Things just take more time now, they'll get to 1000 cars eventually, in another 5-10 years, but at least these car models will be good forever.My needless addition to the discussion here is that the situation that differs now vs GT2/GT4/GT6 is that we had a more.. robust?.. library of cars for the time. Or at least it felt that way then and I think still feels that way to me?
GT7 is missing at least a hundred obvious choices. Popular or "famous" sporty, sports, or race cars. Compared to cars that have some weird historical significance or are quirky. And what makes GT, GT I think, is that variety, but I wouldn't say it should be at the expense of more the traditional sports cars. Which I assume the vast majority of players choose to engage with. I'd like to think @Famine is a car fetishist outlier hereSomething like Forza Horizon, I would expect the quirky to sports car ratio to be a little more balanced.
And the whole element of licensing is this stupid black hole that no one seems to know anything about how PD does it and thus its pointless to argue from that angle IMO. Maybe someone here does.. but they won't say what they know and even then its probably anecdotal. The lack of transparency with PD, and the industry as a whole, is so unfathomably frustrating and dumb.
This has all been said ten thousand times in a thousand different ways on this forum alone. I don't know why I'm even saying anything.
Anyway, just popping in hoping for a patch trailer today and, please god, some surprises.
Edit: Annnd posted while I wrote this. Ugh, thank the lord for the Sophy AI Custom Races.
The sad part is, I would not be surprised at all if PS6 comes around and Kaz just decides we need Super Premium models now. Throw it all out and start over. Guy is a bit of a mad man. Even GT6 premium cars still look good.@SimTourist Things just take more time now, they'll get to 1000 cars eventually, in another 5-10 years, but at least these car models will be good forever.
That's something I think about a lot, in the older games these cars made sense because they were there since launch and they had actual purpose in the game as your first cars, the beginning of your journey. Also being in the game from day 1 changes things a little because let's say you really don't care about them, the cars are still bundled with hundreds of other ""cooler"" cars. So let's say a game like GT4 had about 50 oddballs, you could still ignore them and focus on the other 650+ cars available, that's not even 10% of the list.My needless addition to the discussion here is that the situation that differs now vs GT2/GT4/GT6 is that we had a more.. robust?.. library of cars for the time. Or at least it felt that way then and I think still feels that way to me?
I know it's PD but since they can do now a pit stop, I wouldn't worry about that.All races here are 5 lap races..
Sophy in custom races
It was weird how that's not highlighted in the PS Blog or GT site posts.I like how "Tune GT Sophy cars to race against" in the picture because I definitely would've scrolled pass.This is kinda major.
it very likely does NOT mean this, though I’ll dream along with you!Does this mean that I can setup a custom online race with a friend and fill the rest of the grid with Sophy agents?