- 698
- Germany
Hi there
Bought GT Sport in March, didn't play often at first, but i got quite involved in later months. I pretty much don't play Sport mode due to glitchy experience (but that's another story), so i spend most of the time in GT League and less of it in Open Lobbies. I tried pretty much every race in GT League (except for Endurance) with decent variety in cars, i spent a lot of time grinding and managed to buy one 20 mil car after all. And after all of this i can say that GT League has potential, but is far from being good due to issues and imperfections. I'm gonna address those below
1) Car classes
Car class system is very raw. It doesn't take in the car weight, just the power the car makes. Example: R34 GT-R and detuned F40 can both be in N400 class, but F40 will be much faster due to much less weight. It also doesn't take in the aerodymanics the car has, which can be huge advantage in twistier circuits. Example: SF-R Racing Concept being quite OP in N300 and below. GT5 had decent Performance Rating system which could balance the field more evenly.
2) "Unbalanced event planning"
This is especially prominent in Professional events. Example: Midship Challenge series. Recommended class is N600, but top 4 AI drivers are driving Veyrons, LaFerraris and such.
Lamborghini-exclusive series. N600 recommended, but Venenos and Aventadors are among the AI drivers.
Ferrari-exclusive event is even dumber: Recommended class is again N600, while only 2 Ferraris are eligible for that event stock (512BB and 458 Italia). But the field conatins LaFerrari, Enzo, immensely rubberbanding 458 and sometimes even 330 P4, which is Gr.X car!
Some of you might say "Nothing prevents you from using more powerful cars", which brings us to next issue
3) Rewards
Two things:
First: Some of the events have absurdly low rewards (17k for GT4 race? Give me a break)
Second: You get the full rewards only if you use the recommended class car. You can get Handicap bonus if you're using lower rated car, but it works both ways: as in, if you use higher class car, you get less money. It is not a problem in Rookie or Amateur level races, but in Professional, where 1/3 of events require N600 car while pitching you against N800+, this makes winning the races and earning a lot of money quite difficult, especially considering the next problem...
4) AI drivers
While being somewhat slow, AI is trying to make the race as much AIDS as possible: they are randomly braking mid-corner (sometimes it even looks like a deliberate brake-check, but i doubt it), trying to shrug you off the road when you try to pass them on a straight (especially prominent when you overtake a slow car with much faster one), divebomb into you when you are braking (AI Veyron on BMB, i hate you) and other crimes against motorsport. And even when you do manage to pass everyone cleanly and get to first place, AI brings out their trump card: rubberbanding. Rubberbanding in this game is real. And on some events AI seems to rubberband harder than in others: you can quite easily maintain the 1st place in Mercedes F1 event and build up a huge gap, but in Ferrari-exclusive series it is the opposite (for me at least): this red 458 Italia always manages to keep up with you, reach insane speeds and keep the gap less than 1.5 seconds constantly (even if you're driving LaFerrari or tuned Enzo)
I like GT Sport, i really do: the graphics are eye-candy while keeping good FPS. Physics are decent. Sounds are very good (finally, after 7 years of waiting) and the game has one of the best and most friendliest communities in racing game genre (altho GT series were always known for that). But the single-player part of the game needs some serious overhaul if you ask me. Especially considering that PD has big plans for GT Sport (~500 cars at the end of the support and so on so forth)
Bought GT Sport in March, didn't play often at first, but i got quite involved in later months. I pretty much don't play Sport mode due to glitchy experience (but that's another story), so i spend most of the time in GT League and less of it in Open Lobbies. I tried pretty much every race in GT League (except for Endurance) with decent variety in cars, i spent a lot of time grinding and managed to buy one 20 mil car after all. And after all of this i can say that GT League has potential, but is far from being good due to issues and imperfections. I'm gonna address those below
1) Car classes
Car class system is very raw. It doesn't take in the car weight, just the power the car makes. Example: R34 GT-R and detuned F40 can both be in N400 class, but F40 will be much faster due to much less weight. It also doesn't take in the aerodymanics the car has, which can be huge advantage in twistier circuits. Example: SF-R Racing Concept being quite OP in N300 and below. GT5 had decent Performance Rating system which could balance the field more evenly.
2) "Unbalanced event planning"
This is especially prominent in Professional events. Example: Midship Challenge series. Recommended class is N600, but top 4 AI drivers are driving Veyrons, LaFerraris and such.
Lamborghini-exclusive series. N600 recommended, but Venenos and Aventadors are among the AI drivers.
Ferrari-exclusive event is even dumber: Recommended class is again N600, while only 2 Ferraris are eligible for that event stock (512BB and 458 Italia). But the field conatins LaFerrari, Enzo, immensely rubberbanding 458 and sometimes even 330 P4, which is Gr.X car!
Some of you might say "Nothing prevents you from using more powerful cars", which brings us to next issue
3) Rewards
Two things:
First: Some of the events have absurdly low rewards (17k for GT4 race? Give me a break)
Second: You get the full rewards only if you use the recommended class car. You can get Handicap bonus if you're using lower rated car, but it works both ways: as in, if you use higher class car, you get less money. It is not a problem in Rookie or Amateur level races, but in Professional, where 1/3 of events require N600 car while pitching you against N800+, this makes winning the races and earning a lot of money quite difficult, especially considering the next problem...
4) AI drivers
While being somewhat slow, AI is trying to make the race as much AIDS as possible: they are randomly braking mid-corner (sometimes it even looks like a deliberate brake-check, but i doubt it), trying to shrug you off the road when you try to pass them on a straight (especially prominent when you overtake a slow car with much faster one), divebomb into you when you are braking (AI Veyron on BMB, i hate you) and other crimes against motorsport. And even when you do manage to pass everyone cleanly and get to first place, AI brings out their trump card: rubberbanding. Rubberbanding in this game is real. And on some events AI seems to rubberband harder than in others: you can quite easily maintain the 1st place in Mercedes F1 event and build up a huge gap, but in Ferrari-exclusive series it is the opposite (for me at least): this red 458 Italia always manages to keep up with you, reach insane speeds and keep the gap less than 1.5 seconds constantly (even if you're driving LaFerrari or tuned Enzo)
I like GT Sport, i really do: the graphics are eye-candy while keeping good FPS. Physics are decent. Sounds are very good (finally, after 7 years of waiting) and the game has one of the best and most friendliest communities in racing game genre (altho GT series were always known for that). But the single-player part of the game needs some serious overhaul if you ask me. Especially considering that PD has big plans for GT Sport (~500 cars at the end of the support and so on so forth)