What I would like to know, is gran tourismo sport being taken seriously enough to enable gamers to use this game to its full potential in the future?
Or will it become a dust collector when the online support gets dumped, like what happened on PS3?
There's a theory floating about that GT Sport is the beginning of GT as a service, rather than necessarily being yet another sequel to be followed by yet more sequels. The fact Kaz suggested there might be up to 500 cars added to GT Sport over its lifespan (it launches with about 140 included) adds weight to this. Street Fighter is perhaps the closest analog to this - Street Fighter IV was followed by Super Street Fighter IV, Super Street Fighter IV: Arcade Edition, and Ultra Street Fighter IV, all of which were separate games with individual retail and digital releases. Street Fighter V, however, will not receive any updated re-releases, instead, all additional content will be added to the base game over time.
I suppose the fact storage space is ever expanding makes this easier, as well as faster internet, more robust online services, and the obvious proliferation of online gaming and digital releases makes this much easier. The idea of games necessarily needing boxed sequels released to retail is in some cases obsolete (especially when considering relatively iterative "platforms" for games, e.g. racing/fighting/online FPS, rather than games with linear campaigns or stories).
The date of launch also adds weight to the theory. It seems almost impossible that they will now have the time to release a second full game on the PS4 system given that it launched in 2013 and GTS is going to arrive in 2017. A "full on" sequel would surely not arrive until 2019 at the absolute earliest but 2020 would seem more likely, in which case like GT6 it would probably be right around the release of the new generation, or after it.
So what seems more likely is a GTS release in 2017 and then three years of proper support and updates, not just like what we got with GT5+6 where they finished the games, added a couple of new features, handful of DLC then moved on.
Not sure how they would deal with the transition to PS5 though. If the hardware remains x86-64 it's very possible it will just continue on PS5 with updates to add new graphics settings and such, but the original download or disc will still work. That remains to be seen with where gaming in general goes.
I totally hear what you guys are saying, plus agree that gt sport is 'unlikely' to be ditched when the next generation of consoles hit our shops. But..... the lack of any kind of reassurance from the developers, is very troubling.
After all, am I the only person that spent real money on the previous PS3 edition of gt? Assuming I'm not, myself and anyone else that spent real money, were basically ripped off!
Now I thoroughly understand and accept that this is not the only game this has happened to, and by far it won't be the last. But as I have also been 'ripped off' in a similar fashion with other games, my reluctance to buy the next in a series affected by this issue, is very strong.
It's about time these companies were pushed to give guarantees to protect their customers!
if you bought a new television tomorrow at great expense, then all tv broadcasting companies suddenly prevented your television model from receiving any signals, would you be happy?
If you bought a new car than ran on a new fuel, then a while later that fuel was no longer available, would you be happy?
I appreciate they are extreme examples, but they realistically are no different to selling software, then rendering it useless.
Although ultimately, people will still buy theses things, therefore, being ripped off will become standard and accepted. As it seems it already is.
if you bought a new television tomorrow at great expense, then all tv broadcasting companies suddenly prevented your television model from receiving any signals, would you be happy?
If you bought a new car than ran on a new fuel, then a while later that fuel was no longer available, would you be happy?
I appreciate they are extreme examples, but they realistically are no different to selling software, then rendering it useless.
Likewise with selling you software online, it leaves you unable to sell it on when you no longer want it. It's all becoming more and more of a rip off, so some guarantees in any form, should start to become standard.
Although ultimately, people will still buy theses things, therefore, being ripped off will become standard and accepted. As it seems it already is.
There's a theory floating about that GT Sport is the beginning of GT as a service, rather than necessarily being yet another sequel to be followed by yet more sequels.
..... instead, all additional content will be added to the base game over time.
I suppose the fact storage space is ever expanding makes this easier, as well as faster internet, more robust online services, and the obvious proliferation of online gaming and digital releases makes this much easier. The idea of games necessarily needing boxed sequels released to retail is in some cases obsolete (especially when considering relatively iterative "platforms" for games, e.g. racing/fighting/online FPS, rather than games with linear campaigns or stories).
Street Fighter V, however, will not receive any updated re-releases, instead, all additional content will be added to the base game over time.
Please God no. No developer ever should ever consider ever copying anything that Street Fighter V has done. Ever. It has been a farce from day one, and is a prime example of how NOT to do it.
No, I agree. SFV launched blatantly unfinished and Capcom has been patching it ever since to make up for it. It's a lot better now than it was at the beginning of its life, that's for sure, but it's a little insulting when you consider the fact The King of Fighters XIV launched with 50 characters included from day one.
It is, however, still an example of a game as a platform/service, and it's definitely a better approach than Capcom releasing SFV and then having the audacity to release "Super Street Fighter V" a few months down the line with extra characters (like with the whole Marvel vs. Capcom 3/Ultimate Marvel vs. Capcom 3 thing).
A much better, and far more successful example of the game as a service, however, is probably something like Team Fortress 2. There's been enough content added to TF2 that many other developers would have, in the same situation, released it as TF3 and called it a day. If Polyphony took Valve's TF2 approach, I'd be OK with that.
It does make me laugh. According to every reply, I'm wrong and software developers are right??
It's perfectly acceptable to sell you software, then make it useless, or nearly useless, as and when they feel like it?
Does everybody on this forum only spend their parents money?
Because believe it or not, I work for my money, which in turn gives me respect for money. So that means when I spend it on something, I'm not overjoyed when whatever I bought no longer does what it is supposed to.
The only reason these software developers get away with ripping off the general public, is because of people continuing to support them, when they don't offer the same support in return!!
I'm glad you are all so lucky that money means nothing to you.
It does make me laugh. According to every reply, I'm wrong and software developers are right??
It's perfectly acceptable to sell you software, then make it useless, or nearly useless, as and when they feel like it?
Does everybody on this forum only spend their parents money?
Because believe it or not, I work for my money, which in turn gives me respect for money. So that means when I spend it on something, I'm not overjoyed when whatever I bought no longer does what it is supposed to.
The only reason these software developers get away with ripping off the general public, is because of people continuing to support them, when they don't offer the same support in return!!
I'm glad you are all so lucky that money means nothing to you.
What I would like to know, is gran tourismo sport being taken seriously enough to enable gamers to use this game to its full potential in the future?
Or will it become a dust collector when the online support gets dumped, like what happened on PS3?
It does make me laugh. According to every reply, I'm wrong and software developers are right??
It's perfectly acceptable to sell you software, then make it useless, or nearly useless, as and when they feel like it?
Does everybody on this forum only spend their parents money?
Because believe it or not, I work for my money, which in turn gives me respect for money. So that means when I spend it on something, I'm not overjoyed when whatever I bought no longer does what it is supposed to.
The only reason these software developers get away with ripping off the general public, is because of people continuing to support them, when they don't offer the same support in return!!
I'm glad you are all so lucky that money means nothing to you.
And good connection...Digital service 100% would solve it all.
At some point you will only need a screen or visual input of some sort. Pay when you play.