Going back to Project Cars 2...

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Something I just thought about to add to the discussion, and hopefully keep it hovering within the realm of on-topicness in this section:

Each game tends to have its sweet spots too in terms of car roster. For example, I've really enjoyed Gr.4 in GT Sport. The higher classes just lose any sense of subtlety to me. Some of the road cars are also quite good (though certainly not the MX-5, 911 GT3 RS, and La Ferrari).

Conversely, I love lapping road cars in Assetto Corsa. In PC2, it's all about GT3/GTE, though two of my best memories with that game involve the Huracan and Evo VI. FM7 is all about mid-tier road cars for me, and just the sheer variety of cars on offer.

I think the worst thing any self-professed auto enthusiast gamer can do is limit themselves to one game. We all have our favourites, and that's cool, but there's so much goodness out there right now that no single game covers all the bases.
 
I for the life of me cannot live with Gran Turismo, but when you've done a 28 lap race on Watkins Glen in a thunderstorm on Project Cars 2, there's just no comparison. You have to think soo much more about your choices in Project Cars 2, it is absolutely insane how much you need to concentrate. So many more factors need to be considered, and it's only when you go back to Gran Turismo you realise the complexity of it all.
 
I have both. Both have strengths and weaknesses. If your are a player who is a full time online player get Gt Sport. If you are a motorsport fan get Project Cars 2.

Gt sport is more forgiving and easy while project cars 2 is actually all about effort and focusing not really a forgiving game.

People should not be a fanboy of one thing. If you are a racing game fan. Enjoy all of all them. At the end of the day we all share the same passion.
 
I could never get used to the handling in Driveclub, but the presentation, the gorgeousness of tracks and weather, the SP events, and multiplayer features are just head and shoulders above GTS. PD should have taken some big lessons from DC when creating GTS, but they didn't. DC seems like a game made from the ground up for online racing and social components, while GTS feels like a game where they started to make GT7 and then decided mid-production to do an online-focused, esport game instead. It's a tribute to GTS's handling (mostly) and to Sport mode (despite its many flaws) that it's still so enjoyable.
Drive club had a very meh presentation .
I do very much like the challenges aspect of it . I found clubs to be 100% useless to be honest and the way the online was set up ( online races was kind of confusing ) Also GT sport has better community features , the discover tab + player home pages + livery editor are better than driveclubs non existent social aspects outside of challenges . My dream game would be a combination of GT sport / drive club .
 
I loved PC1 to bits, spent many hours hotlapping and racing with the AI set near max - the track selection was great and the GT & Formula cars were fun to drive. PC2 came along and upped the game with the dynamic line, weather and more tracks / cars. Great I thought, this is awesome! The GT demo was released and then the full game - I have not played PC since. GT does not have the same complexity of physics, nor the track roster or weather, but it has nailed the online element. Yes it could be better, but it far exceeds any of the console competition and there is no better rush than racing with real people. The physics are more simple but everybody is on a level playing field and to drive on the limit still requires a lot of concentration and skill. I love it to bits!
 
Does anyone else flit between these two games on a regular basis, or since GT Sports release have you left Pcars2 on the shelf. Or even the other way around?
I'm totally the other way around.

GTS is pretty much on the shelf for me now, I will take a look and maybe pop a video up when an update arrives, but apart from that its got almost zero appeal in comparison to AC and PC2 (which are now in terms of physics, feel and FFB very close).

While GTS is easily the best looking of the three, its also got physics that are dumbed down to such a degree that it just doesn't appeal to me at all, and the end result is the driving just feels utterly bland. The tyre model is only a slight improvement over past GT titles, vintage rubber doesn't seem to exist in PD universe, the track surface never evolves, the magic dampers are still in place, etc.

If you just want on-line matchmaking its great for that (once you look past the serious amount of glitches and exploits - odd that those who take issue with other titles QA always seem to forget just how screwed GTS is in this regard), but from a physics point of view its five years or so behind.

Its not helped at all by the lack of options that we should be able to take for granted in something that wants to present itself as a sim, why can't I adjust the FOV (hey PD - not everyone has the same size display, nor do they all sit the same distance from it), why can't I correctly set-up and calibrate my wheel, etc?

I played the PC2 demo many times and can’t get over how scripted the physics can be. Like on the 488 race at the esses, if you even breathe on the kerb you will spin no matter what you’re doing. It’s kind of hilarious.
Its also utter nonsense.
 
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I'm totally the other way around.

GTS is pretty much on the shelf for me now, I will take a look and maybe pop a video up when an update arrives, but apart from that its got almost zero appeal in comparison to AC and PC2 (which are now in terms of physics, feel and FFB very close).

While GTS is easily the best looking of the three, its also got physics that are dumbed down to such a degree that it just doesn't appeal to me at all, and the end result is the driving just feels utterly bland. The tyre model is only a slight improvement over past GT titles, vintage rubber doesn't seem to exist in PD universe, the track surface never evolves, the magic dampers are still in place, etc.

If you just want on-line matchmaking its great for that (once you look past the serious amount of glitches and exploits - odd that those who take issue with other titles QA always seem to forget just how screwed GTS is in this regard), but from a physics point of view its five years or so behind.

Its not helped at all by the lack of options that we should be able to take for granted in something that wants to present itself as a sim, why can't I adjust the FOV (hey PD - not everyone has the same size display, nor do they all sit the same distance from it), why can't I correctly set-up and calibrate my wheel, etc?


Its also utter nonsense.
How do you deal with competing? As a person who likes to compete but not at set times, any time I have jumped into a lobby in both AC and PC2 it has been a terrible experience. This is the one thing which GT has got right and is more important to me than just how the cars drive and feel
 
I liked PCars 1. But finally, I play a lot more on GTS than I played PC1.

I tried the PCars2 demo and I didn't even want to finish the 3rd race... I had a strange feeling in the handling. It doesn't feel natural IMO (like englishbob said in the original post). And those shifting sounds are really bad, like in PC1...

I'll buy it when it will be available as a GOTY for +/- 15€.
 
How do you deal with competing? As a person who likes to compete but not at set times, any time I have jumped into a lobby in both AC and PC2 it has been a terrible experience. This is the one thing which GT has got right and is more important to me than just how the cars drive and feel
I set-up my own lobbies, but in PC2 as long as you stick to lobbies that have licence and flags on the driving is no worse than in GTS (and at times better). However aside from matchmaking the rest of the experience on-line is not a huge amount different, GTS's netcode is OK, but that doesn't stop teleporting cars from players with bad connections, nor does it remove the quite serious glitches that it currently has.

As far as standard of driving goes, I've had good and bad experiences on all three titles, and GTS's SR system certainly doesn't solve that at all. I've had one on one races in PC2 that have been cleaner, fairer and more challenging that full grids in GTS.

However at the end of the day its down to what each person values more; for me no matter how good the matchmaking is in GTS, the lack of depth the cars have when it comes to physics and feedback just ruins it for me.
 
I'm totally the other way around.

GTS is pretty much on the shelf for me now, I will take a look and maybe pop a video up when an update arrives, but apart from that its got almost zero appeal in comparison to AC and PC2 (which are now in terms of physics, feel and FFB very close).

While GTS is easily the best looking of the three, its also got physics that are dumbed down to such a degree that it just doesn't appeal to me at all, and the end result is the driving just feels utterly bland. The tyre model is only a slight improvement over past GT titles, vintage rubber doesn't seem to exist in PD universe, the track surface never evolves, the magic dampers are still in place, etc.

If you just want on-line matchmaking its great for that (once you look past the serious amount of glitches and exploits - odd that those who take issue with other titles QA always seem to forget just how screwed GTS is in this regard), but from a physics point of view its five years or so behind.

Its not helped at all by the lack of options that we should be able to take for granted in something that wants to present itself as a sim, why can't I adjust the FOV (hey PD - not everyone has the same size display, nor do they all sit the same distance from it), why can't I correctly set-up and calibrate my wheel, etc?


Its also utter nonsense.

I have to agree with you.As an overall "sim" experience both AC and PCars 2 are better than GTS.With that said GTS has advantages over both titles that appeal to many people (especially "casual" users).
A. Graphics (I dont think I need to explain that)
B. Overall presentation.From the way menu works to the soundtrack its imo 10 times better.
C .Online gaming.Because of the -kinda- copy-paste iRacing system and the much bigger user base,GTS wins again by far in terms of picking up the title and racing online.Its a different story if you are member of a good/organized league but 99% of the people are not so...
But when it comes down to actual "racing" the cars then GTS is the weakest of those 3 titles.I know that some would not like the next phrase but Pcars 2 and AC -especially- are more "sim" that GTS is by far.With that said you cannot appreciate the physics side of those two titles or the FFB one if you dont use a wheel,no matter how good your DS4 setting are.
So everyone have a choice to pick their poison:
a. Best in terms of overall driving experience: AC
b. Best overall title (in PS4 that is) : Pcars 2
c .Best online title/pick up and "quick play" : GTS

How do you deal with competing? As a person who likes to compete but not at set times, any time I have jumped into a lobby in both AC and PC2 it has been a terrible experience. This is the one thing which GT has got right and is more important to me than just how the cars drive and feel

This depends also mate.Like I said above GTS wins in term of online racing.With that said there is a big BUT here.
In order to make a fair comparison you need to compare the "e-sports" parts of both games and the "user's lobbies" of both games.
So GTS and Pcars have a different "e-sports" evens.GTS has the "Sport mode" while Pcars has gone in a different root and have their version of "e-sports".GTS wins hands-down because of their -copy- version of iRacing system,the system that is the best around.
If you want to compare "user's" lobbies then its pretty much the same in almost any title (AC/Pcars/GTS/Forza or whatever with again the exception of Iracing,only because of the "attitude" most members of that title ).You can either have good racing or really bad racing.
 
Hm, i have AC, PC2 and GTS.....played before PC. I am in Love with GTS and the Sportmodus.
Biggest problem for me is the graphics of AC and PC2, I don't like it at all. Which is for me also a point of realism.

GTS Graphics are so much better than the others, thats for me the main reason to play GTS.

About the Physics, honestly, I like GTS also more, maybe its true that AC and PC2 are more realistic, but I only have a wheel and not a full Motion Seat, so maybe GTS do a good thing here, to made it easier to drive.

One Big Point for PC2 is the weather Change, and that you can use a APP for telemetry , and a HUD. This is what I really missing in GTS.

But for racing the Sportmodus is amazing in GTS.

I stay with GTS.
 
Hm, i have AC, PC2 and GTS.....played before PC. I am in Love with GTS and the Sportmodus.
Biggest problem for me is the graphics of AC and PC2, I don't like it at all. Which is for me also a point of realism.

What camera do you use mate?


About the Physics, honestly, I like GTS also more, maybe its true that AC and PC2 are more realistic, but I only have a wheel and not a full Motion Seat, so maybe GTS do a good thing here, to made it easier to drive.

I think you comfuse physics with FFB.With that said I think that GTS is behind compared with those two titles in both departments.Still if you enjoy it more then its the best game for you. :cheers:
 
What camera do you use mate?




I think you comfuse physics with FFB.With that said I think that GTS is behind compared with those two titles in both departments.Still if you enjoy it more then its the best game for you. :cheers:

In PC2 I use the Cockpit View, also in AC.
But still I don't like the graphics :-(
 
In PC2 I use the Cockpit View, also in AC.
But still I don't like the graphics :-(

In GTS?
Either way Ac is an 2014 product.For sure you dont expect to be on the same level as an 2017/2018 product that is focused in the graphics side of things.
Pcars 2 has good graphics but still not as good as GTS.They are not bad yet they are not as good.
 
Hm, i have AC, PC2 and GTS.....played before PC. I am in Love with GTS and the Sportmodus.
Biggest problem for me is the graphics of AC and PC2, I don't like it at all. Which is for me also a point of realism.
GTS is better looking than the others, but they are far from that bad (neither are SLRE level).

However I would counter the 'realism' part of that with the fact that GTS may look more realistic when static, but in motion the suspension movement can look anything but realistic (mainly down to the dampers), particularly on the older cars, over jumps and at any point on the rally tracks. That for me is more jarring, and has a bigger impact to me on realism that the difference in modeling or lighting between the three.
 
One Big Point for PC2 is the weather Change, and that you can use a APP for telemetry , and a HUD. This is what I really missing in GTS.
Yeah I use Dashmeter app and Simhub for my simracing games on PC. Wish GTS took advantage of PS4's second screen app for something.
 
Yeah I use Dashmeter app and Simhub for my simracing games on PC. Wish GTS took advantage of PS4's second screen app for something.
They don't even need to use second screen for it.

UDP apps can work perfectly well with the PS4, as F1, AC and PC/PC2 demonstrate. The same with button boxes (not AC for PS4 on that one).
 
I think the worst thing any self-professed auto enthusiast gamer can do is limit themselves to one game. We all have our favourites, and that's cool, but there's so much goodness out there right now that no single game covers all the bases.

This so much, people are missing out by limiting themselves to one or two games. We are spoiled with choices right now, especially compared to just a few years ago. I own most of the racing games for Ps4 and every one of them have their pros and cons but they are all enjoyable in their own way. Those games cover everything from Rally, open wheel, karts, prototypes and road cars with varying levels of realism and depth, variety is the spice of life!

Even a non-racing game like Mudrunner is very enjoyable, too bad my wheel doesn't work in that game.
 
I don’t play PC2 this much anymore but I believe the physics are much better compared to GT Sport, which combined with content, makes it a better game. One thing I’m not sure about is whether some cars are messed up or it’s just my skill. I love some cars and loathe others, not sure why.
Still overall:
AC>>>>PC2>>GT Sport
IMO
 
They don't even need to use second screen for it.

UDP apps can work perfectly well with the PS4, as F1, AC and PC/PC2 demonstrate. The same with button boxes (not AC for PS4 on that one).
Yeah that'd make sense if GTS supported UDP telemetry.
 
I have actually disconnected my PS4 from my racing rig for the time being as I really only play GTS for its photo mode at this point as it does that with amazing fidelity. I get my racing kicks mostly with PC2 for now. I'm not sure if it's the physics or the feedback but the driving just feels so much more involved in PC2 (and the other PC sims in general). Not necessarily easier or harder but it feels like I am more responsible for what the car is doing, if that makes sense. In some aspects, that makes things easier- for example, I feel like you are much more able to push a car through a corner with the throttle in PC2 where trying the same thing in GT Sport usually results in a spin. Trail braking is also immensely more satisfying in PC2 but it can bite you if you're not careful.

It also doesn't hurt that I can play my sims on PC with VR.

But like others have said, there are a lot of good options out there right now. I feel like the handling in rfactor2 actually trumps pretty much everything else on the market but the car and track selection really doesn't cater to my tastes that much. I think where PC2 excels at race cars, Assetto Corsa does the same with road cars. Live for Speed is old and has a very limited selection of cars and locations but the AI is second to none and it has excellent VR support.
 
With regards to PC1 I actually thought it was a solid racer. I hooked up with some people on here to do some racing and it was some of the best online racing I had had online. I know it was buggy at first (actually brought my PS4 and wheel specifically for PC) and the FFB was horrible out the box, but with a little tinkering and some updates I think they smashed it.

I did buy PC2 and I might have stuck with it had it not been for the poor online stability, and more to the point GT Sport coming out. As soon as I tried the beta I knew it was a must buy and personally I've not been disappointed.
 
Personally i prefer PCars2 above PC1 and GTsport.. and its purely based on physics which i think with a wheel is very on point, compared to driving a real race car (which i've driven a few times) and realism in damage and realtime weather/altitude/wind/temperature. graphics wise there's nothing beating GTsport on console at the moment. but then again its comparing apples and oranges.. GTsport for me is a game which u fire up and have a lot of fun with... Project Cars 2 requires a lot more practice to be competitive, but i like that challenge. GTsport is way easier to drive (a little too easy if you ask me). its much more forgiving on brakes and acceleration. also as much as i like the driving school, missions and circuit experience (which would have been a good feature on Pcars2), getting all golds is way too easy here, i was done getting all golds within in 2 days. anyways i enjoy both for different reasons, but when i want a real simulated race feeling.. Pcars2 is definitely my choice.
 
As somebody said - we live in the golden age of racing sims. So many good games to choose from.

Anyway - preordered both. PC2 really disappointed me with being shipped not ready at all. Yes - impressive physics, tire model, racing weekend experience. Driving that first Ginetta in SP felt really awesome and was great fun. However I kept hitting bugs and some really broke the game. Its not serious to have unplayable combinations of cars and tracks in the campaign - it is fixed now, but Clio/Brands Hatch was an impossible to drive.
At this point though - for me curently PC2 for single player and enjoying real tracks and weather, Gts for competitive racing and car meditation.

After so many years Driveclub's light effects are still unmatched.
 
pCars2 for the variety it offers, ffb detail, and physics. I participate in a league Wednesday nights and the game is stellar once you accomplish this because that solves for match making. The folks I'm in a league with create private lobbies about 3 days a week and we put in 1-3 hour sessions to learn each other's lines and share track knowledge to continue to improve which keeps me busy with the game.

Assetto Corsa combined with SimRacingSystem.com and I can choose from a list of daily races, register, see the driver's rating and incident per race average to know who I'm in with. And I just started on SRS, only have 3 races so I'm being matched with lower rated drivers and still it's been clean and respectful in every corner. Folks understand that hour long or 20 minute races aren't won in the first corner. But each day I hop on SRS and look at the upcoming scheduled races and it's a great way to hop on and be racing somewhere with as little as an hours notice (giving me time to practice the car/track combo).

GTS... can't do it. Physics and ffb are lacking and I don't play these racing games to be casually involved. I enjoy the fact that it's very difficult for both AC and pCars2 to compete at the top levels. GTS could deter the rammers by implemented disqualifications like iRacing does... if someone accumulates more than x amount of contacts or running off track then they are DQ'd and removed from the race instantly. But this game is created to attract a wide variety of players and thus creates an environment where you will run into the people who don't have a bit of race craft or understanding of basic racing fundamentals. Just folks hyped on the Gran Turismo name. Also they need to make it much harder to obtain an S safety rating. It's not a correct representation of the driver's race craft.

And after switching from ps4 pro to PC and the Rift... flat screen racing is shenanigans so sorry GTS... ps4 pro is a paper weight now.
 
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And after switching from ps4 pro to PC and the Rift... flat screen racing is shenanigans so sorry GTS... ps4 pro is a paper weight now.

Racing in the Rift is unbelievably awesome.

When I went and bought my computer I was at Best Buy and the wife was with me. I had no intentions of getting the Rift when I was there and I didn't want her hovering around me while I did the research on what they had in stock. I shuffled her over to the rift display and pawned her off on the salesman doing the Rift demo. I made my choice and went back to get her and she asked me if I decided on a computer. I told her yes and she asked me if it will run the Rift. I told her yes again. She turned to the sales guy and said "I'll take it". Score one for me.
 
I was thinking about checking out Project Cars 2 once again, as I had dumped it after all my setups were lost with that buggy launch. I am playing FIA and Daily Races in GT Sport and I miss setting up cars. Even in a lobby, the dumbed-down setups wouldn't be enough for me anyway. After reading some of these comments here, I think I will just live with the limitations of GT Sport instead of looking for other types of limitations in PC2 :)
 
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