- 733
- Stanton, California
- aphan111
Hey guys its Andy over here with a tutorial for drifting for DS3 users on GT6. I actually use a G27 wheel to drift, and applying certain real world drifting techniques work, with the exception that if you spin out in GT6, your car flipping over and imminent death is erased. I decided to make this tutorial out of respect to those who can't afford a wheel setup or can't borrow one, and since the first week of GT6 I drifted with DS3 until I got the G27 from a friend.
Contents:
1. Controller Setup
2. (Optional) Some cool drifting tunes lol
3. Car Selection
4. (Optional but recommended) Tuning for a drift setup
5. Tire Selection
6. Course for Practicing
7. Actual Drifting
Controller Setup
For a controller setup on a drift, I recommend using the L2 and R2 buttons as your brake and gas respectively. Throttle control is beyond important, so the usual X and Square won't cut it. For shifting, you can go with L1 for downshift and R1 for upshift, but I use the right thumbstick, as it looks like a gear leverish and I think its much more smooth and seamless for shifting. This is a recommended setup so whatever works best go for it, except you should go for a brake and gas setup that gives you some control.
My Setup as of now:
L2 Brake R2 Gas
Right Stick Shift Up/Down
Cool Drifting Tunes
This might seem like a joke, but playing music that keeps you in the game and relaxed helps me drift better. Both IRL and in game, I don't like playing heavy techno electro music unless I'm racing, but playing those tunes while drifting makes me develop lead foot and possibly oversteer. I recommend using some chill rap or hip hop, I listen to CYNE and Cise Star and Nujabes as some examples.
Car Selection
Now for beginners, having the right car is everything. You can't just go out and buy a Lamborghini and go take it for a spin assuming that your Initial D and can drift to your tofu deliveries (only Initial D fans will understand). Having the right first practice car is important to hone your skills. As always, these cars are suggestions, and they are mighty cheap too so don't worry about it burning a hole in your credit wallet. These cars are not listed in any particular order, but they are all FR. (lol at FF drifting)
1. Silvia K '88 or '90 18,860 and 22,390 Credits Respectively
1. Tied, Any Silvia basically lol, besides the racing spec ones.
2. Scion FRS/Subaru BRZ/86 GT 30,000 Credits
3. Corolla Levin or Sprinter Trueno GT-Apex 15,360 Credits
4. Mx-5/Miatas 17,000+ Credits
5. Rx-7 15,000+ Credits depending on year
I started off with the 86 Toyota GT, and now I'm currently using the Supra RZ.
Tuning For Drifting
Now this is purely optional, I didn't really do much of this in GT5, but a tiny bit in GT6. Because of the new physics and suspension and tire models in GT6, drifting has a very more precise and definitive detail, because of this, many had to "relearn" drifting when transcending from GT5 to GT6. For tuning the usual setup would be a stiff front spring, and a soft rear suspension, a lower front end and a higher rear end.
No exact numbers to display here, as I am not a prominent user, I will update this with more info as I go, but the general understanding so far is stiffer front springs and softer rear springs.
Tire Selection
Picking your tire is the important part for drifting. It is near impossible to drift in slicks, even with a handbrake pull. I recommend going for at the most a Sports Hard, and if you feel that its harder to break traction, go down a pair, but the usual starting point is to try Comfort Mediums.
Course for Practicing
Theres many good courses out there for drifting. Here are a list of some of my favorites.
Tsukuba Circuit, Suzuka Circuit (both layouts), Indy Road Course, Special Stage Route 5.
I'd go with Tsukuba, it has a good assortment of corners to practice on, an extended corner, a few hairpins, and one or two small S bends.
The Actual Drifting Part
When it comes to drifting, lets look at Tsukuba, assuming you have picked a Silvia per se. Turning off all aids besides ABS to 1, lets begin.
In test drive, it preps you up for the long extended corner, don't try to drift, just get a feel for the car, test how much it grips and when the tires start to bite. In the Silvia, they hold on just enough, not too much crazy oversteer.
Then comes the long straight, hold your car into 3rd gear, when the hairpin arrives, drop into 2nd, lower to 45-50mph, and pull your car to the left, then turn right, and while doing so apply some throttle. The key is to turn in before entering (use the bump strips as an indicator). While doing so, throttle control and countersteer, (turn the steering in the other direction your car is going) for throttle control, just tap the Gas a few times, as countersteer will hold your car at an angle, while applying more gas will turn it and angle it more, when you see the corner exit, apply more throttle so your car is truly sideways, but only at corner exits as it has more turning room or else you risk a spin out.
I like drifting in 3rd person car view as it gives me a perspective on my car more.
Next is the S bend leading to the hairpin, drifting here is optional but not recommended for beginners. When approaching the hairpin, a rule of thumb is to stay one gear above the recommended gear for a racing line (1st gear turn= 2nd gear drift). As with hairpins, stay in a 45-50mph drift and apply the same techniques as the first hairpin, turning right and then turning left and applying throttle, flicking it in, this makes it easier to break traction, drifting in before the corner. When drifting, you lose about 10-15mph when you enter, losing any more speed will stop your car dead.
After that comes a slight right turn corner, apply the same techniques staying in 2nd, then for a challenge instead of recovering from that drift, turn left and hit third and try to maintain another drift.
Hairpin on next turn, same as usual for hairpins, then comes the long straight. Next comes the final turn, the extended corner, I recommend staying in 3-4th gear at about 75-80mph, it is a bit tricky so expect spin outs or off tracks here, turn left then turn in right and throttle, applying throttle at times just to maintain the drift, and always countersteer. While drifting you should be somewhere between 60ish mph to a minimum of maybe 55.
There you go, you drifted the whole circuit of Tsukuba. Good Luck and if you see any problems with this feel free to point it out constructively.
Tips
Drifting physics works opposite of racing physics, too much throttle into a corner while racing will give you oversteer, for drifting, entering into a drift for a corner at too high speeds will understeer you and off the track you go, and vice versa.
Countersteering while applying some throttle will keep your car at a certain angle, on extended corners and certain hairpins, if you want to corner better and feel that you might understeer off the track, apply some more throttle and ease off the countersteer to angle your car more.
Instead of doing the Scandinavian Flick (turn left then right into a right corner or vice versa) you can do handbrakes, though it is easier to break traction, maintaining it is much more difficult, as you might hold onto the handbrake too long, or if the 4 wheels break traction, you might spin out.
Contents:
1. Controller Setup
2. (Optional) Some cool drifting tunes lol
3. Car Selection
4. (Optional but recommended) Tuning for a drift setup
5. Tire Selection
6. Course for Practicing
7. Actual Drifting
Controller Setup
For a controller setup on a drift, I recommend using the L2 and R2 buttons as your brake and gas respectively. Throttle control is beyond important, so the usual X and Square won't cut it. For shifting, you can go with L1 for downshift and R1 for upshift, but I use the right thumbstick, as it looks like a gear leverish and I think its much more smooth and seamless for shifting. This is a recommended setup so whatever works best go for it, except you should go for a brake and gas setup that gives you some control.
My Setup as of now:
L2 Brake R2 Gas
Right Stick Shift Up/Down
Cool Drifting Tunes
This might seem like a joke, but playing music that keeps you in the game and relaxed helps me drift better. Both IRL and in game, I don't like playing heavy techno electro music unless I'm racing, but playing those tunes while drifting makes me develop lead foot and possibly oversteer. I recommend using some chill rap or hip hop, I listen to CYNE and Cise Star and Nujabes as some examples.
Car Selection
Now for beginners, having the right car is everything. You can't just go out and buy a Lamborghini and go take it for a spin assuming that your Initial D and can drift to your tofu deliveries (only Initial D fans will understand). Having the right first practice car is important to hone your skills. As always, these cars are suggestions, and they are mighty cheap too so don't worry about it burning a hole in your credit wallet. These cars are not listed in any particular order, but they are all FR. (lol at FF drifting)
1. Silvia K '88 or '90 18,860 and 22,390 Credits Respectively
1. Tied, Any Silvia basically lol, besides the racing spec ones.
2. Scion FRS/Subaru BRZ/86 GT 30,000 Credits
3. Corolla Levin or Sprinter Trueno GT-Apex 15,360 Credits
4. Mx-5/Miatas 17,000+ Credits
5. Rx-7 15,000+ Credits depending on year
I started off with the 86 Toyota GT, and now I'm currently using the Supra RZ.
Tuning For Drifting
Now this is purely optional, I didn't really do much of this in GT5, but a tiny bit in GT6. Because of the new physics and suspension and tire models in GT6, drifting has a very more precise and definitive detail, because of this, many had to "relearn" drifting when transcending from GT5 to GT6. For tuning the usual setup would be a stiff front spring, and a soft rear suspension, a lower front end and a higher rear end.
No exact numbers to display here, as I am not a prominent user, I will update this with more info as I go, but the general understanding so far is stiffer front springs and softer rear springs.
Tire Selection
Picking your tire is the important part for drifting. It is near impossible to drift in slicks, even with a handbrake pull. I recommend going for at the most a Sports Hard, and if you feel that its harder to break traction, go down a pair, but the usual starting point is to try Comfort Mediums.
Course for Practicing
Theres many good courses out there for drifting. Here are a list of some of my favorites.
Tsukuba Circuit, Suzuka Circuit (both layouts), Indy Road Course, Special Stage Route 5.
I'd go with Tsukuba, it has a good assortment of corners to practice on, an extended corner, a few hairpins, and one or two small S bends.
The Actual Drifting Part
When it comes to drifting, lets look at Tsukuba, assuming you have picked a Silvia per se. Turning off all aids besides ABS to 1, lets begin.
In test drive, it preps you up for the long extended corner, don't try to drift, just get a feel for the car, test how much it grips and when the tires start to bite. In the Silvia, they hold on just enough, not too much crazy oversteer.
Then comes the long straight, hold your car into 3rd gear, when the hairpin arrives, drop into 2nd, lower to 45-50mph, and pull your car to the left, then turn right, and while doing so apply some throttle. The key is to turn in before entering (use the bump strips as an indicator). While doing so, throttle control and countersteer, (turn the steering in the other direction your car is going) for throttle control, just tap the Gas a few times, as countersteer will hold your car at an angle, while applying more gas will turn it and angle it more, when you see the corner exit, apply more throttle so your car is truly sideways, but only at corner exits as it has more turning room or else you risk a spin out.
I like drifting in 3rd person car view as it gives me a perspective on my car more.
Next is the S bend leading to the hairpin, drifting here is optional but not recommended for beginners. When approaching the hairpin, a rule of thumb is to stay one gear above the recommended gear for a racing line (1st gear turn= 2nd gear drift). As with hairpins, stay in a 45-50mph drift and apply the same techniques as the first hairpin, turning right and then turning left and applying throttle, flicking it in, this makes it easier to break traction, drifting in before the corner. When drifting, you lose about 10-15mph when you enter, losing any more speed will stop your car dead.
After that comes a slight right turn corner, apply the same techniques staying in 2nd, then for a challenge instead of recovering from that drift, turn left and hit third and try to maintain another drift.
Hairpin on next turn, same as usual for hairpins, then comes the long straight. Next comes the final turn, the extended corner, I recommend staying in 3-4th gear at about 75-80mph, it is a bit tricky so expect spin outs or off tracks here, turn left then turn in right and throttle, applying throttle at times just to maintain the drift, and always countersteer. While drifting you should be somewhere between 60ish mph to a minimum of maybe 55.
There you go, you drifted the whole circuit of Tsukuba. Good Luck and if you see any problems with this feel free to point it out constructively.
Tips
Drifting physics works opposite of racing physics, too much throttle into a corner while racing will give you oversteer, for drifting, entering into a drift for a corner at too high speeds will understeer you and off the track you go, and vice versa.
Countersteering while applying some throttle will keep your car at a certain angle, on extended corners and certain hairpins, if you want to corner better and feel that you might understeer off the track, apply some more throttle and ease off the countersteer to angle your car more.
Instead of doing the Scandinavian Flick (turn left then right into a right corner or vice versa) you can do handbrakes, though it is easier to break traction, maintaining it is much more difficult, as you might hold onto the handbrake too long, or if the 4 wheels break traction, you might spin out.