- 293
- Sweden
- Vuja_De_
First: Hello. Ive played my share of software racing, primarily Goeff Crammonds Formula One Grand Prix series. Most hours logged in version two and three, with several complete seasons (including practices and qualifying). Loved the hot seat feature in that series by the way. Thats where Ive picked up most of my tuning knowledge. Awesome log feature, I wish Gran Turismo had the same.
Second: I play Gran Turismo 5 (the first one Ive actually owned) with all aids off, a wheel (G27), and I enjoy road cars the most and thats what I drive/race mostly.
Now; Ive read posts where people hail a tune that makes the car drive as on rails and call the handling great. But doesnt that just mean that, with a specific tire compound, the car cant exceed the grip/traction? Many people complain that the handling of the Formula Gran Turismo isnt very good, when I suspect that what they mean is that you can easily drive beyond the limits of even racing soft tires, and then have a very twitchy car to reign in.
I dont argue that grip isnt important, Im arguing that great handling is defined by what happens when you drive beyond the grip of the tires. This is why I tune my cars with default tires and dont consider fitting a softer compound with less threads tuning. I actually disregard all tunes that specify a tire compound, usually Racing Soft (and ABS=1), as the only thing Ive noticed that is greatly affected by this is break balance. (The more grip, the higher the values have to be to use the available grip, while the balance between them stays the same. As I drive with ABS off, setting this value for the softest tires just makes harder ones lock up at the slightest touch on the brakes. It's much easier to feather the throttle.)
Does anybody else feel that grip and handling are carelessly used as if they were interchangeable, when they are not?
Second: I play Gran Turismo 5 (the first one Ive actually owned) with all aids off, a wheel (G27), and I enjoy road cars the most and thats what I drive/race mostly.
Now; Ive read posts where people hail a tune that makes the car drive as on rails and call the handling great. But doesnt that just mean that, with a specific tire compound, the car cant exceed the grip/traction? Many people complain that the handling of the Formula Gran Turismo isnt very good, when I suspect that what they mean is that you can easily drive beyond the limits of even racing soft tires, and then have a very twitchy car to reign in.
I dont argue that grip isnt important, Im arguing that great handling is defined by what happens when you drive beyond the grip of the tires. This is why I tune my cars with default tires and dont consider fitting a softer compound with less threads tuning. I actually disregard all tunes that specify a tire compound, usually Racing Soft (and ABS=1), as the only thing Ive noticed that is greatly affected by this is break balance. (The more grip, the higher the values have to be to use the available grip, while the balance between them stays the same. As I drive with ABS off, setting this value for the softest tires just makes harder ones lock up at the slightest touch on the brakes. It's much easier to feather the throttle.)
Does anybody else feel that grip and handling are carelessly used as if they were interchangeable, when they are not?