Fridays SHELBY v CHEVY Season 2 untuned 20:30-21:30 BST- FINAL ROUND (12) - Mar 31stFinished 

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Sick_Cylinder
Zero Tuning - SPACES Available !!!
Series Poster.jpg


These two seasons of racing are dedicated to the memory of Shelby and Corvette Legend Dave MacDonald and use cars selected from GT6 inspired by his tragically short, but meteoric career.

Drivers will Choose either Team Shelby Ford OR Team Chevrolet - Note your Host may need to swap drivers over so that there is equal talent within the Shelby and Chevy teams. There is one car change during each 12 round season at Round 7. Car setup will be minimal as tuning is prohibited. Colours, wheel types and race numbers are specified in order to give the series the most authentic possible appearance.

Seasons - Season 1 runs for 12 rounds from 30th September 2016 (Test Round 0 is on 23rd September), Season 2 runs for 12 Rounds from 13th January 2017 (Test Round 0 is on 6th January). Drivers swap teams for Season 2 - for example in Season 1 Sick Cylinder will race for Team Shelby Ford driving first a Cobra Chromeline and then a Jaguar XJ13 and in Season 2 he will race for Team Chevrolet driving first an Art Morrison Corvette and then a Z06 Corvette Race Car 1963.

The Jaguar XJ13 is used by drivers in both Team Chevrolet and Team Shelby to replicate the Cooper Monaco based Cooper Chevrolet and Cooper Ford cars of the early 1960's - the latter became known as the "King Cobra" on account of its 289 cubic inch (4.7 litre) Cobra engine. Do not worry if you do not have a Jaguar XJ13 - you will still be able to compete - The Team Shelby Jaguar alternative is a Cobra Chromeline (NB Shelby Team please use your Jag XJ13 if you have one). The Team Chevrolet Jaguar alternative is a Z06 Corvette Race Car 1963 (feel free to choose either according to preference).

Race numbers will be issued at the same time as the car list. The same race number will used by each driver regardless of the cars driven. Shelby Team numbers will run from 99 downwards (as they did in period). Chevrolet Team numbers will run from 42 upwards.

DM Cars Latest.jpg


The following poster details the colours and wheels to be used by the teams.

DM Cars & Colours 130916.jpg


Specs: Round 1-6 (Note Gold + Platinum use XJ13, P Gold use Z06)
Class 1. Jaguar XJ13 = Comfort Soft (Full Power = 536bhp)
Class 1. Corvette Z06 = Sports Medium (536bhp) with chassis reinforcement


Class 2. AM Corvette = Sports Soft Front + Medium Rear (475bhp)
Class 2. Cobra Chromeline = Sports Medium (475bhp)


Specs: Round 7-12 (Note Silver use XJ13)
Class 2. Jaguar XJ13 = Sports Hard (455bhp)
Class 2. Corvette Z06 = Sports Soft (480bhp) with chassis reinforcement


Class 1. AM Corvette = Sports Soft Front + Medium Rear (516bhp)
Class 1. Cobra Chromeline = Sports Medium (Full Power = 516bhp)


Following the Test held on Friday 16th September cars and drivers have been split into 2 classes: 1 for the faster drivers and 2 for the silver drivers. Note the above Specs were set after the Test on 16th September, but before the Test held on 23rd September and therefore may be subject to change.


Draft List of Driver Names with Cars & Colours (Posted 05 October 2016):

Driver Names S1 051016.jpg

Driver Names S2 051016.jpg


If you have any queries regarding the above or you want to sign up please contact the Host via GT Planet: Sick Cylinder OR via PS3 PSN: Sick_Cylinder
 
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Art Print Poster.jpg


Four small art prints are available as prizes at the end of Season One. Racers who come First or Second in the Team Shelby Ford OR Team Chevrolet Championship will win a small art print. Note, there are twelve championship rounds and the score from the single lowest scoring round is deducted from the drivers total. NB this enables drivers to have one bad round or one disconnection or one absence etc. while still remaining a championship contender.

Four Clarkson DVD's are available as prizes at the end of Season Two. Details are as above. Note - as you can see from Clarkson's face these DVD's were recorded a while back!

Prize Clarkson DVD Poster.jpg


Places on the grid for Season 2 of the Shelby V Chevy (Friday) championship have been automatically reserved for competitors in Season 1. New drivers will need to sign up.

* * * * *​

Please Note: We don't want you or anyone else to be disconnected from a race so please maximise your chances of success by hardwiring your PS3 to your router and always remember to clear your cache before entering the room.

Good luck and have fun!

Sick_Cylinder
 
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Retro Outfits Poster.jpg


Dear Racers - I have produced the above poster to help our races and photos look more retro and therefore realistic.

In future when racing in one of my championships please wear one of the six outfits shown above.

The above poster will also be reproduced at the start of each championship thread.

If anyone is not sure how to obtain the outfits in the game or how to get your avatar to wear them, I will be happy to help. Note - it is quick and easy to change outfits if you need to wear a different one for other series.
 
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Dave MacDonald - Shelby and Corvette Legend (23 July 1936 to 30 May 1964)

Dave MacDonald & His Cars.jpg


Top Dave at the wheel of the first C2 Z06. Middle right racing his C1 Corvette. Middle left on his way to scoring the first win for the Shelby Cobra. Bottom with his wife in the "King Cobra" in which he won the 1963 LA Times Grand Prix, the Monterey Pacific Grand Prix and the 1964 United States Road Racing Championship.

Dave MacDonald started drag racing in 1956 and after scoring over 100 race wins he switched to road racing with Chevrolet Corvettes in 1960. General Motors Executives presented Dave with the very first 1963 model Z06 Corvette which he debuted in Don Steves colours on October 13th 1962 with the race number 00 (NB the number 614 Z06 Corvette which we are using was in that race). Also making its debut at Riverside Raceway that day was the Ford powered Shelby Cobra. Carroll Shelby poached Dave from Chevrolet in 1963 and Dave repaid him handsomely by scoring the debut wins for the Shelby Cobra, the "King Cobra" Cooper Monaco Ford, the "Lang King Cobra" and the Shelby Cobra Daytona Coupe. He was tragically killed in a racing accident at the age of just 27, but those who saw him race or worked with him rate Dave as one of the best drivers of his period.



Click the following link for more information on Dave MacDonald.

http://www.davemacdonald.net/

The Corvette Special 1961 - Dave drove C1 Corvettes in both the "Special" and "Production classes.
DM Corvette Special.jpg


Allen Grant - inspiration for the yellow Cobra option (refer to Host)
Allen approached Carroll Shelby for a drive, but was turned down and given a non-driving job. He was contacted by Sports Car Dealer Coventry Motors (USA) and agreed to sell them a racing Cobra provided he could drive it for them. The car was named "The Executor" and its livery of bright yellow with black stripes, black wheels and the number 96 on a black background was designed by Allen's long time friend George Lucas (later of Star Wars and American Graffiti fame). Allen Grant's outstanding talent eventually led to professional drives for Carroll Shelby and Alan Mann in the World Sports Car Championship.


DM Allen Grant Info.jpg


Click on this link for footage of the Shelby American and Allen Grant Cobras:

 
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Future Plans - GT6 and Project Cars

I will be getting a PS4 for Christmas 2016 from my wife and in 2017 will start hosting races on the PS4 on Project Cars (PC), however for the foreseeable future we will continue racing on GT6 on Wednesday's.

The series currently planned for 2017 on GT6 are: Fridays untuned Dave MacDonald Tribute - Shelby Ford V Chevrolet Season 2 and Wednesdays Dan Gurney Tribute.

Past Championships
We have conducted over 40 Championships on GT5 and GT6 combined. To get an idea of the sort of thing to expect watch this short promo trailer for a couple of past championships. Note - you will be made welcome whether this is your first online experience or your 100th championship! Join us for serious, but fun racing with a classic flavour!

 
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GT Planet OLR Rules
All drivers are expected to follow the GT Planet OLR Rules - in addition the following rules will apply.

Rules
Races will be held each Friday starting at 20:30 GMT. (During the period of daylight saving time known as British Summer Time or BST - March to October - meetings will be held one hour earlier).

The race meeting will last for slightly less than one hour. If the meeting is over running (perhaps due to disconnections) the Host may shorten the Feature Race as appropriate.

The room will open at 20:25. Race 1 will be a 10 minute qualification race and will commence as soon as possible after 20:35. Race 2 will be the Feature Race and will be for 25 minutes. The grid order will be based on the previous race finish. If drivers miss the qualification race they will start at the back of the grid. Championship points are only awarded for finishing positions achieved in the Feature Race. Drivers who were disconnected / left the room during the feature race will be credited with a last place finish.

Each race will be on the tyres specified with no driving aids except optional ABS (which most drivers set to 1), edge grip will be real and race starts will have false start check. Penalties off, damage light, slipstream real, no boost. Driving Line will be available if required.

Some of us have been racing every Sunday since the beginning of GT5 i.e. several years (we switched to racing on Wednesdays and Fridays due to problems with disconnections at Weekends). All drivers are expected to drive in a considerate, careful and mature manner - this includes always driving in the correct direction and no doughnuts (donuts). All ability levels are welcome, from beginner to advanced.

All Drivers are expected to follow the hosts instructions regarding the race meeting at all times or in his absence the instructions of the Deputy Host.

The Cars: - No wings or spoilers can be added unless specifically stated.

Paint should be as specified for the race series.

Wheels should be as specified for the race series.

Where possible bumpers should be removed in order to enhance the race look - note do not do this if tuning is prohibited.

Bonnets if lightened must be in body paint colour unless specifically stated - note, do not do this if tuning is prohibited.

Note this is a tuning prohibited series. Power may need to be limited to meet room limits or limits set for the cars in separate guidance.

Race numbers must be fitted (if the vehicle allows for this) and must be Type A, Font A.


Deputy Hosts / Stewards
@IfAndOr @Flaco13 @eran0004 @tarnheld @buybon355 @Zolon32

Photographs
Photographs of the race action are positively encouraged. Race reports and photographs taken by the official race photographers (@IfAndOr and @John Wells ) will be published in this thread.

Signups
Please sign up by sending a message to Sick_Cylinder via your Playstation 3 or via GTPlanet. Note: Drivers already competing in the current championships hosted by Sick Cylinder are automatically signed up.

There will be up to 16 regular drivers in the championships plus up to 4 reserve drivers. Any sign ups beyond this number will go on a waiting list.

Absence / Unable to attend races
If you know that you will be unable to attend certain rounds please inform the Host. It may then be possible for a reserve driver to fill your slot on the grid. If you no longer wish to participate in the championship the first reserve driver will fill your grid slot and will drive the same type of car.

Reserve Drivers
If the grid is full you can sign up to be a reserve driver. You will be able to race when a regular driver is absent and the grid therefore has a vacant slot. If a regular driver leaves the championship you will be offered that drivers slot and will become a regular driver using the same type of car as the original regular driver was using (or was scheduled to use).

If a driver is absent for three consecutive rounds (without notification) he will be deemed to have become a reserve driver.

Questions
If you have questions regarding the races or comments about quality of driving or other problems etc, please raise these after the meeting with the Host Sick_Cylinder via your Playstation 3 or via the conversation facility on GTPlanet. Please do not raise complaints during the meeting as this is very distracting for other drivers. Also it is best to raise points with a cool head after having had time to consider the matter (i.e. after a nights sleep).

It is best to reserve postings on this thread for race photos, race reports, links to good tunes or other helpful tips on cars in the car list. Posts about motorsport, cars, motorbikes or other motorised vehicles are also welcome if they are likely to be of interest to GT Planet readers.

Room Etiquette / Voice chat - this section only applies when voice is enabled (Currently we are running with voice disabled as this appears to reduce disconnections by allowing more bandwidth for racing).

If drivers speak to each other they should use the PSN name even if they know the drivers real name. All conversations should be in English. Please refrain from talking during races or qualifying as some drivers may find it distracting.

If Voice chat is enabled during races, the purpose of the voice chat is to enable the leaders to indicate when they are approaching and about to lap another driver. The horn can also be used by the lead driver when about to lap another driver. No offence should be taken by the use of the horn - in this case it is purely a warning signal. To avoid confusion the horn should not be used at any other time including while stationary on the grid. Some drivers do not have microphones or their spoken English may not be good - this does not matter and they will not be discriminated against - they can use the horn to warn the driver in front that they are about to lap. Use of the horn for any purpose other than that outlined may result in a warning and or penalty.

Voice chat will also enable a driver to indicate if he intends to carry out a pitstop. The procedure will be that at the start of the lap on which he intends to pit, the driver will say his name and that he is pitting at the end of this lap. He will also say that he is about to pit when approaching the pit lane. The driver will also announce when he has left the pits and rejoined the track - while doing so he will endeavour to stay inside the white lines when rejoining.

For example in my case on crossing the start line I would say "Sick pitting on lap ten". On approaching the pits I would say "Sick entering Pits". On rejoining the race I would say "Sick rejoining race". If a driver is about to be lapped, he should hold a steady course and if possible momentarily lift off the throttle so that the faster driver can pass.

Race Room Settings
Start type = Grid start with false start check (this means hold car still with brake until start)
Grid order = Fastest First (this means start in order of practise lap time)
Boost = off
Penalty = Off
Tyre / Fuel depletion = normal (try to avoid drifting round corners)
Grip reduction on track edge = real
Minimum number of pit stops = as specified (Note we are currently not using pit stops as we have suffered from the "Trapped in Pits Bug" on many occasions).
Require tyre type change = off (this means you can stick with one grade of tyre)
Race finish delay = 180 seconds (there will be a wide range of abilities of driver) - NB this is not used when Endurance is selected.
Visible damage = off (this prevents spoiling the look of photos)
Mechanical damage = Light (if you have a crash the damage will repair itself)
Slipstream strength = Real
Tyre = As specified
Nitrous = Prohibited
Vehicle Tuning = Normally No Limit (but check BHP, KG and PP limits) Or Prohibited as specified.
Skid recovery force = prohibited
Active steering = prohibited
Active stability management = prohibited
Driving line = available if required
Traction control = prohibited
ABS = available if required (if racing without ABS, please take extra care not to skid into other cars)

PIT STOPS - IMPORTANT INFORMATION - Note pit stops not currently in use.
There will be one compulsory pitstop to change tyres in races exceeding 20 minutes in duration unless stated otherwise. If pit stops are in use tyre wear will be set to fast.

If you fail to take a pitstop the game will automatically give you a 50 second penalty.

You can take your pitstop on any lap apart from the last lap.

If you take your pitstop on the last lap the host will give you a 30 second penalty (Unfortunately this is necessary due to an error in GT6 which fails to conduct a proper pitstop on the final lap).

No pit stops will be held if the track does not have a pit lane (e.g. London) and tyre wear will be slowed from fast to normal.

Championship points
We will use the MotoGP points system as we have in previous championships as this awards points down to 15th place as follows and offers an appropriate differentiation for higher placings:

1st = 25
2nd = 20
3rd = 16
4th = 13
5th = 11
6th = 10
7th = 9
8th = 8
9th = 7
10th = 6
11th = 5
12th = 4
13th = 3
14th = 2
15th = 1
16th = 0

In the event of a points tie the champion will be the driver with the greatest number of 1st place finishes - if this is tied, it will be the driver with the greatest number of second place finishes etc. and so on. The drivers single lowest score will be deducted before the final scores are declared. If a Country / Team championship is running this will have no dropped scores. Maximum team size is three drivers. Only the highest position counts towards the Team championship - teams can therefore have a minimum of one driver and a maximum of three drivers.

Bad internet connections / PS3 Problems
If the Host is disconnected by an internet or PS3 problem, the Deputy Host (@LexLathor will Host the meeting.

If a driver leaves a race after it has started due to an internet or PS3 problem the Host will award points equivalent to a last place finish in the race.

If a driver has a bad connection such that his or her car is lagging excessively and unpredictably the Host may ask the driver to leave and re-enter the room.

To reduce the risk of bad internet connections all drivers should empty their system cache before the race meeting starts and before re-entering the room if disconnected.

Practise - A series of practise / test races will be held during Round 0 - these are not part of the championship, but are an opportunity to check room settings and test cars. After the championships have been completed another practise / test meeting / Round 0 will be held before the start of the next championship.
 
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Looks great! I'll be missing from rounds 1 and 3, and then at least one more round later on, but I'm not sure about that date yet. It's towards the end of November anyway. Might be good to know if you want to balance the teams :)
 
Looks great! I'll be missing from rounds 1 and 3, and then at least one more round later on, but I'm not sure about that date yet. It's towards the end of November anyway. Might be good to know if you want to balance the teams :)

Thanks Eran.

If people want to an express a preference for the Shelby or Chevy team, that is fine and I will try to accommodate it. I am guessing that @IfAndOr might be a Chevy man as he likes the Art Morrison Corvette and maybe @Flaco13 prefers Chevy as he is a General Motors rather than Ford fan.
 
I am in !!! Do not know what pairs I will be on yet !!!

PSN: CrazyJohnIsHere !!!


Edit: team Chevrolet. Did not read the rules properly. :banghead:
Too many exclamation marks !!! okay I stop.
 
Which car is the most powerfull? I would like to go with the Corvette Z06 Race Car '63, but I'm not sure yet.

There is a power limit of 564bhp so the power on the two Corvettes is the same. The power limit may be subject to change before the season starts in order to get a better balance between the cars.

Note - I have just simplified the series by making the following changes:

Car change reduced from 2 to 1 - now at round 7.

Race numbers will be issued by me soon with the car list - it will be helpful if people can indicate their preference for Shelby or Chevy as soon as possible. Shelby race numbers will run from 99 downwards (as they did in period) and Chevy numbers will run from 42 upwards.

The above changes simplify things and also enable us to spend 6 rounds each driving the Jaguar XJ13 which is great to drive on comfort softs and is one of the stars of this championship replicating the fabulous Cooper Chevrolet and Cooper Ford cars.


Enjoy this great period footage of what we are trying to replicate:

https://www.youtube.com/user/DaveMacDonaldNet
 
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Is the car choice based on the Platinum, Gold and Silver grades? Or then is the car choice free?

Is because I will test the cars first to make sure that my choice will be correct.
 
Is Car Number decided by the racer or by the series organiser?

For this series I choose the numbers for the two teams.

Is the car choice based on the Platinum, Gold and Silver grades? Or then is the car choice free?

Is because I will test the cars first to make sure that my choice will be correct.

If you are in the Chevrolet Team you drive a Jaguar XJ13 for 6 rounds then an Art Morrison Corvette for 6 rounds. If you haven't got an XJ13 you drive a Corvette Z06 Race Car 1963 for 6 rounds instead.

If you are in the Shelby Team you drive a Jaguar XJ13 for 6 rounds and then a Cobra Chromeline for the remaining 6 rounds. If you haven't got an XJ13 you drive a Cobra Chromeline for 12 rounds.

Ideally the 8 fastest drivers will start the series in the Jaguar XJ13 - 4 of them will be in Team Shelby and 4 in Team Chevy. From round 7 they will change cars. The slower 8 drivers will drive the Jaguar XJ13 from round 7 until round 12.

There should be an equal chance of winning either the Shelby Championship or the Chevy Championship.
 
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I would like to be in a Shelby Team, if possible. But I may change to the Corvette Team, in case if there isn't a XJ13 Chevrolet Team. 👍

Am I one of the 8 fastest drivers of the series?
 
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Please Note the following small changes have been made to the series:

Only one Cobra is now used - the Chromeline model.

Chevrolet team members can now use a Corvette Z06 Race Car 1963 in place of the Jaguar XJ13 if they wish.

Shelby team members can now use a Cobra Chromeline in place of a Jaguar XJ13 if they don't have the Jag.

I think the series is now complete and will add a draft driver list shortly (added - refer to Post 1).
 
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Please Note the following small changes have been made to the series:

Power limit for all cars including Jaguar XJ13 of 500bhp, except the two Corvette's which are limited to 564bhp.

Only one Cobra is now used - the Chromeline model.

Chevrolet team members now use both Corvette's equally.

I think the series is now complete and will add a draft driver list shortly.
But is the Jaguar XJ13 faster than the two 564bhp Corvette's?
 
But is the Jaguar XJ13 faster than the two 564bhp Corvette's?

The cars all do about 180mph on the straight at Daytona Road and produce similar lap times. They have been roughly equalised in lap time through tyre choice:

Jaguar XJ13 = Comfort Soft (Class 1)
Corvette Z06 = Sports Hard (Class 1)
AM Corvette = Sports Soft Front, Sports Medium Rear
Cobra Chromeline = Sports Medium
Jaguar XJ 13 = Sports Hard (Class 2)
Corvette Z06 = Sports Soft (Class 2)

NB Refer to Post 1 for full details of tyre and other limits

Is tuning allowed?

As stated by Harsk - you can change the oil, alter the brake balance and fit chassis reinforcement. I found in testing that the chassis reinforcement helps the Z06 Corvette.

I'll be Corvette please.

I have produced a draft names sheet. Where people have indicated a preference I have shown the cars they would drive and race numbers. The sheet reads from the right i.e. Round 1 is on the right as per our championship tables. If people haven't indicated a preference they are shown in white. Let me know if you have any queries and if possible please let me know your preferences asap.

Diver Names Draft.jpg
 
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