I was reading a thread here the other day, and got to thinking.. not sure what it was tipped me off, but anyway:
Were the PS2 versions of GT actually all-new game engines from what was on PS1? Or were they simply ported over (GT2000) and then tweaked for graphics, physics, etc for GT3? And then tweaked again for GT4? Are we really just playing a vastly-upgraded GT1?
If this is the case, GT5 becomes a really big deal. Due to the entirely new architecture (most notably the multi-core CPU), GT5 will require an all-new game engine. The core code will have to be completely rewritten to operate on Cell.. I don't think the PS2 engine can be "tweaked" to run multi-core. Sure, they had it running for VGT, but that was just a demo.. most likely running on the PPE only.
This means that everything will be rewritten from the ground up. The AI engine, the physics engine, the graphics engine.. all of it. Nothing rehashed.
Thoughts?
Were the PS2 versions of GT actually all-new game engines from what was on PS1? Or were they simply ported over (GT2000) and then tweaked for graphics, physics, etc for GT3? And then tweaked again for GT4? Are we really just playing a vastly-upgraded GT1?
If this is the case, GT5 becomes a really big deal. Due to the entirely new architecture (most notably the multi-core CPU), GT5 will require an all-new game engine. The core code will have to be completely rewritten to operate on Cell.. I don't think the PS2 engine can be "tweaked" to run multi-core. Sure, they had it running for VGT, but that was just a demo.. most likely running on the PPE only.
This means that everything will be rewritten from the ground up. The AI engine, the physics engine, the graphics engine.. all of it. Nothing rehashed.
Thoughts?