- 3,667
- London, ON
- A_Mindful_Place
A random wife just appeared?!... or recently a wife flashing her boobs just for fun to distract me.
A random wife just appeared?!... or recently a wife flashing her boobs just for fun to distract me.
As my GT3 Ferrari does seem rather off the pace here, I think the plan is to either write this off as a dropped score. Or learn to do 14 laps without hitting the walls and bring home a decent handful of points by beating everyone who can't stop hitting the walls.
I’ve not played GT7 for a while and last time I did competitive on line racing was before the DR system was implemented. In both my GT2 league races, I noticed the top 8 all gained +DR and the bottom 8 all lost -DR. I assume this is correct or wrong?
Ive read people saying the +/- DR is dynamic and depends on who you beat and lose too, but then also I’ve seen people say top 8 gain and bottom 4 lose not matter who your racing.
Not sure if it’s different in Daily races?
I'm wondering if it has been simplified in GT7 as opposed to GTS. GTS ran like you said in that you gain from whom you beat and vice versa. However it seems as if it is now dependant on finishing position. So you can beat a DR letter ahead and finish 9th which is the first of the loosing positions for DR and loose. In GTS you probably gained in that position as you had beat a better driver. It's another shame of loosing 4 players per lobby that you have to finish further up to gain so it makes it easier to loose DR than gain.As I understand it, you sacrifice a portion of DR to people who beat you and take some DR from those who beat you, with the value scaling by the number of positions between you and your DR difference.
I reckon you're probably very likely to see it 8 up/8 down in GTWS since everyone's DRs are usually pretty closely matched. Dailies probably have less people to match together, so the wider DR ranges that result could skew it and change the ratio, especially if one of the highest DR players finishes towards the back.
The Dipper has always had a seemingly random track limit. It seems pointless but I think you have to run close to the inside wall to trigger it. Most times you should run through the corner fine.There is, unfortunately, also a part on the mountain where you can get a shortcut penalty. It's not usually 1.5s like a wall penalty, but, you do have to watch out for those too.
I don't, sorry. I'll probably just run stock and BB -5 (subject to change based on tire wear).As a fellow Lambo this mini-season, do you happen to have a decent suspension setup or know where I can find something halfway decent lol. The car had insane under steer at the Glen for me. It also feels like the straight line speed of the lambo is lacking compared to some other like Toyota and Porsche.
And that is exactly why we sim-racers are better then the real racers! Drivers like Verstappen or Hamilton never had a dog in his car that bumped his steering wheel or sat on it, or in my case a cat attacking your fingers during a race, or recently a wife flashing her boobs just for fun to distract me. Once they can deal with incidents like that then only do I consider them as better them me!
A few weeks back I gained DR with an 11th place finish in a full 16 player race. I can't remember the exact circumstances of other drivers DR, who quit, etc... but I was surprised by the blue up arrow next to my name. It's definitely not a normal occurrence that's for sure.I'm wondering if it has been simplified in GT7 as opposed to GTS. GTS ran like you said in that you gain from whom you beat and vice versa. However it seems as if it is now dependant on finishing position. So you can beat a DR letter ahead and finish 9th which is the first of the loosing positions for DR and loose. In GTS you probably gained in that position as you had beat a better driver. It's another shame of loosing 4 players per lobby that you have to finish further up to gain so it makes it easier to loose DR than gain.
I’ve not played GT7 for a while and last time I did competitive on line racing was before the DR system was implemented. In both my GT2 league races, I noticed the top 8 all gained +DR and the bottom 8 all lost -DR. I assume this is correct or wrong?
Ive read people saying the +/- DR is dynamic and depends on who you beat and lose too, but then also I’ve seen people say top 8 gain and bottom 4 lose not matter who your racing.
Not sure if it’s different in Daily races?
As I understand it, you sacrifice a portion of DR to people who beat you and take some DR from those who beat you, with the value scaling by the number of positions between you and your DR difference.
I reckon you're probably very likely to see it 8 up/8 down in GTWS since everyone's DRs are usually pretty closely matched. Dailies probably have less people to match together, so the wider DR ranges that result could skew it and change the ratio, especially if one of the highest DR players finishes towards the back.
I'm wondering if it has been simplified in GT7 as opposed to GTS. GTS ran like you said in that you gain from whom you beat and vice versa. However it seems as if it is now dependant on finishing position. So you can beat a DR letter ahead and finish 9th which is the first of the loosing positions for DR and loose. In GTS you probably gained in that position as you had beat a better driver. It's another shame of loosing 4 players per lobby that you have to finish further up to gain so it makes it easier to loose DR than gain.
Guys, it's exactly as @Zorz said. It's been discussed many-a-time. This is from @Famine (the first sentence sums it up perfectly):A few weeks back I gained DR with an 11th place finish in a full 16 player race. I can't remember the exact circumstances of other drivers DR, who quit, etc... but I was surprised by the blue up arrow next to my name. It's definitely not a normal occurrence that's for sure.
Haven’t really done any practice yet…but count me as someone that was already leaning towards that same RM-RH strategy, albeit for different reasons.Did some practice with custom races to get a handle on how well tires would hold up and how the car felt with fuel load then went into a practice lobby.
I tried a pretty bassackwards approach but wasn’t to the only crazy one 🤷🏻♂️ trying it.
Did 10 laps RM then finished up with RH once the car is lighter which seemed to keep lap times on the hards better than if starting with hards.
I’ll be trying RH first as well because I had two cars pass while in the pit and that gets pretty nervous when you need to make up any lost places in short order.
I did get one of the two cars reeled in and still took p3 but not sure if I liked the strat overall.
Big thing I’m reasonably certain of was the wall penalty setting in lobbies is not as sensitive as in free practice.
This will give a false sense of security to some of the people slightly grazing the wall in lobbies and getting away with it. Maybe I just missed the spots in free practice where you don’t get a penalty but it sure seemed more lenient in the practice lobby so would be good to hear others experiences.
In the race notes page I noticed a setting for wall detection was on high or something like that (to old and can’t remember crap 😂) as well as the setting we get for weak penalties. Can’t duplicate that detection setting in practice lobbies as far as I know.
I'm glad it is still working like that. There are anomalies though. I finished ahead of a couple of B drivers as a C driver and finished either 9th or 10th but still lost DR. It felt like I should have at least broken even in that circumstance. Now we have ways to visually see the DR changes it leaves things up to scrutiny in case it is now different.Guys, it's exactly as @Zorz said. It's been discussed many-a-time. This is from @Famine (the first sentence sums it up perfectly):
DR is solely determined by your race finishing positions: a straightforward exchange of points between you, the people you beat, and people who beat you, scaled according to the relative difference in points between you.
But you do. The further ahead they are of you in terms of raw DR points, the less you lose, but you do lose points to them unless the difference is enormous.
For every car you finish in front of you gain:
80 - ((Player DR - Rival DR))/500)DR
For every car you finish behind, you lose:
80 + ((Player DR - Rival DR))/500)DR
As you can see, unless the difference is in excess of 39,500pt, you'll lose at least one point.
In a race where everyone has identical DR, this is the change in points after the race:
1: +1200
2: +1040
3: +880
4: +720
5: +560
6: +400
7: +240
8: +80
9: -80
10: -240
11: -400
12: -560
13: -720
14: -880
15: -1040
16: -1200
Thus, DR is not just as simple as "top eight gain and bottom eight lose." The reason it probably looks like that in the WS races, is because they're typically (in my experience) much higher participation than jumping into a random daily, thus everyone's DRs are very close. In my US GT1 race at Nord, I honestly couldn't tell the A+ bar fill-in difference between the #1 board and #16 board, so it worked out in that case that the top eight gained and the bottom eight lost.
In theory you could gain DR finishing P15 and lose it finishing P2.
An example of the former is if you're a D rated driver and the other 15 drivers are all A+. The 14 that finish ahead of you will take less combined than what you take from the one you finished in front of because the delta is so large between A+ and D. An example of the latter would be the opposite (an A+ rated driver finishing P2 whereas all the others are D).
The math is there, my friend. You must've lost more to those who finished ahead of you than you gained from the B ranked drivers.I'm glad it is still working like that. There are anomalies though. I finished ahead of a couple of B drivers as a C driver and finished either 9th or 10th but still lost DR. It felt like I should have at least broken even in that circumstance. Now we have ways to visually see the DR changes it leaves things up to scrutiny in case it is now different.
I honestly have no idea. I haven't got the time to really figure it out.Need some help here as I’m really confused with people strategies for Bathurst….?
So I’ve just done a run to see how my setup feels and also the tyre wear. The weather settings are hard to replicate as it between sunrise and early morning, so results might be slightly different, but should be ok.
So average lap times for me are 2.05.5ish (race run) on mediums, and mediums lasted 13 laps, with a 1 lap hard. Is that right? As I seen a few doing 9/10/11 on mediums the rest on hards?
One thing I do know are the wall penalties are harsh, slight touch and you get 1.5 pen.
TBH I need to practice the course a bit more to drop a couple of seconds even for qualifying.Need some help here as I’m really confused with people strategies for Bathurst….?
So I’ve just done a run to see how my setup feels and also the tyre wear. The weather settings are hard to replicate as it between sunrise and early morning, so results might be slightly different, but should be ok.
So average lap times for me are 2.05.5ish (race run) on mediums, and mediums lasted 13 laps, with a 1 lap hard. Is that right? As I seen a few doing 9/10/11 on mediums the rest on hards?
One thing I do know are the wall penalties are harsh, slight touch and you get 1.5 pen.
You running a tune on your Lambo?… and if so, mind sharing?Was able to do some practice laps. Nothing fancy (aka no custom races with tire wear) and best I was able to manage was an 02.7 in the Ford GT 18. That's about a second slower than where I'd like to be. This track doesn't like me. The Mustang feels good on everything but the infield; it's stable but it struggles there. The GT 18 feels much better in the infield but doesn't come out of the turns as well.
The Lambo feels okay everywhere but great nowhere. Jack of all trades, and all that.
Best part of my mini lapping session was learning where to brake for the pits... cuz I sure did it wrong a lot of times. One time I got a 5.0s pen when I exited! Like, yea I went over the line on entrance... but what was the extra 2.0s for?
Anyway, likely all I got until race day. Will be a shrimp show. At least the track layout is easy to remember: straight, straight, death, straight, straight, repeat. Good luck, all!
No tune, just -5 BBYou running a tune on your Lambo?… and if so, mind sharing?
Just got back from practicing for my IRL desert race this Sunday. Gonna try to spin some laps to get ready for my virtual races tomorrow 😎