- 965
- Eastern USA
- Peelster1
With the Daytona 500 coming up in a couple weeks I thought it would be fun to have a full length Daytona 500 race, complete with Daytona Duel qualifying and a practice shootout race. This event will be run with Damage set to Heavy and there will be Cautions for 2 or more car wrecks. The GTP Online Racing Rules & Guidelines are expected to be followed. See https://www.gtplanet.net/forum/showthread.php?t=111241 if you need a refresher.
The minimum amount of people needed for this event to be run is six. NAT Type 1 or 2 are required to race, NAT Type 3 is prohibited. When signing up please include your PSN ID, which car you will be using and if you will be attending the Daytona Shootout, the Daytona Duels qualifying and the Daytona 500, or all events. Also, send me a friend request over PSN.
We need a driver to be a Pace Car, using the Gran Turismo Skyline GT-R (Pace) '01. If you have this car and can hold a steady speed please sign-up to be the Pace Car driver and we will arrange a time to get together so that I can make sure that you understand the Pace Car procedure and can follow it correctly. If we are unable to get a Pace Car driver, I might do it. I have driven the Pace Car for a full length Indianapolis 500 race before and people said I did a good job. I'd just rather race in this race.
Regulation Settings:
Car Restrictions: NASCAR
HP Restriction: 600 HP Top Speed in Gear Ratio bottom right corner at 211 mph (To simulate Restrictor Plates)
Tire Restrictions: Racing Tires Only
Vehicle Tuning: Unrestricted
No Skid Recovery Force
No Active Steering
No ASM
Driving Line Off
No TCS
ABS 1
Daytona 500 Official Results
1st #83 AK87_-
2nd #48 Alan_2134
3rd #43 jeff46107
4th #24 Peelster1
5th #88 dawsonn57*
DNF #99 golfnutwv
Retired #11 rileywinch
Kicked #20 angrybirds221
Daytona 500 Event Settings
Sign-up Cutoff: Friday, February 22nd 6:50 PM EST (23:50 GMT)
Room Open: Saturday, February 23rd, 6:00 PM EST (23:00 GMT)
Race Start Time: Saturday, February 23rd 7:00 PM EST (0:00 EST)
Laps: 200
Start Type:Half of a Pace Lap will be run by turning around and organizing on the backstretch from a Grid Start.
Grid Order: Daytona Duel finish results
Boost: Off
Penalties: Set to Off but will be determined by Race Stewards
Automatic Race Start Cycle: Off
Race Finish Delay: 180 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Qualifying for the Daytona 500:
The Qualifying for the Daytona 500 will be split into two stages, initial Qualifying and the Daytona Duels. For the initial Qualifying, all drivers will receive 1 out lap and 2 timed laps. Placement order will be determined by the fastest lap lap time for each driver. This initial Qualifying will be run immediately before the Daytona Duels. The first Daytona Duel will include the drivers that placed in the odd positions from the initial qualifying. (1st, 3rd, 5th, etc.) The results of this race will determine the inside starting grid for the Daytona 500. The second Daytona Duel will include the drivers that placed in the even positions from the initial qualifying. (2nd, 4th, 6th, etc.) The results of this race will determine the outside starting grid for the Daytona 500. 1st and 2nd place from the initial qualifying will start in 1st and 2nd positions in the Daytona 500 regardless of where they placed in the Daytona Duels.
Daytona Duels Event Settings:
Sign-up Cutoff: Friday, February 22nd 6:50 PM EST (23:50 GMT)
Room Open: Friday, February 22nd, 5:30 PM EST (22:30 GMT)
Initial Qualifying Start Time: 6:30 PM EST (23:30 GMT)
Duel #1 Start Time: Friday, February 22nd, 7:00 PM EST (0:00 GMT)
Duel #2 Start Time: Friday, February 22nd, 9:00 PM EST (2:00 GMT)
Duel #2 can start right after Duel #1 ends if everyone in Duel #2 is online to join the lobby at the conclusion of Duel #1. I expect Duel #1 to conclude between 8 and 8:30pm EST.
Laps: 60 + 1 Pace Lap
Start Type: Pace Lap Start from a Grid Start
Grid Order: Fastest First based off of Initial Qualifying results.
Boost: Off
Penalties: Set to Off but will be determined by Race Stewards
Automatic Race Start Cycle: Off
Race Finish Delay: 180 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Shootout Event Settings:
Sign-up Cutoff: Event Canceled, may be rescheduled after the Daytona 500
Room Open: Event Canceled, may be rescheduled after the Daytona 500
Qualifying Start Time: Event Canceled, may be rescheduled after the Daytona 500
Race Start Time: Event Canceled, may be rescheduled after the Daytona 500
Laps: 75 + 3 Pace Laps (1 for each segment)
Segments: 30 laps, 25 laps, 20 laps
Start Type: Pace Lap Start from a Grid Start
Segment 1 Grid Order: Fastest First based off of fastest lap of 2 lap qualifying.
Segment 2 Grid Order: Order that drivers exited Pit Road in.
Segment 3 Grid Order: Order that drivers finished Segment 2 in.
Boost: Off
Penalties: Set to Off but will be determined by Race Stewards
Automatic Race Start Cycle: Off
Race Finish Delay: 180 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Caution Procedure
A Caution will be called if there is a two or more car wreck. If there is a one car spin that doesn't interfere with competitors, the Caution WILL NOT be thrown. In the event of a Caution, drivers will slow down to a safe speed in which there is no chance for them to wreck. When a Caution is thrown, do not slam on your brakes to slow down. If you slam on your brakes, you will be penalized.
There will be absolutely no passing during a Caution, from the moment that the Caution is called, unless otherwise directed by a Race Steward. The field will remain under Caution until everything is set to resume racing under safe and fair conditions.
Pit Road will be closed until a Race Steward announces that it is open. Drivers are allowed to pit even if Pit Road is closed if they have excessive damage that is making their car too difficult to drive. However, if any driver pits while Pit Road is closed, they will start at the tail end of the longest line on the double file restart and will forfeit the Lucky Dog Free Pass if they are next in line to receive it. (A new Lucky Dog will not be chosen for that Caution.)
During a Caution, drivers will be running single file and will form up double file for the restart at the call of Race Steward.
Aggressive driving and retaliations under Caution will NOT be permitted and drivers will be penalized accordingly. Drivers who hit other cars and cause damage during a Caution will be penalized with a drive-thru penalty right before the restart. The Caution will be extended to allow the driver that was hit to pit again if pit stops have already occurred. That driver will be allowed to regain their position.
If a driver spins out during a Caution, racers will be allowed to pass that driver. (If drivers are already formed up behind the Pace Car, then racers will only be allowed to pass the driver that spun out as long as they do not exceed the pace speed of 55 mph.) Racers will not be allowed to pass the driver that spun out once that driver is back up to pace speed. If the driver that spun out is damaged as a result of their spin out, the Caution WILL NOT be extended. The driver that spun out WILL NOT get their position back.
During a Caution you may signal other drivers to pass you by moving off of the track and slowing your speed. If you do this, you will only be allowed to take your position back at the call of the Race Stewards if you were typing something important in the in-game chat.
Pace Car Procedure
The Pace Car will wait on Pit Road (or at the exit if they have an early pit box) until a Caution is called. At the moment that a Caution is called, the Pace Car will come out from Pit Road and drive at the pace speed of 55 mph. Pace Speed may be increased to 60 mph once drivers have lined up. Lap 1: Free pass enacted at the call of the Race Stewards. Lead lap cars may pit. If there are any lapped cars between the Pace Car and the first car on the lead lap, they will get waved around after drivers have gone into Pit Road. Lap 2: Lapped cars may pit if there are any, otherwise we line up for a Double File Restart before the final turn; the Pace Car will then go into the pits for a Green Flag restart. Lap 3: Cars will line up for a Double File Restart before the final turn; the Pace Car will then go into the pits for a Green Flag restart. (Lap 3 only occurs if there were lapped cars.) Lap 4: Lap 4 will only occur if a car that was waved around pitted. That driver will pull over on the backstretch while all of the other cars go around the track to re-lap that driver. There will then be a Green Flag restart. There is to be no passing of the Pace Car at any time. Even when you getting ready to go into the pits. On the restart the Pace Car is not to be passed until it is turning onto Pit Road.
Beneficiary Rule: (Also known as Free Pass or Lucky Dog Rule.)
When there is a Caution, the first car a lap(s) down (Known as the Lucky Dog.) gets a lap back. After the Pace Car comes out, the Lucky Dog will carefully pass the Pace Car at the call of a Race Steward and take a lap around the track. After the Lucky Dog takes his lap, he will get back in line behind the lapped cars. The Lucky Dog must pit with the lapped cars instead of the lead lap cars for this Caution. A driver will not get a free pass if they were the one to cause the Caution.
Wave Around Rule
During a Caution if you are between the Pace Car and the first car on the lead lap, you may pass the Pace Car at the Race Steward's call. If you are waved around, you may not pit during that Caution. If a driver decides to pit during a Caution that they are waved around, then they will forfeit the wave around and must pull over on the backstretch and get lapped again. If you are planning on pitting and you are set to be waved around, do not wave around.
Restarts
Restarts will be Double File. The leader will get a choice of inside or outside lane. For the rest of the rows odd positions will be on the inside and even positions will be on the outside. The full order of cars in a restart is as follows: lead lap cars, lapped car(s), the Lucky Dog, waved around cars, penalized cars. There is to be no changing lanes until after your car has passed the Start/Finish Line. If you're on the inside row and the outside row gets a better jump, you're stuck on the inside row until your car passes the Start/Finish Line and vice-versa.
Network Disconnect Cautions
When a driver has a network disconnect and is forced out from the lounge of an event race, a Disconnect Caution will be waved. NAT Type 1 or 2 are required to race, NAT Type 3 is prohibited. If you wish to retire from the race, enter Pit Road, do not click "OK", or if you do IMMEDIATELY hit Start. This will ensure that you car stays in it's pit stall for the remainder of the race.
A. Disconnect Cautions resemble mechanical issues/failures, this MUST be the said drivers first network disconnect of the race.
B. The standing Race Steward will call for the Caution when noted that the qualifying driver has left the room.
C. All drivers will gradually come to a STOP on the track so that the Officials can take a tally and placement of current drivers for the restart. DO NOT LEAVE UNTIL TOLD.
D. All drivers will exit the lounge so the host can reset the room.
E. Once the room has been reset all drivers may re-enter the room for competition. (It helps if the host is on everyone's Friends List.)
F. The host will set laps to remaining amount plus one for a Pace Lap reset of the field. (Additional Pace Laps may be needed if there are lapped cars.)
G. The disconnected driver will restart at the rear of the field on the Pace Lap. The exception to this is if there are lapped cars.
H. If there are lapped cars, the lapped cars will pull over to the side of the track on the backstretch and will rejoin the lead lap cars when they are the correct amount of laps down. The field will remain under Caution until all cars are the laps down they should be before the disconnection occurred.
I. The Lucky Dog will circle the field with the lead lap cars if they were put on the lead lap, otherwise they will pull over with the rest of the lapped cars and have 1 lap subtracted from the number of laps they are down.
J. Standard restart procedure will be followed on the final Pace Lap.
K. Disconnect Cautions will not occur with 10 or less laps to go.
L. If a driver is disconnected a second time, a second Disconnect Caution WILL NOT be granted, the driver will record a DNF, and may remain in the lounge area.
M. Re-entry after 2nd disconnect drivers and lapped down drivers Drivers will be able to re-enter a race if they are disconnected a second time. When the driver re-enters the room they will not be awarded a Disconnect Caution and the room will not be reset. However, if another Disconnect Caution is called later in the race, and the field is reset along with the room, that driver will be granted re-entry to the race. It is as if their car was taken behind the wall for repairs. 2nd re-entry drivers will restart the race 5 laps down in relation to the last place car. (Unless they were less than 5 laps down in relation to the last place car, in which case they will be the number of laps down that they actually were.) Lapped drivers will pull off to a designated spot and wait for lead lap drivers to pass them additional times until they are the correct number of laps down. Drivers who reenter the race in this way, and are more than 5 laps down, will not be eligible for a Free Pass until there have been enough times where they would have been the Lucky Dog, where they would actually be 5 laps down. (Help from Officials will be available if necessary.)
Penalty Procedure
To do a drive-thru penalty, enter Pit Road in while going backwards; this will force your car to reset and drive-thru Pit Road without pitting. Running a Pit Stop when you are required to do a Drive-thru Penalty will result in another Drive-thru penalty when you arrive at Pit Road after going around the track.
A driver will be penalized with a drive-thru penalty if they pass another driver below the yellow line and do not give the position back right away. A driver will also be penalized with a drive-thru penalty if they cause damage to another driver for the Caution. In addition, a driver will be penalized with a drive-thru penalty if they change lanes on the restart before the Start/Finish line. If a driver is called to serve a drive-thru penalty if they caused damage to another driver, they will follow the Pace Car into pit road during the restart, but will turn around and enter Pit Road backwards to serve the penalty.
Failure to comply within 3 laps will result in a disqualification where the driver must go to Pit Road and wait there until the end of the race. Failure to do that will result in the Host leaving the race and kicking the offending driver from the room. At this point other racers will note the driver and probably won't want that driver in their events in the future. The Disconnection Caution procedure will then be followed so that the host may rejoin the race.
If a driver is the cause of a Caution they will start at the tail end of the longest line on the restart.
If a driver is retaliating against other drivers they will be kicked from the room and then the Disconnection Caution procedure will then be followed so that the host may rejoin the race.
If there are not enough laps left in the race for a driver to serve a penalty, then they will be penalized after the race by being dropped to the last position for the current lap that are on. (Example: If a driver is on the lead lap and he doesn't have enough time to serve the penalty, they will finish as the last car on the lead lap, ahead of any lapped cars.)
These are the primary penalties, however there may be additional penalties to be determined during the race if it is deemed necessary.
Green-White-Checkered Procedure
If a Caution is called and the race would end under Caution, the Green-White-Checker Procedure will be enacted. A Red Flag will be called so that the Lobby Owner can put the positions in order. When the Lobby Owner is ready, everyone will exit the race. DO NOT LEAVE UNTIL TOLD.
There will now be a 2 lap race, plus 1 Pace Lap, to determine the winner. Lapped cars will not join the race. (The exception to this is if there are multiple cars that are the same number of laps down and those cars will be competing for a Lucky Dog position.) However, the Lucky Dog of the last Caution will join the race if they are put back on the lead lap.
Lap 1: Organizing the positions based on what position people were in during the last Caution, also Pace Lap. Lap 2: Green Flag. Lap 3: White Flag.
If there is a Caution during the second lap of a Green-White-Checkered, the procedure will restart. A Green-White-Checkered will only be attempted 3 times. If there is a wreck after the leader has begun the final lap, there will be no Caution and the race will continue to finish under a Green Flag. If there is a Caution on lap 2 of 3 during the 3rd attempt of a Green-White-Checkered, the Pace Car will come out and the race will finish under Caution, instead of people exiting.
The minimum amount of people needed for this event to be run is six. NAT Type 1 or 2 are required to race, NAT Type 3 is prohibited. When signing up please include your PSN ID, which car you will be using and if you will be attending the Daytona Shootout, the Daytona Duels qualifying and the Daytona 500, or all events. Also, send me a friend request over PSN.
We need a driver to be a Pace Car, using the Gran Turismo Skyline GT-R (Pace) '01. If you have this car and can hold a steady speed please sign-up to be the Pace Car driver and we will arrange a time to get together so that I can make sure that you understand the Pace Car procedure and can follow it correctly. If we are unable to get a Pace Car driver, I might do it. I have driven the Pace Car for a full length Indianapolis 500 race before and people said I did a good job. I'd just rather race in this race.
Regulation Settings:
Car Restrictions: NASCAR
HP Restriction: 600 HP Top Speed in Gear Ratio bottom right corner at 211 mph (To simulate Restrictor Plates)
Tire Restrictions: Racing Tires Only
Vehicle Tuning: Unrestricted
No Skid Recovery Force
No Active Steering
No ASM
Driving Line Off
No TCS
ABS 1
Daytona 500 Official Results
1st #83 AK87_-
2nd #48 Alan_2134
3rd #43 jeff46107
4th #24 Peelster1
5th #88 dawsonn57*
DNF #99 golfnutwv
Retired #11 rileywinch
Kicked #20 angrybirds221
Daytona 500 Event Settings
Sign-up Cutoff: Friday, February 22nd 6:50 PM EST (23:50 GMT)
Room Open: Saturday, February 23rd, 6:00 PM EST (23:00 GMT)
Race Start Time: Saturday, February 23rd 7:00 PM EST (0:00 EST)
Laps: 200
Start Type:Half of a Pace Lap will be run by turning around and organizing on the backstretch from a Grid Start.
Grid Order: Daytona Duel finish results
Boost: Off
Penalties: Set to Off but will be determined by Race Stewards
Automatic Race Start Cycle: Off
Race Finish Delay: 180 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
The Qualifying for the Daytona 500 will be split into two stages, initial Qualifying and the Daytona Duels. For the initial Qualifying, all drivers will receive 1 out lap and 2 timed laps. Placement order will be determined by the fastest lap lap time for each driver. This initial Qualifying will be run immediately before the Daytona Duels. The first Daytona Duel will include the drivers that placed in the odd positions from the initial qualifying. (1st, 3rd, 5th, etc.) The results of this race will determine the inside starting grid for the Daytona 500. The second Daytona Duel will include the drivers that placed in the even positions from the initial qualifying. (2nd, 4th, 6th, etc.) The results of this race will determine the outside starting grid for the Daytona 500. 1st and 2nd place from the initial qualifying will start in 1st and 2nd positions in the Daytona 500 regardless of where they placed in the Daytona Duels.
Daytona Duels Event Settings:
Sign-up Cutoff: Friday, February 22nd 6:50 PM EST (23:50 GMT)
Room Open: Friday, February 22nd, 5:30 PM EST (22:30 GMT)
Initial Qualifying Start Time: 6:30 PM EST (23:30 GMT)
Duel #1 Start Time: Friday, February 22nd, 7:00 PM EST (0:00 GMT)
Duel #2 Start Time: Friday, February 22nd, 9:00 PM EST (2:00 GMT)
Duel #2 can start right after Duel #1 ends if everyone in Duel #2 is online to join the lobby at the conclusion of Duel #1. I expect Duel #1 to conclude between 8 and 8:30pm EST.
Laps: 60 + 1 Pace Lap
Start Type: Pace Lap Start from a Grid Start
Grid Order: Fastest First based off of Initial Qualifying results.
Boost: Off
Penalties: Set to Off but will be determined by Race Stewards
Automatic Race Start Cycle: Off
Race Finish Delay: 180 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Shootout Event Settings:
Sign-up Cutoff: Event Canceled, may be rescheduled after the Daytona 500
Room Open: Event Canceled, may be rescheduled after the Daytona 500
Qualifying Start Time: Event Canceled, may be rescheduled after the Daytona 500
Race Start Time: Event Canceled, may be rescheduled after the Daytona 500
Laps: 75 + 3 Pace Laps (1 for each segment)
Segments: 30 laps, 25 laps, 20 laps
Start Type: Pace Lap Start from a Grid Start
Segment 1 Grid Order: Fastest First based off of fastest lap of 2 lap qualifying.
Segment 2 Grid Order: Order that drivers exited Pit Road in.
Segment 3 Grid Order: Order that drivers finished Segment 2 in.
Boost: Off
Penalties: Set to Off but will be determined by Race Stewards
Automatic Race Start Cycle: Off
Race Finish Delay: 180 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Weak
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Caution Procedure
A Caution will be called if there is a two or more car wreck. If there is a one car spin that doesn't interfere with competitors, the Caution WILL NOT be thrown. In the event of a Caution, drivers will slow down to a safe speed in which there is no chance for them to wreck. When a Caution is thrown, do not slam on your brakes to slow down. If you slam on your brakes, you will be penalized.
There will be absolutely no passing during a Caution, from the moment that the Caution is called, unless otherwise directed by a Race Steward. The field will remain under Caution until everything is set to resume racing under safe and fair conditions.
Pit Road will be closed until a Race Steward announces that it is open. Drivers are allowed to pit even if Pit Road is closed if they have excessive damage that is making their car too difficult to drive. However, if any driver pits while Pit Road is closed, they will start at the tail end of the longest line on the double file restart and will forfeit the Lucky Dog Free Pass if they are next in line to receive it. (A new Lucky Dog will not be chosen for that Caution.)
During a Caution, drivers will be running single file and will form up double file for the restart at the call of Race Steward.
Aggressive driving and retaliations under Caution will NOT be permitted and drivers will be penalized accordingly. Drivers who hit other cars and cause damage during a Caution will be penalized with a drive-thru penalty right before the restart. The Caution will be extended to allow the driver that was hit to pit again if pit stops have already occurred. That driver will be allowed to regain their position.
If a driver spins out during a Caution, racers will be allowed to pass that driver. (If drivers are already formed up behind the Pace Car, then racers will only be allowed to pass the driver that spun out as long as they do not exceed the pace speed of 55 mph.) Racers will not be allowed to pass the driver that spun out once that driver is back up to pace speed. If the driver that spun out is damaged as a result of their spin out, the Caution WILL NOT be extended. The driver that spun out WILL NOT get their position back.
During a Caution you may signal other drivers to pass you by moving off of the track and slowing your speed. If you do this, you will only be allowed to take your position back at the call of the Race Stewards if you were typing something important in the in-game chat.
Pace Car Procedure
The Pace Car will wait on Pit Road (or at the exit if they have an early pit box) until a Caution is called. At the moment that a Caution is called, the Pace Car will come out from Pit Road and drive at the pace speed of 55 mph. Pace Speed may be increased to 60 mph once drivers have lined up. Lap 1: Free pass enacted at the call of the Race Stewards. Lead lap cars may pit. If there are any lapped cars between the Pace Car and the first car on the lead lap, they will get waved around after drivers have gone into Pit Road. Lap 2: Lapped cars may pit if there are any, otherwise we line up for a Double File Restart before the final turn; the Pace Car will then go into the pits for a Green Flag restart. Lap 3: Cars will line up for a Double File Restart before the final turn; the Pace Car will then go into the pits for a Green Flag restart. (Lap 3 only occurs if there were lapped cars.) Lap 4: Lap 4 will only occur if a car that was waved around pitted. That driver will pull over on the backstretch while all of the other cars go around the track to re-lap that driver. There will then be a Green Flag restart. There is to be no passing of the Pace Car at any time. Even when you getting ready to go into the pits. On the restart the Pace Car is not to be passed until it is turning onto Pit Road.
Beneficiary Rule: (Also known as Free Pass or Lucky Dog Rule.)
When there is a Caution, the first car a lap(s) down (Known as the Lucky Dog.) gets a lap back. After the Pace Car comes out, the Lucky Dog will carefully pass the Pace Car at the call of a Race Steward and take a lap around the track. After the Lucky Dog takes his lap, he will get back in line behind the lapped cars. The Lucky Dog must pit with the lapped cars instead of the lead lap cars for this Caution. A driver will not get a free pass if they were the one to cause the Caution.
Wave Around Rule
During a Caution if you are between the Pace Car and the first car on the lead lap, you may pass the Pace Car at the Race Steward's call. If you are waved around, you may not pit during that Caution. If a driver decides to pit during a Caution that they are waved around, then they will forfeit the wave around and must pull over on the backstretch and get lapped again. If you are planning on pitting and you are set to be waved around, do not wave around.
Restarts
Restarts will be Double File. The leader will get a choice of inside or outside lane. For the rest of the rows odd positions will be on the inside and even positions will be on the outside. The full order of cars in a restart is as follows: lead lap cars, lapped car(s), the Lucky Dog, waved around cars, penalized cars. There is to be no changing lanes until after your car has passed the Start/Finish Line. If you're on the inside row and the outside row gets a better jump, you're stuck on the inside row until your car passes the Start/Finish Line and vice-versa.
Network Disconnect Cautions
When a driver has a network disconnect and is forced out from the lounge of an event race, a Disconnect Caution will be waved. NAT Type 1 or 2 are required to race, NAT Type 3 is prohibited. If you wish to retire from the race, enter Pit Road, do not click "OK", or if you do IMMEDIATELY hit Start. This will ensure that you car stays in it's pit stall for the remainder of the race.
A. Disconnect Cautions resemble mechanical issues/failures, this MUST be the said drivers first network disconnect of the race.
B. The standing Race Steward will call for the Caution when noted that the qualifying driver has left the room.
C. All drivers will gradually come to a STOP on the track so that the Officials can take a tally and placement of current drivers for the restart. DO NOT LEAVE UNTIL TOLD.
D. All drivers will exit the lounge so the host can reset the room.
E. Once the room has been reset all drivers may re-enter the room for competition. (It helps if the host is on everyone's Friends List.)
F. The host will set laps to remaining amount plus one for a Pace Lap reset of the field. (Additional Pace Laps may be needed if there are lapped cars.)
G. The disconnected driver will restart at the rear of the field on the Pace Lap. The exception to this is if there are lapped cars.
H. If there are lapped cars, the lapped cars will pull over to the side of the track on the backstretch and will rejoin the lead lap cars when they are the correct amount of laps down. The field will remain under Caution until all cars are the laps down they should be before the disconnection occurred.
I. The Lucky Dog will circle the field with the lead lap cars if they were put on the lead lap, otherwise they will pull over with the rest of the lapped cars and have 1 lap subtracted from the number of laps they are down.
J. Standard restart procedure will be followed on the final Pace Lap.
K. Disconnect Cautions will not occur with 10 or less laps to go.
L. If a driver is disconnected a second time, a second Disconnect Caution WILL NOT be granted, the driver will record a DNF, and may remain in the lounge area.
M. Re-entry after 2nd disconnect drivers and lapped down drivers Drivers will be able to re-enter a race if they are disconnected a second time. When the driver re-enters the room they will not be awarded a Disconnect Caution and the room will not be reset. However, if another Disconnect Caution is called later in the race, and the field is reset along with the room, that driver will be granted re-entry to the race. It is as if their car was taken behind the wall for repairs. 2nd re-entry drivers will restart the race 5 laps down in relation to the last place car. (Unless they were less than 5 laps down in relation to the last place car, in which case they will be the number of laps down that they actually were.) Lapped drivers will pull off to a designated spot and wait for lead lap drivers to pass them additional times until they are the correct number of laps down. Drivers who reenter the race in this way, and are more than 5 laps down, will not be eligible for a Free Pass until there have been enough times where they would have been the Lucky Dog, where they would actually be 5 laps down. (Help from Officials will be available if necessary.)
Penalty Procedure
To do a drive-thru penalty, enter Pit Road in while going backwards; this will force your car to reset and drive-thru Pit Road without pitting. Running a Pit Stop when you are required to do a Drive-thru Penalty will result in another Drive-thru penalty when you arrive at Pit Road after going around the track.
A driver will be penalized with a drive-thru penalty if they pass another driver below the yellow line and do not give the position back right away. A driver will also be penalized with a drive-thru penalty if they cause damage to another driver for the Caution. In addition, a driver will be penalized with a drive-thru penalty if they change lanes on the restart before the Start/Finish line. If a driver is called to serve a drive-thru penalty if they caused damage to another driver, they will follow the Pace Car into pit road during the restart, but will turn around and enter Pit Road backwards to serve the penalty.
Failure to comply within 3 laps will result in a disqualification where the driver must go to Pit Road and wait there until the end of the race. Failure to do that will result in the Host leaving the race and kicking the offending driver from the room. At this point other racers will note the driver and probably won't want that driver in their events in the future. The Disconnection Caution procedure will then be followed so that the host may rejoin the race.
If a driver is the cause of a Caution they will start at the tail end of the longest line on the restart.
If a driver is retaliating against other drivers they will be kicked from the room and then the Disconnection Caution procedure will then be followed so that the host may rejoin the race.
If there are not enough laps left in the race for a driver to serve a penalty, then they will be penalized after the race by being dropped to the last position for the current lap that are on. (Example: If a driver is on the lead lap and he doesn't have enough time to serve the penalty, they will finish as the last car on the lead lap, ahead of any lapped cars.)
These are the primary penalties, however there may be additional penalties to be determined during the race if it is deemed necessary.
Green-White-Checkered Procedure
If a Caution is called and the race would end under Caution, the Green-White-Checker Procedure will be enacted. A Red Flag will be called so that the Lobby Owner can put the positions in order. When the Lobby Owner is ready, everyone will exit the race. DO NOT LEAVE UNTIL TOLD.
There will now be a 2 lap race, plus 1 Pace Lap, to determine the winner. Lapped cars will not join the race. (The exception to this is if there are multiple cars that are the same number of laps down and those cars will be competing for a Lucky Dog position.) However, the Lucky Dog of the last Caution will join the race if they are put back on the lead lap.
Lap 1: Organizing the positions based on what position people were in during the last Caution, also Pace Lap. Lap 2: Green Flag. Lap 3: White Flag.
If there is a Caution during the second lap of a Green-White-Checkered, the procedure will restart. A Green-White-Checkered will only be attempted 3 times. If there is a wreck after the leader has begun the final lap, there will be no Caution and the race will continue to finish under a Green Flag. If there is a Caution on lap 2 of 3 during the 3rd attempt of a Green-White-Checkered, the Pace Car will come out and the race will finish under Caution, instead of people exiting.
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