- 71
- United Kingdom
- w_a_i_n
Ok, like many of you, I'm an ageing gamer, trying multiple franchises. Yet - I'm a one-trick pony. I only like the driving genre. I enjoy harder car/track scenarios.
I'm wondering about something. Here it comes in this post - to see what the community thinks. Feel free to reply, if you dare read to the end of the post!! Good luck!
Devs, increasingly, are adding time of day/effects like rain/fog/night. When you read online, what developers write, it's accepted that the following rule is technically true: games modelling/simulating effects that can change/adapt dynamically on the fly, won't hit ultra high frame rates as a result. Certainly not 100% consistently on current gen consoles.
A game measuring/recording temp changes forced by rain/fog/time of day, and using that data to adjust phyiscs "live" is doing lots already. The rendering pipeline for gfx/weather post-processing (sun/fog/rain spray etc) will all impact how few frames can be processed on-screen, per second. These points are technically backed up by a recent dev stating, it can't hit 60FPS locked. Yet if it wasn't modelling live weather/track simulation, it would have headroom left. So, it's about a balancing-act right? With the scene set, as quickly as I could, here goes.
*Some of you aren't likely too troubled by the fact that rain is missing in GTS
*Some don't likely want/need time of day to alter, whilst you are driving in real time, in the way rain could too
*Many could hate rain, making harder races via puddles, forcing you to slow down and wait for a drying a line
But...
For those who'd enjoy dynamic weather, night/track conditions, what if ????
Obviously - the only way you can "create" space/headroom for all of that extra code/cpu/gfx processing to happen in GTS, would be by turning something else "down or off" to compensate. Juggling 400 tasks, is less intensive than 4,000 per millisecond right.
If the number of the AI could be altered, would that be an option? Would it be enough to "compensate" the huge demands placed on the PS4/PS4 Pro?
Let's be honest about it, GTS is doing a lot of cool work !!
One thing that highlights this (behind the scenes) workload really well is this following fact. If you run your PS4 Pro at 1080, the game hits 50-60 FPS refreshing in replays, even in demanding scenes. This was tested by Digital Foundry on YouTube. But, on a 4Pro outputting at 4K settings and HDR, you'll get a vertical resolution bump to 1800 pixels, from 1080. It's then stretches to fit to 2160 pixels (of 4K).
But, such is that extra demand, that replays will then only hit 30FPS. Such is the power required to push all those pixels to upscaled 4K. A very basic calculation here: A PS5 in 2-3 years, even if was built with twice the power of a PS4 Pro, would be needed for 4K (checkerboarding from 1800p) to run GTS 50-60FPS in replays. Assuming running identical Polyphony code. But that has nothing to do with anything.
Sooooo. Given a choice, would any of you "wish/want" an option in GTS to reduce the number of AI you race against?
If that option could improve GTS from having static physical based lighting/set times of day, and allow physically dynamic lighting in races as you drove "live". Also, there's another option that you see in driving software now, designed to help old hardware "scale" the experience to best fit its performance (or lack of it).
Change the amount of cars you see drawn on the screen at the same time. It can help in replays, and whilst driving. So what about the two combined? That would free up more resources for fully dynamic weather/lighting?
In my mind, if GTS could add these options it would offer huge benefits to the immersion. Plus, with so few tracks in the game day-one, night and rain adds much to the way you approach lapping, so would expand the title no end I feel. Kaz did recently say he couldn't implement weather/lighting due to quality issues, and we all remember those 10-15FPS dire moments in previous GT titles. But if allowed himself to think outside of the box, it might just buy the CPU/GPU enough power to cope.
This post is just about me "wondering" what many of you think. Kaz won't change GTS. I'm not writing this post to sway opinion, or split the community. I certainly don't want anyone stressed by the wording used here. GTS is what it is, in the main, it will not change. This is his new vision. Personally I get that. I understand he wants to attract new people, more casual types possibly.
But, would these have been optiona you could have wanted in a perfect world??
Be interested to read your thoughts as always. If you got to the end, bloody well done lol !
Don't be shy !
P.S. Yes this is a GTS thread, but it's cool if ya wanna mention other games, it doesn't bother me. We are all racers at the end of the day ok.
I'm wondering about something. Here it comes in this post - to see what the community thinks. Feel free to reply, if you dare read to the end of the post!! Good luck!
Devs, increasingly, are adding time of day/effects like rain/fog/night. When you read online, what developers write, it's accepted that the following rule is technically true: games modelling/simulating effects that can change/adapt dynamically on the fly, won't hit ultra high frame rates as a result. Certainly not 100% consistently on current gen consoles.
A game measuring/recording temp changes forced by rain/fog/time of day, and using that data to adjust phyiscs "live" is doing lots already. The rendering pipeline for gfx/weather post-processing (sun/fog/rain spray etc) will all impact how few frames can be processed on-screen, per second. These points are technically backed up by a recent dev stating, it can't hit 60FPS locked. Yet if it wasn't modelling live weather/track simulation, it would have headroom left. So, it's about a balancing-act right? With the scene set, as quickly as I could, here goes.
*Some of you aren't likely too troubled by the fact that rain is missing in GTS
*Some don't likely want/need time of day to alter, whilst you are driving in real time, in the way rain could too
*Many could hate rain, making harder races via puddles, forcing you to slow down and wait for a drying a line
But...
For those who'd enjoy dynamic weather, night/track conditions, what if ????
Obviously - the only way you can "create" space/headroom for all of that extra code/cpu/gfx processing to happen in GTS, would be by turning something else "down or off" to compensate. Juggling 400 tasks, is less intensive than 4,000 per millisecond right.
If the number of the AI could be altered, would that be an option? Would it be enough to "compensate" the huge demands placed on the PS4/PS4 Pro?
Let's be honest about it, GTS is doing a lot of cool work !!
One thing that highlights this (behind the scenes) workload really well is this following fact. If you run your PS4 Pro at 1080, the game hits 50-60 FPS refreshing in replays, even in demanding scenes. This was tested by Digital Foundry on YouTube. But, on a 4Pro outputting at 4K settings and HDR, you'll get a vertical resolution bump to 1800 pixels, from 1080. It's then stretches to fit to 2160 pixels (of 4K).
But, such is that extra demand, that replays will then only hit 30FPS. Such is the power required to push all those pixels to upscaled 4K. A very basic calculation here: A PS5 in 2-3 years, even if was built with twice the power of a PS4 Pro, would be needed for 4K (checkerboarding from 1800p) to run GTS 50-60FPS in replays. Assuming running identical Polyphony code. But that has nothing to do with anything.
Sooooo. Given a choice, would any of you "wish/want" an option in GTS to reduce the number of AI you race against?
If that option could improve GTS from having static physical based lighting/set times of day, and allow physically dynamic lighting in races as you drove "live". Also, there's another option that you see in driving software now, designed to help old hardware "scale" the experience to best fit its performance (or lack of it).
Change the amount of cars you see drawn on the screen at the same time. It can help in replays, and whilst driving. So what about the two combined? That would free up more resources for fully dynamic weather/lighting?
In my mind, if GTS could add these options it would offer huge benefits to the immersion. Plus, with so few tracks in the game day-one, night and rain adds much to the way you approach lapping, so would expand the title no end I feel. Kaz did recently say he couldn't implement weather/lighting due to quality issues, and we all remember those 10-15FPS dire moments in previous GT titles. But if allowed himself to think outside of the box, it might just buy the CPU/GPU enough power to cope.
This post is just about me "wondering" what many of you think. Kaz won't change GTS. I'm not writing this post to sway opinion, or split the community. I certainly don't want anyone stressed by the wording used here. GTS is what it is, in the main, it will not change. This is his new vision. Personally I get that. I understand he wants to attract new people, more casual types possibly.
But, would these have been optiona you could have wanted in a perfect world??
Be interested to read your thoughts as always. If you got to the end, bloody well done lol !
Don't be shy !
P.S. Yes this is a GTS thread, but it's cool if ya wanna mention other games, it doesn't bother me. We are all racers at the end of the day ok.