it's amazinng how graphics don't matter in a sim until gt5 has the most awesomme graphics ever.... Then they are good enough to give a 9/10
boy that would screw the large part of the world who doesn't have broadband over pretty bad wouldn't it?
You never give up do you?
Please enlighten us on your inside knowledge of creating this damage system... Or are we just assuming that if pd didn't do it, it must be mindblowingly hard to do?
What happened to 18mp?
Starting off with slow cars that can't destroy themselves in one crash on short races at low speed maybe?
Or maybe a damage slider or options to reduce damage?
I would love to see a timeline of posts around here... Go back a few years and people were laughing it up at forza because gt5 was gonna be 1000 cars all better looking the gt5p with damage that would put burnout to shame on all the tracks you have ever seen in any gt game and then some and everything else you could imagine you ever wantned and it would be perfect because kaz is a perfectionist and it would be worth any wait becuaes of how awesome it all was, you just wait and see!
And all that stuff becomes less or more important depending on what extent it turns out to be true...
Graphics aren't important when standard cars look bad, but when photomode looks sweet on premiums graphics are what it's about!
Forza's crappy canned damage system is pathetic, but then when gt5 doesn't have much damage, damage isn't important anyway.
It really does get layed on thick around here...