Gran Turismo World Series (Nations Cup Exhibition Season: Jan 22 - Feb 1)

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Sometimes you forget just how far from the aliens you really are. My practice times for next weeks Manufacturers (admittedly on a track on which I mightily suck) are 12 SECONDS behind the leaders in the same car.

sad monty python and the holy grail GIF


May have to skip this round. Looks boring anyway with no strategy whatsoever.
 
I love love love the format! The qualification phase is awesome. I actually led the lobby for two qualification laps on my last run last night! Feeling like I could actually have a shot to lead was awesome. I had the fastest lap for a while and eventually started P4, but it was fun to watch the placement unfold. That alone made it worth it.
Good to hear to hear you enjoyed it. Like you say, the way it works with quali and the race for me just makes it more interesting then daily races. Also the fact it’s only on for one day only, too just makes it more interestin. Daily races can boring after a little while.

I can’t understand why I got stuck with B/B drivers yesterday in my first try. That’s just plain offensive! When I mentioned it in the next A/S lobby they were equally alarmed. The difference in the quality of racing was night and day. I think I must have caught people in their lunch breaks or something.
So as for your match making I can I only assume a few things have happen here.
1. Slot time - on Wednesday I raced in the Nation Cup at 11am and I was mixed in with DR A & B player as most player are either at school/college or work.
2. If it is a later slot I.e the last 2 slots of the day, then player numbers do drop. As people race and pick up decent results they will then not enter as they will lose the points for the last race. If I had held on to my P6 on Saturday I would have taken that result and walked away.

I’m genuinely excited to see some other events. This is a nice change for me because I feel like I’ve been grinding out daily races lately with zero joy.
The events for these are pretty decent. You always have some strat involved. The exhibition season so far seems to have followed similar daily races.

Season 1 we had
Deep Forest Reverse - Gr3 - Same race as the Daily A back in November. 18laps, RH & RS mandatory x4 wear and x3 fuel. Not a bad race this as you both tyre and fuel involved
Atlanta RC - Gr4 - 16 laps, x7 fuel. Fuel save race or flat out and pit.
Autopolis - Gr3 - 16 laps, x5 tyre RH & RM mandatory and x2 fuel. This was tyre stop.

Season 2 obviously we had a copy of the Daily race from the other week at NGP but a few more laps.

These are the official races we did last year. Gives you an idea of what to expect this year
Manufacture
Season 1 - https://www.gran-turismo.com/gb/gt7/news/00_8695115.html
Season 2 - https://www.gran-turismo.com/gb/gt7/news/00_4828408.html

Nations
Season 1 - https://www.gran-turismo.com/gb/gt7/news/00_8621113.html
Season 2 - https://www.gran-turismo.com/gb/gt7/news/00_5040604.html
 
Sometimes you forget just how far from the aliens you really are. My practice times for next weeks Manufacturers (admittedly on a track on which I mightily suck) are 12 SECONDS behind the leaders in the same car.

sad monty python and the holy grail GIF


May have to skip this round. Looks boring anyway with no strategy whatsoever.
A few factors in this.
1) It's a long track. That extends the times to the aliens as there are naturally more corners and braking zones to navigate. This is where I assume they are better and faster than me. Something like the Nurb on GTS had me well over half a minute away.
2) It's unfamiliar. It doesn't crop up that often and thus you are still likely relearning it including where your car has it's strengths on the track.
3) Practice. Not sure how many laps you have done but I'm sure you can get that time down a bit.
 
A few factors in this.
1) It's a long track. That extends the times to the aliens as there are naturally more corners and braking zones to navigate. This is where I assume they are better and faster than me. Something like the Nurb on GTS had me well over half a minute away.
2) It's unfamiliar. It doesn't crop up that often and thus you are still likely relearning it including where your car has it's strengths on the track.
3) Practice. Not sure how many laps you have done but I'm sure you can get that time down a bit.
Yeah, I will stick with it during the week and see if I can find some time.
Qualification will be a laugh - despite the long lap they've only added a minute to the session time. May be a single lap shootout.
 
Is there any way of finding out what the time of day/weather is on these races? I want to set up a custom race for Manufacturers matching the same weather/time etc of Saturdays race.
 
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Is there any way of finding out what the time of day/weather is on these races? I want to set up a custom race for Manufacturers matching the same weather/time etc of Saturdays race.
should be the same conditions as free practice
 
should be the same conditions as free practice
Yes which are? ;) All i know from free practice is that it looks like sunrise or sunset with a few clouds. Will have to try out all the options in the weather and time settings until it looks about right.
 
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Is there any way of finding out what the time of day/weather is on these races? I want to set up a custom race for Manufacturers matching the same weather/time etc of Saturdays race.
Try GT Engine, it has all of the info, time of day, time multiplier, weather, everything needed to replicate the race conditions.
 
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I know, I know.
Related, the quali time for round 3 at Fuji is 10 mins which “should” be further confirmation of a wet race.
Well at least someone read the article.
 
Anyone else think the qualifying before these races needs revamped? Currently, everyone goes out at the same time. This causes a lot of traffic. There is a benefit to going out asap as you could potentially get an extra lap in before the time expires. There is also tire wear involved. I would agree this is quite realistic, but it's not ideal.

I had an instance at the Gr1 at Daytona where, despite me leaving as much of a gap as I could before starting the hot lap (as there is a line of cars behind me that I am not trying to mess up either), I caught up to him on the oval. He killed my lap as basically I ended up bump drafting him. Really frustrated me but the flip side is he's also trying to put in his fast lap so why should he yield? He shouldn't; he has the same right to the track that I do in this case.

So with the - typically - five minute quali session, you have an out lap that doesn't count (it'd be insane slow anyway), then you get maybe one or two laps of full pace in for your session. Issue is, everyone is trying to do the same thing so people can get bunched up. Plus there's tire wear to boot. So if you get held up on lap two, but get free for lap three, lap three is already compromised because your tires are more worn at this point.

IMO, everyone who's out for quali either needs to be ghosted or we all get our own track for 5 mins (similar to pre-race Daily race quali), that way we're not in each other's way during the quali laps. These Nations/Manu races are a time investment and it sucks when your race is severely compromised before it even starts. PD has already eliminated the slip and dirty air effects during quali, why not ghost?

Thoughts?
 
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Anyone else think the qualifying before these races needs revamped? Currently, everyone goes out at the same time. This causes a lot of traffic. There is a benefit to going out asap as you could potentially get an extra lap in before the time expires. There is also tire wear involved. I would agree this is quite realistic, but it's not ideal.

I had an instance at the Gr1 at Daytona where, despite me leaving as much of a gap as I could before starting the hot lap (as there is a line of cars behind me that I am not trying to mess up either), I caught up to him on the oval. He killed my lap as basically I ended up bump drafting him. Really frustrated me but the flip side is he's also trying to put in his fast lap so why should he yield? He shouldn't; he has the same right to the track that I do in this case.

So with the - typically - five minute quali session, you have an out lap that doesn't count (it'd be insane slow anyway), then you get maybe one or two laps of full pace in for your session. Issue is, everyone is trying to do the same thing so people can get bunched up. Plus there's tire wear to boot. So if you get held up on lap two, but get free for lap three, lap three is already compromised because your tires are more worn at this point.

IMO, everyone who's out for quali either needs to be ghosted or we all get our own track for 5 mins (similar to pre-race Daily race quali), that way we're not in each other's way during the quali laps. These Nations/Manu races are a time investment and it sucks when your race is severely compromised before it even starts. PD has already eliminated the slip and dirty air effects during quali, why not ghost?

Thoughts?
Yeah I'd rather it worked like iRacing where everyone qualifies at the same time on their own empty track. Much less hassle, dealing with other players is a right pain when the qualifying is really only a few laps. Get unlucky and you're done for. With there being no slipstream etc. in qualifying it's literally only a detriment to have other players around.

That said, I don't even know if their engine supports people running an empty track at the same time - so ghosting would still be preferred if it's not possible.
 
Yeah I'd rather it worked like iRacing where everyone qualifies at the same time on their own empty track. Much less hassle, dealing with other players is a right pain when the qualifying is really only a few laps. Get unlucky and you're done for. With there being no slipstream etc. in qualifying it's literally only a detriment to have other players around.

That said, I don't even know if their engine supports people running an empty track at the same time - so ghosting would still be preferred if it's not possible.
but the hassle is also part of the fun, finding the space, avoiding incidents et cetera?
Using an empty track seems a bit clinical to me....
 
but the hassle is also part of the fun, finding the space, avoiding incidents et cetera?
Using an empty track seems a bit clinical to me....
Yeah I'd agree if they hadn't got rid of dirty air and slipstream. They defeated half the point of having other cars on tracks, so now there's just half an implementation where nobody else matters except to hinder you.

I'd argue eliminating slipstream, which is really one of the biggest factors of real life qualifying, is just as clinical.
 
but the hassle is also part of the fun, finding the space, avoiding incidents et cetera?
Using an empty track seems a bit clinical to me....
It would be if there was more time. For some tracks if you get out soon enough you might be lucky enough to get an extra qualifying lap... which everyone is trying to do. So, the field gets bunched up and there in lies the problem.

If there was more time to do the quali, then people wouldn't feel so pressured to go out asap (aka, the exact same time) and it would be a little more forgiving. This is all assuming the people around you respect your push laps, which we know how some people in the game act. In F1 you get in someone's way during a hot lap, you get a grid penalty. But, in fairness, I don't know how PD would possibly implement this into their quali sessions.

Anyway, maybe instead of 10 mins of practice and five mins of quali, they flip the times and allow more time to quali. I am still fine with the tire wear as well. I do like how all the cars can be out there at the same time and the times are displayed live. That is definitely cool.
 
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There were 10 min sessions last proper season and people were still immediately piling out of the pits, racing on outlaps, getting in each others way, no awareness of space.

I just used to wait in the pits for everyone to get half a lap ahead, set a time and head back in.
 
Yeah I'd agree if they hadn't got rid of dirty air and slipstream. They defeated half the point of having other cars on tracks, so now there's just half an implementation where nobody else matters except to hinder you.

I'd argue eliminating slipstream, which is really one of the biggest factors of real life qualifying, is just as clinical.
I actually was so happy they eliminated the slipstream. at my level it only caused mayhem and in that period i usually waited till the field was well on their way before i started my attempt all by my lonesome. The few tenths i missed by not using slipstream were usually compensated by avoiding getting in the middle of the pack. But I think at your level the drivers are actually capable of using the slipstream without crashing into each other....
It would be if there was more time. For some tracks if you get out soon enough you might be lucky enough to get an extra qualifying lap... which everyone is trying to do. So, the field gets bunched up and there in lies the problem.

If there was more time to do the quali, then people wouldn't feel so pressured to go out asap (aka, the exact same time) and it would be a little more forgiving. This is all assuming the people around you respect your push laps, which we know how some people in the game act. In F1 you get in someone's way during a hot lap, you get a grid penalty. But, in fairness, I don't know how PD would possibly implement this into their quali sessions.

Anyway, maybe instead of 10 mins of practice and five mins of quali, they flip the times and allow more time to quali. I am still fine with the tire wear as well. I do like how all the cars can be out there at the same time and the times are displayed live. That is definitely cool.

Agree with you there, really not liked that the qualifying time was deducted to five minutes.

Thinking about it i can see the points you both made and I wonder now if having an empty track could actually improve the experience. I think if you could constantly see the other drivers sector and lap times that it would maybe be just as tense as having the competition really on track. If only we could test that.....

Wouldn't it be nice of PD would experiment with this and let the players vote which format they prefer and let the majority decide?
 
So who's ready for a cluster of a Nations race tomorrow? Did some more practice and got my time to 1:40.198. Was 191 on the leader boards as of an hour ago.

Still not so sure about this 917 LL car on warn mediums.
 
So who's ready for a cluster of a Nations race tomorrow? Did some more practice and got my time to 1:40.198. Was 191 on the leader boards as of an hour ago.

Still not so sure about this 917 LL car on warn mediums.
I'm super excited to see how many people take off in turn 1/2 and fly away into a wall. It happened to me a.. fair amount in practice.

Current best time is a 1:39.577 but I'll do some more tomorrow and try to knock it down for the races later in the day.
 
So jump into to the 4pm Oceana slot and for god knows what reason the slots open at 1 at this massively overpopulated part of the world.

Long story short 6 players in, last place offering 212 points which is basically my level. Not much reason to do anything other that cruise and one and done.
 
Are they still doing like 10 different time slots for each FIA race? If so, how is it affecting the player turnout and competition in each lobby?
 
So jump into to the 4pm Oceana slot and for god knows what reason the slots open at 1 at this massively overpopulated part of the world.

Long story short 6 players in, last place offering 212 points which is basically my level. Not much reason to do anything other that cruise and one and done.
Got sight of 1 split that was 4 cars. A+/S to B/B rated. Will let you know how my slot goes. I was in the same situation as you last week. It takes pressure off but makes it hard to push for a race if you fall back or make a mistake. Nice points though.
 
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