gripe about tire authenticity

  • Thread starter jeffgoddin
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jeffgoddin

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As I'm working on comparing and evaluating the cars of GT2 I'm become quite annoyed by a glaring lack of authenticity in what is my favorite racing simulation.

In order to calculate gear settings I build a little Excel tool to calculate top speed in a gear and what RPM you drop to when up shifting at the red line, given your gear settings, the red line, max rpm, and your tire diameter.

Tire diameter, as many of you know, is calculated from the tire size, say 195/55R14 by taking 195*55/100/25.4 (mm per inch) times 2 plus 14. 195 is the width of your tire, 55% is its aspect ratio or something like that, so that tire wall height is 55% of width. Add this twice to the wheel diameter and you have your total tire diameter. Multiply this by pi and rpms and divide by final gear ratio and the ratio of the gear you're in and supposedly you know your speed. Easy enough, right?

Here's the problem I'm finding in most of the vehicles i look at: in the car description, if a tire size is listed (and it often is) when I use this in my calculator, it doesn't match up with what I see on the track (given gear settings, what speed am I going when I shift?) Since tires only occur in set sizes, it's not too hard to pick the size that works in the calculator, and then I know (despite what the description says) what size tire the game actually has on the car.

So now I'm fine, whatever with the descriptions, right? But wait! It said in the description that this car had 195mm wide tires but in the calculator I determined that they're only 185mm wide! Does this mean that the car in the game doesn't handle as well as it should? Probably. And what does this do to my simulation experience? Arghh!

And for the sake of accuracy, I've done a little research into cars like the Toyota 2000GT '67, and have found that the stock tires don't match what the game has, either.

In fact, I'd say 80% of the cars in the game don't match the tires they're supposed to have in real life... (though they do often look the same from photos)

And while I'm at it, related to this subject, why doesn't the game allow you to replace your stock wheels and tires (195/55R14 eg) with something grippier (215/45R15 eg)? Isn't this what tire upgrades are supposed to represent anyway? So why don't I notice tire size changing for a given vehicle whether I've got stock, sport, or slicks on???

And finally, more on a note of curiosity, I notice that the calculator is always a little high for low gears and a little low for high gears. I just wonder if this is because tire diameter actually increases with rpms (only by like 0.5 percent apparently) and this is something the game does model.

When I first noticed threads on hybridizing vehicles I thought it might be a nice project to rebuild these cars to have the right tires on them, but obviously that's not going to work. Oh well. Still a great game!

When I'm done, if anybody is curious, I'll post what tires the game actually puts on the cars.
 
I wasn't aware profile was a percentage of the tyre's width. I assumed profile was standard across all cars, and the height of the sidewall fit this profile and not a percentage of the tyre's width.
 
What I love most about games like this is how deep you can dive into them, and how much you can learn (even if some would argue that the knowledge is trivial.) I had no idea about tires either until a week ago when I decided that I should be able to set my gear ratios and know what I was going to get rather than have to fiddle around.

So, yup, that second number in a tire's dimensions is a percentage figure. Since in fact sidewalls are usually about the same height regardless of tire width, you see 165/75, 175/65, 195/55, 215/45, 235/40, etc... you'll notice that as the first number increases, the second decreases. Multiply the two together and you get 4.9", 4.5", 4.2", 3.8", 3.7". Probably there's something of a constant volume or volume proportional to expected load that's required (some trucks have really big tires, like 235/65). Hard if not impossible to find a 215/75, it'd be too fat.

Another thing I learned is that usually the tire's width is 10/7 of the rim's width, so if a car comes stock with 13in by 4.5in rims, then the usual tire for that car would be 4.5*10/7*25.4= about 165/75R13. This doesn't factor into the game, but there you go anyway. Helps when I'm doing research, sometimes I can find out what wheel size is original to the car, if not tire.
 
Gran Turismo tires aren't based on real-life specs. Not only that, it's hard to get too critical about a 11-year old game on subjects like this. PD's programmers weren't sitting around getting over-technical about tire technology when they were making this game, trust me. They were under a heavy deadline to simply get the 2nd Gran TUrismo DONE and on the shelves for the American Christmas '99 season. They were more concerned about the original GT's sequel, and what possible sales it would generate.

Now if, on the other hand, GT5 hasn't got at least some similarities between real-life and simulation by now, you definitely have something to critique.
 
Oh, I'm not seriously complaining, really. I've just gotten silly into this game several times over the years, and found myself fantasizing about getting a sweet handling Celica and whatnot. It's kind of like learning that your parents are Santa Claus to realize that perhaps the game doesn't translate perfectly into real life comparisons of the vehicles I've come to love and loathe because of playing it. I'll still open the presents and play with them with just as much glee... or something like that.

I've put off getting into any other GT, though I'll probably start dabbling in GT4 one of these days, and in another decade pick up an old PS3 and take GT5 for a spin. But I'm not the type to knock old games just because the technology was limited when they were made. I still play the original Master of Orion on my PC from time to time, and in the Sim vein I love Railroad Tycoon III and the community which still supports modding it and building new maps. I even got into hex editing to make custom engines because of it...
 
Oh, I'm not seriously complaining, really. I've just gotten silly into this game several times over the years, and found myself fantasizing about getting a sweet handling Celica and whatnot. It's kind of like learning that your parents are Santa Claus to realize that perhaps the game doesn't translate perfectly into real life comparisons of the vehicles I've come to love and loathe because of playing it. I'll still open the presents and play with them with just as much glee... or something like that.

Yea man, this makes sense. WHen I was in my GT2 days (2004-2007 or so) I was all about learning every little detail that I could because I wanted my cars to be as real as possible. And I'd sit there and surf and surf for other websites that offered information and car-reviews, only to find there didn't seem to be much info that wasn't just Skyline Skyline Skyline or AE86 AE86 AE86. How do u drft? Stuff like that.

I've put off getting into any other GT, though I'll probably start dabbling in GT4 one of these days, and in another decade pick up an old PS3 and take GT5 for a spin. But I'm not the type to knock old games just because the technology was limited when they were made. I still play the original Master of Orion on my PC from time to time, and in the Sim vein I love Railroad Tycoon III and the community which still supports modding it and building new maps. I even got into hex editing to make custom engines because of it...

I still play original Pole Position on the Atari 2600! :lol: Along with other 2600 games if I've got a friend around. And Mall Tycoon (at work) on the PC.
 
In order to calculate gear settings I build a little Excel tool to calculate top speed in a gear and what RPM you drop to when up shifting at the red line, given your gear settings, the red line, max rpm, and your tire diameter.

I like you :D

And while I'm at it, related to this subject, why doesn't the game allow you to replace your stock wheels and tires (195/55R14 eg) with something grippier (215/45R15 eg)? Isn't this what tire upgrades are supposed to represent anyway?

This one's a bit of a misconception. Wider doesn't always mean grippier - in fact it can even reduce the contact patch depending on the specifics of your suspension geometry. I doubt 20mm will make that much of a difference in any direction (the contact patch of all four tyres added up is about the size of a piece of A5 paper).

The only way to guarantee more grip from a new tyre is to get a stickier compound.


I wasn't aware profile was a percentage of the tyre's width. I assumed profile was standard across all cars, and the height of the sidewall fit this profile and not a percentage of the tyre's width.

Well... it is. 55 section is 55% of the width as sidewall. 45 section is 45% of the width as sidewall.
 
Spoke too soon... the game DOES change tire dimensions when you upgrade. Hate to stick my foot in my mouth again, but it looks like the only upgrade is from normal to Sport/Slick. It's extremely common for the normal tire to be 195/55R and the sport and slick tires to be 205/50R+1. A few appear to go to 225/45 even.
 
Just thought I should make a note here. I've checked tire sizes by looking at gear ratios and shift speeds at the red line, and you do in fact see three distinct tire sizes for each car in GT2. Normal tires are one size, sports and all slicks are a little better, and R modded cars get one more improvement. Not sure if the R mod improvement applies to normal tires, but I figure if you've R modded your car, you're not going to be racing it on normal tires anyway.

An example of a typical progression of improved tires, looking at the Miatas:

Normal: diameter about 22.01", probably 185/55 R14 (or 205/50R14=22.07")
Sport/Slick: diameter about 22.26", probably 205/45 R15 (235/45R14=22.33")
Racing: diameter about 22.62", probably 215/45 R15 (275/40R14=22.66")

Alternates given to demonstrate that there are many different possible tire sizes with about the same total diameter. In reality a google search for a particular tire size will give you an idea of whether or not it really exists so you can narrow down the possibilities. In fact, you will not find a 235/45R14 or 275/40R14, and 205/50R14 is definitely not normal for a stock tire, so I'm pretty confident about my conclusions above. Granted, it's not possible to be very precise using a gear/speed calculator and fitting your speeds into it to get a guess at what size tire you're running, since speed is only given in whole units, but I'm usually sure to within +/-0.05".

Something to consider. So doing an R mod to get a particular power to weight ratio and reducing the DF to stock level will have this residual effect, for example. The increased grip you get from an R mod is not all downforce, but also increased contact patch.

Another example, so you get the point, Golf's:

Normal: 24.21", 195/60 R15
Sport/Slick: 24.88", 205/55 R16
Racing: 24.46", 215/50 R16 (or 235/35 R18... but probably not)

To continue with the gripe theme that I started this thread with, it would have been nice to see the R mod tires get the more serious dimensions like 235/35R18 or 275/35R17, but I've looked at too many scenarios where this just doesn't work (no close fits) to believe that this could be the case. I'm pretty sure that PD only gives modest dimensional improvements to better tires, and relies mainly on the compound improvement to give better grip/performance.

Anyway, now you know, and I take back what I said earlier about tire upgrades not resulting in different tire dimensions.
 
Jeff, I think if you do one of the acceleration tests (I think it's either 400M or 1,000M), and look at the replay, the replay begins actually showing a profile (side-view) of the car you're about to test, and you can actually see that tires are of different size in GT2...

Put normal tires on a car, and start the test. You don't actually have to drive anywhere, just sit there.

Now watch the replay, which should be a side view. Note the size of the Normal tires visually.

Now equip sport tires and do the entire process over again. Note how much larger the wheels are, and how much shorter the sidewalls. I remember doing this long ago, and there definitely is a visual difference.
 
huh, I wondered about that. wasn't sure if my eyes were playing tricks on me, but yeah, I noticed that the tires do seem to change size visually. It was playing with my gear-speed calculator that convinced me, though. Using the diameter I'd determined with normals, the calculator was telling me I should see an AT shift at like 100mph but it would come at 103 instead, even though the gauge was still dead on the red line at shift. After seeing this a few times I was sure that tire sizes change. I was really surprised though to see another change with the Racing mod, same tires.

Do other GT's give you the option of putting on like 11"+ slicks? Just curious, but it would definitely add to the realism, since most cars with slicks on the track are not running your standard 225's etc. Still haven't played GT4...
 
huh, I wondered about that. wasn't sure if my eyes were playing tricks on me, but yeah, I noticed that the tires do seem to change size visually. It was playing with my gear-speed calculator that convinced me, though. Using the diameter I'd determined with normals, the calculator was telling me I should see an AT shift at like 100mph but it would come at 103 instead, even though the gauge was still dead on the red line at shift. After seeing this a few times I was sure that tire sizes change. I was really surprised though to see another change with the Racing mod, same tires.

Yes, I seem to remember race-modding a car does change wheel size as well. Makes 'em fatter if I remember correct, but my memory isn't always reliable, so double-check me if you can.

Do other GT's give you the option of putting on like 11"+ slicks? Just curious, but it would definitely add to the realism, since most cars with slicks on the track are not running your standard 225's etc. Still haven't played GT4...

GT3 has simulation, normal, sport, and a full variety of racing tires. Plus off-road tires. I don't remember if there's any difference (visual or implied) with all these; I'm totally drawing a blank.

GT4 has 3 grades of Normal tires (these equate to simulation tires in earlier GTs) 3 grades of Sport tires, and 5 grades of racing tires. Plus dirt and snow tires. There is definitely a visual difference between these. Normal tires have a tread which is different from Sports, which have a tread different from R tires, etc. I've never tried to see if sidewalls are shorter in GT4, actually; I'm assuming they are.

Also, you might find this thread of interest.
 
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