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This is the discussion thread for a recent post on GTPlanet:
This article was published by Adam Ismail (@glassjaw) on December 1st, 2018 in the Gaming category.
I'm pretty sure Eden didn't really have an idea of what they should be doing since they've started working on TDU2, a game notorious for being a sequel to the game that had nearly perfect simcade physics but didn't inherit these, going for some weird crap instead.If improving handling isn't a priority in a racing game, the dev's are idiots. Especially when the handling is piss poor.
I'm pretty sure Eden didn't really have an idea of what they should be doing since they've started working on TDU2, a game notorious for being a sequel to the game that had nearly perfect simcade physics but didn't inherit these, going for some weird crap instead.
For the record, apparently GCU and GCU2 are being made by people who worked on TDU2 specifically, while the people who worked on TDU are now Ivory Tower and are behind The Crew and The Crew 2. Sadly I cannot confirm this as I don't feel like reading and analyzing credits of all six games just for the sake of this statement, so feel free to correct me if I'm wrong.
You know what I'm a bit annoyed with this preview now. It claims there's no difference in car handling to the first game and that the developer didn't even try to improve it but I've heard from other reviews that say the handling is one of the few things they did improve. Now, they don't say it's anything revolutionary, but they did say it is clearly improved and judging by their footage, it seems improved to me.
I didn't buy Gear Club Unlimited 2 because of this preview saying there was no improvement to handling.
Especially when it comes to something like handling, you need to be precise because it's a huge part of any racing game. Even arcade racing games like this.
I'm still half thankful and glad I didn't spend my money on it but I still think it's wrong to ignore even minor improvements to something that important.