Go faster on grass

  • Thread starter Dan360
  • 12 comments
  • 1,486 views
881
United Kingdom
London, England
I found this out when i was going too fast round the final corner on the old Fuji circuit, then for some reason i didn't decide to go back to the tarmac. Then amazingly the car broke it's top speed! My Mazda 787B would reach 220mph, but it did 225!

I tried to test this out on the test course, and it had also done 225 there. I don't know why but GT decided to make the grass faster than tarmac, does anyone know why?

If you want to use it in your future races, all you have to do is get near/at your car's top speed then go on the grass for extra speed. This doesnt workd when you are not near your top speed and you cant use this method on sand or gravel.

The best use of this is the final turn on test course, the grass is the inside lide here, so by driving there you will be faster AND use a shorter line around the corner.

The only way you can go faster than that is slipstreaming, sadly you cant do it on grass.
 
I think it's just that the car is skipping on the grass, and the wheels end up slightly in the air, which causes the wheels to spin faster, since there's no tarmac anymore to slow down their movement.
 
Yeah, and also notice the speed change on the transition. You'll decelerate first, not that it really matters if you move from one to another quickly, but if you take too long to make the transition, you'll slow down a lot. And you spin out on grass more often than you do on tarmac, so altogether, staying on course is your best bet, except in cases such as the Sarthe circuit, the more modern one, with the small, tight turns on the straightaway. You can make distance if you slide right through the sand.
 
I've found why you go faster on grass. Drive at fuji old at top speed on the main straight, then drive your left wheels to the grass, and you will notice that the car moves to the right slowly. This means that the grass has less grip than tarmac, thus increasing wheelspin, but allows faster top speed. Simple.
 
I've found why you go faster on grass. Drive at fuji old at top speed on the main straight, then drive your left wheels to the grass, and you will notice that the car moves to the right slowly. This means that the grass has less grip than tarmac, thus increasing wheelspin, but allows faster top speed. Simple.

Is the car actually going faster, or are the spinning tires indicating a faster speed?
 
Is the car actually going faster, or are the spinning tires indicating a faster speed?
The cars not going faster, the wheels on the grass car, it's like caterpillar tracks on tanks , where one set of wheels goes faster than the other to make it turn. Of course you can put all wheels on the grass without the hassle of turning or skidding
 
It may go faster top speed wise, but some cars get really bouncy and uncontrollable when driving on grass that you're better off staying off it anyway.

Also, couldn't this be viewed as cheating, similar to wallriding? I'm pretty sure grass would slow you down heaps in real life.
 
I've conducted a test on wheter the 'go faster on grass' thing works on an other gt game. Luckily, i have Gt4. So, top speed in my minolta toyota, doing around 230mph on the home straight at fuji. What happens when you put two wheels on the grass? The car turns left, instead of right, which happened on the psp. I still dont know why. Any idea on how that happened?
 
I assume you put 2 left wheels on the grass.

Simple. Your right tires has more grip (because it's on asphalt). So your car's right side 'wants' to go faster than the left, and it turns left.
 
Yes i did. I was explaining that the results on the two GT games were different. On GT4, the car would turn left, since the right wheels would accelerate faster. On GT PSP, the car would turn right, since the left wheels (which were on grass) would spin faster than the right.
 
Then I'm at a loss to explain the discrepancy. Maybe someone with better understanding of real life physics can enlighten us. Obviously only one scenario can be 'right', but which one I don't know. But I'm inclined to believe the GT4 scenario is more plausible.
 
The test that I had done was with standard physics. I haven't tried proffesional physics, so I conducted the same test, and the car swerved into the grass, not the tarmac. I assume that proffesional physics is just like GT4 physics, and that standard is for stress-free, casual gameplay.
 

Latest Posts

Back