Give GT6 better wheel options please! POLL

  • Thread starter MaDHaX
  • 31 comments
  • 5,018 views

Please give us more wheel option's Polyphony Digital :)


  • Total voters
    113
362
United Kingdom
London
MadHax
M8DH8X
Hello ladies and gents, girls and boys alike I've been a sim racer on wheel for afew years now and played pretty much all of the best sim's on wheel.

PC sim's win hands down for me in regarding the force feedback and how much settings you can do to make it that much more realistic.

Forza 4 has a very different feeling to GT5's FFB on wheel but let's not get into that as they are very different technologies running on different platforms i.e. wired vs. wireless which is completely off topic and has threads for already.

If PD can add extra options that are already supported on these wheels on the PC driver you will be able to adjust setting's such as dampening of feedback, centering spring feedback which is the feedback that pulls onto the opposite direction of the corner your turning into.
I think that is abit exaggerated to be honest, IRL the wheel does not want to turn back with that much force.

In the menu I use simulation mode and there is power assisted steering which does not feel like it when turned on, I don't feel that much of a difference with this except on low speed chicanes where you have to opposite lock quickly.

I'm quite certain if PD look at what driver setting's are available on PC with these wheel's and implement them onto the PS3 along with engine sound upgrade and a better clutch they will probably have one of the best racing/driving sim's of all time.

I hope Mr. Kazunori see's this and know's what i'm talking about because these extra setting's on the PC driver made my driving experience that much more exciting to drive.

Please keep to the topic and let's get those votes going guy's :D

Peace
 
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Yes more options would be cool, more support for wheels.

The biggest thing I miss when switching from Forza to GT is the lack of vibration when hitting stuff like a rumble strip. I use a Fanatec wheel and on Forza the vibration motors kick in and add that rumble effect that you feel in the wheel where as on GT the only thing you feel is the edge of the strip as you make the transition which is deliver via the FFB motors, no vibration at all.

This alone would make the game more enjoyable for those of us that use the Fanatec wheels.
 
I've been saying the same thing for years! PD definitely need to add more wheel setting options, deadzone being one of them. Hopefully Kaz will see this and implement it for GT6 coz like you I think it's needed.
 
Yes that would be great to have as I have played FM4 with a Fanatec GT2 wheel and have felt the rumble which is a very cool feature ^^

What wheel do you have?
 
I've been saying the same thing for years! PD definitely need to add more wheel setting options, deadzone being one of them. Hopefully Kaz will see this and implement it for GT6 coz like you I think it's needed.

I agree totally Spawn, let's hope PD see this.
 
What wheel do you have?

I have 2, First I got the TurboS then later I got a CSR Elite and of course a set of Club Sport Pedals.

My brother has a GT2 which is very much like the TurboS and he has the CSR Elite Pedals with his.
 
steve30x
We need better FFB and definately an adjustment for tyre force. I wish they supported Fanatec wheels too

Agreed fanatec wheels deffinetely should be in the GT menu.
 
hi mate thank you for PM'ing me, i too feel there should be more wheel options, FFB damping would be nice, as rallying on GT5 makes the wheel go nuts, so i avoid using mine for rally events, but would like to, as i feel the experience would help.
 
This is not in PD's hand.

Actually it is in their hand. The game does not seem to detect what kind of wheel you are using and shows several options there. There should be no reason why Fanatec could not be there as well even if it looks like a Logitech to the game you could at least feel like you are selecting a Fanatec wheel and map the correct buttons without having to guess at them.
 
Actually it is in their hand. The game does not seem to detect what kind of wheel you are using and shows several options there. There should be no reason why Fanatec could not be there as well even if it looks like a Logitech to the game you could at least feel like you are selecting a Fanatec wheel and map the correct buttons without having to guess at them.

No.

Fanatec does not support PD/Sony with a SDK. So they can't implement anything in their games. Also Fanatec gear emulates Logitech G25/27 in PS3 mode, so it only can be detected as a G25/27 by the console. So as I said, only Fanatec can change that.
 
ohnoitsmeagain
hi mate thank you for PM'ing me, i too feel there should be more wheel options, FFB damping would be nice, as rallying on GT5 makes the wheel go nuts, so i avoid using mine for rally events, but would like to, as i feel the experience would help.

Hey ohno, no problem nice if you to come cos right now we need numbers.
Hope this will work to get PD's attention.
 
No.

Fanatec does not support PD/Sony with a SDK. So they can't implement anything in their games. Also Fanatec gear emulates Logitech G25/27 in PS3 mode, so it only can be detected as a G25/27 by the console. So as I said, only Fanatec can change that.
You missed my point. It would be simple enough to add a Fanatec option in the wheel area, yes the game may see the wheel as a G25 or whatever but there could still be an option there that shows the Fanatec wheel and the correct buttons for assignment. Even that would be better as at least you would know which button you are assigning rather than guessing which is basically what is required now.
 
steve30x
I'm not completely sure what the tyre force thing does , but in PC sims when you reduce the tyre force you get slightly better FFB and the wheel doesnt feel so heavy.

sounds more like the centering spring setting
 
Hello ladies and gents, girls and boys alike I've been a sim racer on wheel for afew years now and played pretty much all of the best sim's on wheel.

PC sim's win hands down for me in regarding the force feedback and how much settings you can do to make it that much more realistic.

Forza 4 has a very different feeling to GT5's FFB on wheel but let's not get into that as they are very different technologies running on different platforms i.e. wired vs. wireless which is completely off topic and has threads for already.

If PD can add extra options that are already supported on these wheels on the PC driver you will be able to adjust setting's such as dampening of feedback, centering spring feedback which is the feedback that pulls onto the opposite direction of the corner your turning into.
I think that is abit exaggerated to be honest, IRL the wheel does not want to turn back with that much force.

In the menu I use simulation mode and there is power assisted steering which does not feel like it when turned on, I don't feel that much of a difference with this except on low speed chicanes where you have to opposite lock quickly.

I'm quite certain if PD look at what driver setting's are available on PC with these wheel's and implement them onto the PS3 along with engine sound upgrade and a better clutch they will probably have one of the best racing/driving sim's of all time.

I hope Mr. Kazunori see's this and know's what i'm talking about because these extra setting's on the PC driver made my driving experience that much more exciting to drive.

Please keep to the topic and let's get those votes going guy's :D

Peace

Personally, I think PD has done an amazing job honing in their force feedback for GT5p, GT6, and GT5. I've played a ton of games/sims on PC and console, and I feel that no other developer has spent more time perfecting the wheels force feedback. That's why there aren't settings. They did a great job out of the box in my opinion, but there are still some small things I'd like to change.

Mainly, my only issues deal with how the game responds to steering input.

By far my biggest issue is degrees of rotation. Instead of being like iracing and netkar pro, they leave it at 900 degrees no matter what car you drive. iracing and netkar pro will change the degrees of rotation for you depending on what car you're driving and the result as far as steering input is concerned is a step above GT5/6. Even if it's a F1 car, a kart, or rally car in GT5 it's always 900 degrees with high sensitivity. What I would like is for them to either let us set the degrees of rotation and steering sensitivity for each car, or they do it themselves because although the way they have it set up is absolutely driveable, it's not ideal on certain cars. Especially the F1 cars. F1 cars just aren't meant to be 900 degrees of steering. GT5 has the sensitivity enhanced, it's not 1:1 steering so you can still make do but ideally, F1 cars and karts should be 360 degrees or less. Drift and rally cars as well.

Another thing I feel in road cars is that GT5 isn't quite responsive enough to the touch. It's not sluggish and disconnected like Shift or Grid by any means, but it's not precise and connected like iracing or netkar pro either. It could be the cars I'm driving, but I think most likely it's the wheel settings which I would like to change a bit.
 
Personally, I think PD has done an amazing job honing in their force feedback for GT5p, GT6, and GT5. I've played a ton of games/sims on PC and console, and I feel that no other developer has spent more time perfecting the wheels force feedback. That's why there aren't settings. They did a great job out of the box in my opinion, but there are still some small things I'd like to change.

Mainly, my only issues deal with how the game responds to steering input.

By far my biggest issue is degrees of rotation. Instead of being like iracing and netkar pro, they leave it at 900 degrees no matter what car you drive. iracing and netkar pro will change the degrees of rotation for you depending on what car you're driving and the result as far as steering input is concerned is a step above GT5/6. Even if it's a F1 car, a kart, or rally car in GT5 it's always 900 degrees with high sensitivity. What I would like is for them to either let us set the degrees of rotation and steering sensitivity for each car, or they do it themselves because although the way they have it set up is absolutely driveable, it's not ideal on certain cars. Especially the F1 cars. F1 cars just aren't meant to be 900 degrees of steering. GT5 has the sensitivity enhanced, it's not 1:1 steering so you can still make do but ideally, F1 cars and karts should be 360 degrees or less. Drift and rally cars as well.

Another thing I feel in road cars is that GT5 isn't quite responsive enough to the touch. It's not sluggish and disconnected like Shift or Grid by any means, but it's not precise and connected like iracing or netkar pro either. It could be the cars I'm driving, but I think most likely it's the wheel settings which I would like to change a bit.

Degrees of rotation will only be changed, either by the game like iracing or you would need that setting to change that setting for open wheel cars.
I think it would be best for the game to deal with wheel rotation depending on what car you drive.

As for PD spending more time on the wheel than any other sim developing company is wrong, each company has their own way of testing and a lot of research has made sim's to what it is today.

I don't know if anybody here has heard of Live For Speed, developed by one man originally then I think four. The physics in that sim was amazing, they had everything right except for finance to get them licences for cars and tracks because all the track's were fictional and cars was just replicas of what they are supposed to be.

What I believe the problem is with GT5 and PS3 is just those settings, that would breed new life into GT5 as it is. Don't get me wrong the FFB is great in GT5 but not the best in my opinion and the reason for that is you can adjust independent FFB levels which is probably 3 or 4 FFB that you are feeling when driving on the wheel.
My argument is the FFB that is pulling the wheel back to the centre of the wheel when taking a corner is too much. You can adjust just that FFB setting and leave the other FFB exactly the same, having these settings in PD's next release is a win win situation for them because for one having them in the game would interest PC sim racers to look into GT6 and will make non wheel users more tempted as the stories go from other wheel users on how great the car feels with the wheel, and also they would make all the wheel users happy aswell. For the guys that are not sure about this or think's it's a bad idea, they won't have to miss out on anything as PD could make the default setup to how GT5 is already with the wheel.... so a win win situation for everybody, 100% smiles all around :) :) :)

Come on people let's get some more votes in here you know it makes sense for PD to do this. Not to mention there is 3 heavy weight racing sims coming to PC and trust me the physics in them are outstanding in game and wheel FFB. They are Assetto Corsa, R3E and rFactor 2, I have tried all 3 in beta stage and I got to say i'm very impressed. rFactor 2 needs work on the graphical department but the game physics and FFB is without a doubt one of the best I have ever tried.

I really do want to carry on with GT6 as I have met many great people through the PSN network and had a lot of fun but I have a PC now and I want to get the most realistic experience as possible so if PD want to stay stubborn this time around it wont bother me much as I have options.

I really hope the best for PD as I've been raised on GT :D

They really do need to listen to the people that are complaining about a problem that is extremely obvious, such as the sound and the clutch model.
 
My biggest gripe with GT FFB is that you can't feel understeer at all. The front wheel can have 0 grip yet steering feels perfectly normal. Forza excels here, you feel where the front wheels lose grip and that can really help.

However GT does make the wheel feel, there. In Forza there is a place in the center where everything is dead. Not deadzone, but a lack of any FFB effect. GT5 makes it feel alive even in the center. If there is a dip in the road then you feel it. I like it.
 
Yeah I have noticed that as well, the deadness in the center on Forza is a bit of a pain but the feel of grip and the vibration are both good. GT the wheel does feel alive in the center maybe a bit to much so as some cars will fight you out of almost every corner as you straighten up and a few are almost undriveable without adding some deadzone to the wheel.
 
Mad I have voted on your steering wheel issue . Hopefully PD will see this poll and help the players with wheels deal with the lack of options to adjust to suit their individual needs . Good Luck my friend !
 
Im looking to upgrade my DFGT soon. Just waiting for more news since logitech announced they arent going to make em no more.

Should i just buy a G27?
 
Mad I have voted on your steering wheel issue . Hopefully PD will see this poll and help the players with wheels deal with the lack of options to adjust to suit their individual needs . Good Luck my friend !
Hey there Cobra!

I really hope PD will add this in a future update as I think the centering spring is just to strong. There has got to be away to reduce it.

Good to see you on here btw ;)
 
I don't really feel like much more is required for GT. But I'm a bit confused here, because people have mentioned settings for Fanatec wheels. I've got a Fanatec wheel and it has a whole bunch of different settings I can adjust on the wheel itself including degrees of rotation, FFB strength, and so on. For me, those settings are pretty much all I need to get the feel spot on.

My only complaint, and this isn't something unique to GT, is that if you're driving straight and take your hands off the wheel, it will start rocking left and right. Just like real cars don't.
 
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