Is it just the Tokyo 800pp race?Yea, would be super risky. Especially with heavy damage (or even damage at all in GT2). And especially when there will be other drivers around with IMs who will get impatient should an RH driver go two off or something.
I did a few TT laps and it seems one could pit on lap two or three; three is safer. Track basically starts damp and slowly dries as the race goes along. I did eight laps and there was zero sign of more rain coming in so I presume after 12 it won't happen. After those eight laps I am now 1000% more familiar with this track than I was yesterday. Still slow as beans, however.
I am having a hard time setting up a custom race to mimic these conditions. R03 is the lowest of Rs that actually gave me rain (R02 and R01 were a damp track but still within slick territory, even off the racing line; the rain was actually required - even though it doesn't rain during the TT - to wet the track enough to require IMs) enough to make the track damp. Even then it was a crapshoot as to whether or not it would rain at the beginning at all; sometimes it did, sometimes it didn't. Very annoying.
Next slot was C01 to get it to stop raining and hopefully create a dry line after a full lap or two. But, I didn't have time to do multiple laps in the custom race to verify. I know my man @Moose78 is going to find the combo regardless. So, like many here, I'll defer to his information.
I haven't looked at the next race at all today yet. Focused on the TGR race.Even then it was a crapshoot as to whether or not it would rain at the beginning at all; sometimes it did, sometimes it didn't
It’s the WTC 600 race (the grindy one), not the WTC 800. 600 starts wet/damp and gradually dries, 800 starts dry but can have rain during the race.Is it just the Tokyo 800pp race?
Genuinely asking as that's the grind race some people do.
Im with you on the lap 3 stop but you could in race nurse a bit and do a lap 2 stop.
Others have already suggested setting up a private lobby. Another option is the Custom Race feature. Both have a BoP setting that you can enable to have the car match what you get in Sport Mode races, but Custom Races let you practice against a full field of AI cars. They also have decent credit payouts, so you can make some credits for driving. You have to have at least one AI opponent, though, which an be a bit of pain if they interfere with your tests.A question for the experts here: I wanted to find the best car for the Manufacture Cup and train offline in Interlagos. Can I see beforehand which BoP settings are required for the race and can I somehow set them automatically?
One option would be to create a lobby, is there an offline way?
I have already decided on two constructors, but training is still scheduled for next Saturday.
Yea, something ain't quite right with the Autopolis tires. 2x wear for 10 laps and all three slick compounds are available. Typically, when multiple compounds are available, they're also required. I smell rain...At any rate, I won’t be able to do the next Manufacturers Cup Exhibition race on the 20th since I’ll be in Manhattan, but I certainly look forward to the latter two rounds - especially since they’ll be after the update!
EDIT: I wonder if one can get away with doing the entire third round without pitting on Softs, at Autopolis? The tire wear rate does seem low. Of course, if it rains, that’s another factor.
I think I remember your PSN. I'll keep a lookout and say hi next time. It's a shame they did that, some drivers should not be driving. A bit like the roads in real life.We had the race together. Your German 'friend' also rammed me at the end of the race after I had left him enough space and I came 12th. It's a shame, otherwise it was a fair race.
Great point. I'd thought of that while doing some TTing but forgot to mention it. I think, with 16 cars, there are some options here.I expect that in the race, with 15 more cars on the track, that the track will dry quite a bit faster than in Free Practice. I'm hoping to test that in lobby races during the week.
There's no way to know for sure. For the past couple seasons, PD has been pretty consistent at having the qualifying session match the Free Practice conditions when it comes to weather, but there have been races in the past where qualifying is done on a dry track even though the race is wet. As usual, we'll just have to wait and see what happens for our friends in the Asia/Oceania region.Are there any infos if the qualification is on wet roads as well?
Interlogos was really odd in its long qualifying period, especially considering that the drivers at the live event in Montreal after which the race was modeled only had a single lap to qualify. The 5 minutes at Tokyo is what we usually get in GTWS races for a track with a ~2-minute lap time -- enough to get in an out lap and two hot laps.Btw. it's strange the Interlagos quali time was 10 min and Tokio is only 5 min!
I really hope it's dry, if for the only reason if the quali session mimics the TT then everyone will just sit in the pits and wait until the last possible second to try and get onto the driest track possible, and it will be a clustereff. We've seen it before at Nord.Are there any infos if the qualification is on wet roads as well?
Just did another 12 laps of practice and am unhappy to confirm that wall penalties do exist. The left-hander before the final hairpin and going through the quick S under the bridge provided me a couple this morning. I've noticed that grazing the wall results in no penalty, hitting without damage does give a penalty, and hitting and getting damage may or may not. I think it depends which wall you hit and how hard for penalties.I will say, I've done my fair share of hitting walls while practicing this track and I have yet to get a wall penalty. I really hope this race isn't ruined by wall riding because this track is prime for it.
In the Custom and Lobby races that I've done so far, most of my laps once I switch to slicks are in the 2:02s. Good laps are in the mid to high 2:01s, but I did manage to squeeze out a 2:01.078 once. So you're barely quicker than a moose. Get faster!Managed a 2:00.9 but I have no idea if that is good or not.
You clearly aren't doing it right! If you hit the wall hard enough to get damage, the penalty system kindly heaps a 1.5-second penalty on top. Coming to think of it, though, I don't remember if I saw that in Free Practice. I know it applies to Custom/Lobby races, though.I will say, I've done my fair share of hitting walls while practicing this track and I have yet to get a wall penalty.
It could be rain, but my suspicions are more that it's new physics-related if the base tyre wear rate is going up. On current physics, everyone goes into that expecting an easy soft no-stop, so this round is to make people realise that that is no longer optimal on the new physics. It gives the playerbase gets a practical example of the changes.Yea, something ain't quite right with the Autopolis tires. 2x wear for 10 laps and all three slick compounds are available. Typically, when multiple compounds are available, they're also required. I smell rain...
"Barely quicker than a Moose" should be my GT7 intro text. I am curious to how the custom races translate vs the TT mode. Granted, you have to do like 10+ laps in TT just to get the track dry enough to take advantage of the whole thing, so it's not a time conservative task so to speak. But yea, definitely off pace here compared to where I want to be/think I should be.In the Custom and Lobby races that I've done so far, most of my laps once I switch to slicks are in the 2:02s. Good laps are in the mid to high 2:01s, but I did manage to squeeze out a 2:01.078 once. So you're barely quicker than a moose. Get faster!
To me, it seems like the final hairpin is where I make or break the lap. It is so easy to get that one wrong and lose 1/2 second or more.
GOATs. That lap must've been an absolute blast!
Yeah. Damage is costly here. About 3 seconds per lap for me. Thankfully, pit stops are relatively short. If you get damage early and pit immediately, you might be able to catch the drivers who decide ride out their damage.Looking at that looooong straight and then thinking about the aero damage, I think I'm going to be sick.
When I race against the AI to test WS races, I turn off damage for this very reason. The AI is SOOOOOO bad, often trying to test races ends up being an exercise in futility. Now, in a wet race I can see using 15 to get a better idea of how quick the track will dry, but starting P1 might help.Yeah. Damage is costly here. About 3 seconds per lap for me. Thankfully, pit stops are relatively short. If you get damage early and pit immediately, you might be able to catch the drivers who decide ride out their damage.
Speaking of damage, I had a pretty frustrating night practicing against the AI in custom races yesterday. Lap 1 against the AI is simply infuriating, especially when the initial R04 portion of the race actually has rain. The AI brakes an absurd amount for anything resembling a corner. I must have restarted one race six or seven times trying to get a run through lap 1 without any damage-inducing bumps. Ultimately, the trick was just to drive slow and leave lots of space, even if it meant a lap time 10+ seconds slower than I could get otherwise. Such a nuisance.
It's probably too much to hope for anything in GT7, but I really hope in some future version of GT that PD makes it possible to configure custom races to fully match the settings used in sport mode races, including mandatory pits and allowed/required tire compounds, sport-mode-style penalties, etc. Ideally, there would be a 'Practice racing the AI' button alongside the 'Free Practice' one in the GTWS event page that would instantly take you to a race without any tedious set up. It's a lot to ask, I know, but a moose can dream...When I race against the AI to test WS races, I turn off damage for this very reason. The AI is SOOOOOO bad, often trying to test races ends up being an exercise in futility. Now, in a wet race I can see using 15 to get a better idea of how quick the track will dry, but starting P1 might help.
I also only use one AI car and start ahead of it, but it's also annoying when needing to pit but the AI doesn't you can still end up behind them. Ie, I start on softs and since we can't dictate the AI use softs, I will pit and the AI won't.
Yet another head scratcher from PD.
Yes! In my practice, I pitted to put the RH on and the AI were all putting softs on. (They all pitted end of lap 4 btw). And sometimes, you pit, they don't as Talon mentioned. Of course, if you force them to pit, you will usually run away since they don't seem to ever want to use full throttle. We need sophy smarts and elite speed on these AI races.It's probably too much to hope for anything in GT7, but I really hope in some future version of GT that PD makes it possible to configure custom races to fully match the settings used in sport mode races, including mandatory pits and allowed/required tire compounds, sport-mode-style penalties, etc. Ideally, there would be a 'Practice racing the AI' button alongside the 'Free Practice' one in the GTWS event page that would instantly take you to a race without any tedious set up. It's a lot to ask, I know, but a moose can dream...