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This is the discussion thread for an article on GTPlanet:
But honestly some more visual features and/or a better image quality is all what we can expect. It was the same with the ps4 pro. It’s still the same generation, games won’t look substantially different on a pro console.with Christmas coming I really want to read something that convinces me to buy a Pro. I really thought this would be it, but clearly it isn’t. I’d certainly rather the Pro really took off and extended this gen for a few more years than all the PS6 stuff to start too soon. With covid, games still endlessly supporting last gen and the chip shortage etc it still doesn’t feel like this gen has totally taken over yet. In a way I’m glad the difference is so small because the base PS5 is still perfectly good.
All of my footage and testing was done in "Prioritize Ray Tracing / Resolution" mode.Thanks for the detailed test. But somehow I'm missing some information.
During the whole PSSR on and off test, what was the graphic setting?
prioritize frame rate or Prioritize ray tracing / resolution?
In this case it is the best setting
prioritize frame / PSSR off?
I was hoping that the little pop-ups and texture reloaders would disappear on the pro. 🫣
Agreed, the PSSR is the red herring its magnificent when it runs old PS4 games really gets rid of jaggies (project cars was much nicer). On GT7 native 4K without PSSR looked best to my eye, its getting harder to discern the differences with latest upgrades. For me these upgrades are welcome as it pushes towards making the photo modes truly legitimate, not sure its good value for money mind. The digital foundry review mentioned the VR improvement was significant removing frame replication so that moving your head around had less latency.So... I got the Pro a few days after launch, and after spending time with various Pro-enhanced games including GT7... I might be one of the rare few that say it’s worth it despite the $700 price tag. Though it’s worth noting that I’m a huge graphics and image quality nut, so yeah, I do not represent the vast majority of people. lol
When it works properly (unlike in some recent games), PSSR can give you that native 4K-like image (sometimes even better than native 4K, as seen in FF7R) whilst retaining 60fps, something I didn’t care about until now. And having the better RT capabilities is just that extra cherry on top. For GT7 specifically, since its RT reflections were so good, I really wanted them in races rather than just the replays. So to finally have that now... yeah.
Of course, as said above, if you don’t care about any of that stuff, then yeah, stick with the base PS5. Otherwise, it’s worth the premium price, and could also help future-proof with games like GTA6.
hmmm, When I set the value to "Prioritize Ray Tracing / Resolution" I often had the feeling that there were massive frame drops. That's why I switched back. Have you never had that?All of my footage and testing was done in "Prioritize Ray Tracing / Resolution" mode.
There is no "best setting", everyone will have different priorities in terms of what they want.
There is not the only one best setting. It depends on your preferences.Thanks for the detailed test. But somehow I'm missing some information.
During the whole PSSR on and off test, what was the graphic setting?
prioritize frame rate or Prioritize ray tracing / resolution?
In this case it is the best setting
prioritize frame / PSSR off?
I was hoping that the little pop-ups and texture reloaders would disappear on the pro. 🫣
Never happened to me. Neither with Pro or Base PS5.A question for the Pro owners here.
Since I've had the Pro, I've noticed that I keep getting stuck in the Paystation menu.
e.g. when I want to start a game (but only sometimes)
If your console is overheating it would turn itself off or get into any other kind of trouble.I got a lot of slowdown on my Standard PS5 racing Daytona oval at certain sections with a bunch of cars together, Get none of that now on Pro, Wondering if my ps5 was overheating at all with this review and others saying ps5 standard runs GT7 great.
You need to use the PSSR to keep the frame rate up. You can see this in the replays. With the ray tracing on, the replays are still running at 30fps most of the time, but if you have both options turned on, it's 60fps all the time.hmmm, When I set the value to "Prioritize Ray Tracing / Resolution" I often had the feeling that there were massive frame drops. That's why I switched back. Have you never had that?
I'm getting the feeling that my Pro is a bit buggy with the problems in the menu.
You can also push the replays hard with a night race, rain and RT. That’s way under 60 fps then, even with PSSR enabled.You need to use the PSSR to keep the frame rate up. You can see this in the replays. With the ray tracing on, the replays are still running at 30fps most of the time, but if you have both options turned on, it's 60fps all the time.
My issue is with the ray tracing and/or PSSR in GT Auto. It creates this strange caustic sparkle on the cars, especially on the Porsche 930 in the background.
Those Daytona framerate issues are a pretty common occurence, it's not due to the console. Nice that it's fixed on Pro, I was wondering.I got a lot of fps loss on my Standard PS5 racing Daytona oval at certain sections with a bunch of cars together, Get none of that now on Pro, Wondering if my ps5 was overheating at all with this review and others saying ps5 standard runs GT7 great.
Uhhh, it did show up in the marketing? Was even in Cerny's reveal presentation...gt7 feature in PS5 Ppro marketing / advertisements running up to launch...
The Daytona fps losses were well known. Part of the reason why I switched to 120fps, as the slowdowns never happen there.I got a lot of fps loss on my Standard PS5 racing Daytona oval at certain sections with a bunch of cars together, Get none of that now on Pro, Wondering if my ps5 was overheating at all with this review and others saying ps5 standard runs GT7 great.