set as fov above, which in my case (80-120% of 83) nets 66-99.
 
Then use the speed sensitive FOV, works excellent for this.

Allows you to run a wider FOV at speed to give a better sense of speed and then narrows as you slow to allow you to be better able to see the apex.

PC and PC2 allow you to customise this to your own taste, AC does it automatically and GTS doesn't allow you to do it at all.
Personally I'm not fond of the speed sensitive FOV - we all have personal preferences. Also narrowing field of view as you slow down denies the view of the apex on some corners. Anyway, each to their own preference when it comes to FOV.
 
we all have personal preferences. Also narrowing field of view as you slow down denies the view of the apex on some corners.
Fair enough, however, speed sensitive FOV doesn’t free you from setting up a proper fov. Of course you have to take slower corners into account when choosing the lower limit. Another thing that helped me was dialing in just a tad of “look to apex” and using helmet cam (without all the gimmicky stuff like helmet, dof and whatnot). A value of about 11-17 was doing the trick for me, while leaving the other two at 0. A reasonably low value helps with apices and doesn’t throw off your sense of what the car is doing in oversteer situations.
 
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