- 1,099
- Texas
- Whiskey345ci
Theres been alot of talking about what people want as far as graphics and bodykits and things of that sort. But suprisingly theres been no threads concerning deeper tuning and funtional modifications that I had in mind so let me start one. Having the tuning aspect more involved is what iam hoping for and also being able to see some parts after installation would be awesome.
Note: Iam not implying that PD take real life namebrand parts and compose them into 3D models. This would be to complicated, tedious and time consuming. Iam satisfied with the illustrations of parts shown in the current GTs. But what I would like to see is some key parts like brakes/calipers, AYC/VCD systems installed in the console, a stripped interior in a weight reducted car etc. Im not asking PD to do anything untraditional to the GT series. Im implying that we are able to take a deeper, detailed look at what its been about since day one.
3.The most innovative thing they can do is add things like dynos, ECU, turbotimers, fuel mapping, and EMS. Nothing can be more satisfying than defeating an opponent that has the same or more performance upgrades than you simply because you are the great tuner. Parts are useless if you cant tune. You will not only prove your the greater driver but also the greater tuner. Also when installing these parts you should be able to see them in the cockpit view mount in the console. Nothing flashy but you know when your in the car it looks like a profesional track tune machine.
This is from a CBR600 but you get the idea.
Apexi Piggy Back Fuel Computer
4.Being able to set PSI for each individual tire can also be essential to winnig a race. If a track has mostly left hand turns I should be able to adjust the right side tire pressure accordingly for the best grip and or tire endurance.
Thats about it for me. The major most important things I think will keep PD revolutionising the industry and keep themselves isolated from the other console "simulators" and street racing games.
However I dont think that the tuning will be as deep as most enthusiast would want it because it wouldnt be "user friendly" to some new to the series. But the gameplay wouldnt be different it simply the tuning aspect will have a way steeper learning curve. The drivers with the most invovled tuning time will usually be the best. This wouldnt be unfair to people that arent good at tuning will it?
I may have forgotten somethings that hardcore enthusiast would want to see so feel free to add on.
Note: Iam not implying that PD take real life namebrand parts and compose them into 3D models. This would be to complicated, tedious and time consuming. Iam satisfied with the illustrations of parts shown in the current GTs. But what I would like to see is some key parts like brakes/calipers, AYC/VCD systems installed in the console, a stripped interior in a weight reducted car etc. Im not asking PD to do anything untraditional to the GT series. Im implying that we are able to take a deeper, detailed look at what its been about since day one.
- Breaking down the performance upgrades would make the the system even deeper. Let me start with breaks since everyone knows what they do. How about being able to select between just slotted disc to drilled and slotted disc and to top them of have a selection of 4, 6 to 12 piston big body calipers. Low on credits? How about just purchasing steel braided brake lines and/or performance pads for the OEM brake system you have.
3.The most innovative thing they can do is add things like dynos, ECU, turbotimers, fuel mapping, and EMS. Nothing can be more satisfying than defeating an opponent that has the same or more performance upgrades than you simply because you are the great tuner. Parts are useless if you cant tune. You will not only prove your the greater driver but also the greater tuner. Also when installing these parts you should be able to see them in the cockpit view mount in the console. Nothing flashy but you know when your in the car it looks like a profesional track tune machine.


4.Being able to set PSI for each individual tire can also be essential to winnig a race. If a track has mostly left hand turns I should be able to adjust the right side tire pressure accordingly for the best grip and or tire endurance.
Thats about it for me. The major most important things I think will keep PD revolutionising the industry and keep themselves isolated from the other console "simulators" and street racing games.
However I dont think that the tuning will be as deep as most enthusiast would want it because it wouldnt be "user friendly" to some new to the series. But the gameplay wouldnt be different it simply the tuning aspect will have a way steeper learning curve. The drivers with the most invovled tuning time will usually be the best. This wouldnt be unfair to people that arent good at tuning will it?
I may have forgotten somethings that hardcore enthusiast would want to see so feel free to add on.