- 2,118
- Sunderland
Thanks to some very talented folks who have now discovered how to unpack and repack GT5 and 6's file structures, we can start modding the PS3 era games.
As with the GT2 and GT5 threads and the site-wide rules, discussion of emulation/piracy/disc images etc are not permitted. This thread is simply for showcase and discussion of mods for GT6.
Let's dive into some of the possibilities, shall we?
- Adding entirely new engines and vehicles (although without fully working names for now):
- Replacing car sounds with others'. In this instance I replaced the Peugeot 905's awful generic-race-exhaust sound with the Lexus LF-A from GT5, a lot closer to the real 3.5L V10 (or at least as close as we can get with GT's existing sounds!):
- Adding entirely new events with custom restrictions, AI grids, working star/cash rewards, and just about every single property of a race:
As with the GT2 and GT5 threads and the site-wide rules, discussion of emulation/piracy/disc images etc are not permitted. This thread is simply for showcase and discussion of mods for GT6.
Let's dive into some of the possibilities, shall we?
- Adding entirely new engines and vehicles (although without fully working names for now):
- Replacing car sounds with others'. In this instance I replaced the Peugeot 905's awful generic-race-exhaust sound with the Lexus LF-A from GT5, a lot closer to the real 3.5L V10 (or at least as close as we can get with GT's existing sounds!):
- Adding entirely new events with custom restrictions, AI grids, working star/cash rewards, and just about every single property of a race: