GT Sport Car/Track Errors & Inaccuracies

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Even PD, with it's reputation for attention to detail, is prone to errors. Here's two that I've found:

The Supra RZ '97 in game is rated at 392ftlb of torque. The Supra RZ should actually have around 315-330ftlb of torque depending on the source.

The Nissan GT-R safety car has a Michelin sticker on the rear window. It disappears however, when using the cockpit view.

Feel free to post your findings as I'm sure there's more out there.
 
The La Ferrari still doesn't have shadows in the interior view. Mount panoroma has a grass glitch where grass just has blue or bright fluo green color.
 
Even PD, with it's reputation for attention to detail, is prone to errors. Here's two that I've found:

The Supra RZ '97 in game is rated at 392ftlb of torque. The Supra RZ should actually have around 315-330ftlb of torque depending on the source.

The Nissan GT-R safety car has a Michelin sticker on the rear window. It disappears however, when using the cockpit view.

Feel free to post your findings as I'm sure there's more out there.
I seriously question whether any of the power/torque curves in GTS are anywhere realistic, seeing as for every single car I’ve tested, the curve stays the exact same whether the car is 276hp factory stock, or has over 900hp.

My R34 skyline has 900 something horsepower, but I’ve managed to retain the stock exhaust, and I haven’t even had to add an intercooler - it’s the ultimate sleeper :sly:

Tokyo Central Loop, both inner and outter loops, are missing significant portions of the real thing :P
 
I'll make list of cars had non working or semi working gauges via interior view.
LeFerrari '13: non working battery gauges and missing power like blue for discharging and green for charging.
Dodge Challenger R/T '70: analog odometer change to all 3's, but still not work and clock/oil pressure aren't work.
Lamborghini Countach Lp400 '74: all gauges light isn't on during dawn, dusk, and night race.
Nissan R92CP '92: all digital gauges on left of the steer wheel aren't on.
I'll add some more cars later.
 
Can’t think of the individual cars off the top of my head, but a ton of the JDM street cars that I’ve driven, in cockpit view, I can’t read any of the gauges, at all. They’re either completely in a shadow, or have zero back lighting, or something weird going on. And I have a 55” TV that I sit 5-6 feet away from, Ive adjusted all the visual settings to try to lighten things up, still no joy :(.


I don’t know if this counts for this thread or not....but the general sitting position in most cars, in cockpit view. Wtf???? Did they use my grandma as the “standard driver” they adjusts the sitting position for? In every car, I could rest my chin on the steering wheel, it’s rediculous.

Cockpit view has limited FoV already, but this just makes it worse. Add in that in most cars, because of this cramped sitting position, the mirrors are completely useless.

It’s literally got to the point where I’m deciding which cars are worth my effort to tune for highway cruising based on whether or not I can see the gauges, and whether or not the mirrors are of any use.

FOV adjustment, seat adjustments, and mirror adjustments would all be welcome additions.
 
The rear view mirrors inside the Big Mac F1 are pointing far too much to the side of the roads instead of pointing to behind, like a conventional rear view mirror would work.

Because of that, they're useless.
 
Tokyo Central Loop, both inner and outter loops, are missing significant portions of the real thing :P
I've actually checked the google maps version out of curiosity a while back- the central loop is actually quite accurate! It's the eastern loop that has some fantasy elements added to it- or maybe I was just looking at the wrong part :lol:
 
I've actually checked the google maps version out of curiosity a while back- the central loop is actually quite accurate! It's the eastern loop that has some fantasy elements added to it- or maybe I was just looking at the wrong part :lol:
Naw, the central loop is way off of the real thing.

For starters, the Tokyo Central tracks are only a fraction of the length of the real C1 Central Loop, which is roughly 14km long (the inner and outter loops have different lengths).

Here’s a picture of the C1 and Shinkanjo loops

Untitled-1.jpg

The green is the C1, purple is the Shinkanjo, Red is the Wangan, and the blue is the Yokohane (Yokohane and Wangan run far south, past Tokyo Int Airport, to the industrial area of Yokohama, which is where Diakoku Futo is located.

In GTS, the Central circuits are modelled after the C1, but only the south, west, and North portions. Tokyo Central features no areas modelled after the eastern leg of the loop, which is shares with the Shinkanjo. Furthermore, the circuit found in GTS is just an abridged version of these 3 legs of the C1.

Tokyo East is modelled after the Wangan section in the bottom right corner (used to complete a loop of the Shinkanjo), combined with the shared portion of the C1/Shinkanjo. The twisty bits of Tokyo East, the brick walls and the canyon between the office buildings, the S-curve under the bridge, that’s all modelled after that central portion of the C1/Shinkanjo. The northern leg and south leg of the Shinkanjo (which includes the Rainbow Bridge) are not modelled anywhere in GTS.
 
Naw, the central loop is way off of the real thing.

For starters, the Tokyo Central tracks are only a fraction of the length of the real C1 Central Loop, which is roughly 14km long (the inner and outter loops have different lengths).

Here’s a picture of the C1 and Shinkanjo loops

Untitled-1.jpg

The green is the C1, purple is the Shinkanjo, Red is the Wangan, and the blue is the Yokohane (Yokohane and Wangan run far south, past Tokyo Int Airport, to the industrial area of Yokohama, which is where Diakoku Futo is located.

In GTS, the Central circuits are modelled after the C1, but only the south, west, and North portions. Tokyo Central features no areas modelled after the eastern leg of the loop, which is shares with the Shinkanjo. Furthermore, the circuit found in GTS is just an abridged version of these 3 legs of the C1.

Tokyo East is modelled after the Wangan section in the bottom right corner (used to complete a loop of the Shinkanjo), combined with the shared portion of the C1/Shinkanjo. The twisty bits of Tokyo East, the brick walls and the canyon between the office buildings, the S-curve under the bridge, that’s all modelled after that central portion of the C1/Shinkanjo. The northern leg and south leg of the Shinkanjo (which includes the Rainbow Bridge) are not modelled anywhere in GTS.
Whoaahh :eek:
 
For reference, you can also see a map of Tokyo R246 (in its real location), just off the Shinjuku line. That circuit had a roughly 2 minute lap in most cars, whereas Tokyo Central has a roughly 1:30 lap in most street cars....so it’s small, compared to R246...which compared to the real C1, is tiny....and the C1 is small compared to the Shinkanjo.

.....and the Shinkanjo is small compared to the mighty Wangan
fullshuto-1.jpg


The Wangan is what SSR7 in GT5/6 is modelled after, but an incredibly simplified version of it. The massive Yokohama Bay Bridge is on the Wangan, just southwest of Daikoku Futo
 
Barely. The entire thing is basically just the Northern part, save for a corner or two.
When I say “modelled”, I guess I mean more “used as an artistic reference”. There are zero sections of any of the Tokyo circuits in GTS which are accurately modelled after any portion of the Shutoku.
 
For reference, you can also see a map of Tokyo R246 (in its real location), just off the Shinjuku line. That circuit had a roughly 2 minute lap in most cars, whereas Tokyo Central has a roughly 1:30 lap in most street cars....so it’s small, compared to R246...which compared to the real C1, is tiny....and the C1 is small compared to the Shinkanjo.

.....and the Shinkanjo is small compared to the mighty Wangan
fullshuto-1.jpg


The Wangan is what SSR7 in GT5/6 is modelled after, but an incredibly simplified version of it. The massive Yokohama Bay Bridge is on the Wangan, just southwest of Daikoku Futo
R246 brings back good memories for me. When it was released i remember thinking how close to reality it looked. They should bring this one back.

The elevated expressways have never been my thing in game or real life. Far too much traffic and iirc they have tolls. :lol: Model that. Amazing engineering though.
 
Not an inaccuracy per se, but it's annoying that the A45 AMG has its gearbox set to D/automatic rather than the manual mode, which surely you'd want for track driving.

Also, a few of the Gr. 3 (and Gr. 4) cars share the same in-car display screens - the one used by the Renault R.S.01 and Mazda6 have a weird issue whereby there's two numbers overlapping each other in one segment of the display (the lower left?)

And why do so few of the cars have their displays turned on? Polyphony literally designed the multi-function display for the GT-R, and it's blank in-game (even Forza 7 has it turned on!)
 
And why do so few of the cars have their displays turned on? Polyphony literally designed the multi-function display for the GT-R, and it's blank in-game (even Forza 7 has it turned on!)

I suspect CPU GPU budget.

The cost to turn all these things on has an effect on fps. I suspect this is the reason the mirrors are badly angled on the McLaren F1.

This is jarring to me as I received an F1 for free in the daily and the car drives like a dream but the mirrors are distracting in their uselessness.

Further I have the same car in Forza 7 and the mirrors work fine there!
 
Naw, the central loop is way off of the real thing.

For starters, the Tokyo Central tracks are only a fraction of the length of the real C1 Central Loop, which is roughly 14km long (the inner and outter loops have different lengths).

Here’s a picture of the C1 and Shinkanjo loops

The green is the C1, purple is the Shinkanjo, Red is the Wangan, and the blue is the Yokohane (Yokohane and Wangan run far south, past Tokyo Int Airport, to the industrial area of Yokohama, which is where Diakoku Futo is located.

In GTS, the Central circuits are modelled after the C1, but only the south, west, and North portions. Tokyo Central features no areas modelled after the eastern leg of the loop, which is shares with the Shinkanjo. Furthermore, the circuit found in GTS is just an abridged version of these 3 legs of the C1.

Tokyo East is modelled after the Wangan section in the bottom right corner (used to complete a loop of the Shinkanjo), combined with the shared portion of the C1/Shinkanjo. The twisty bits of Tokyo East, the brick walls and the canyon between the office buildings, the S-curve under the bridge, that’s all modelled after that central portion of the C1/Shinkanjo. The northern leg and south leg of the Shinkanjo (which includes the Rainbow Bridge) are not modelled anywhere in GTS.

I have played a lot of the Wangan Midnight Maximum Tune series of arcade games, and although I don't have each exact tracks memorised by heart, I can see clear inspirations for some corners in the Central/East Loop circuits in GTS, much more so than PD's previous SSR attempts. The s-curves in East Loop, and some of the blind corners after the tunnels in Central Loop for example, always gives me a sense of deja vu driving through them. I struggle to map them exactly to the C1 Loop or any of the neighbouring highways though, which lead me to believe they are just "inspired" by the real Tokyo metro highway instead of trying to copy them exactly or in parts.

I don't know why PD doesn't just model the C1 properly (and Belt Line/Wangan/Yokohane/Minato areas while they're at it). It will be amazing for free roam cruise lobbies online. Assetto ported the whole Shuto expressway system and it's always huge fun playing cops & robbers online. I suspect it's a conscious decision by PD to avoid being associated with the street racing gangs back in the day. Although GT has raced on real city roads before (London, Madrid, Rome, R246, etc), none of them has the notorious history that Wangan had.
 
I have played a lot of the Wangan Midnight Maximum Tune series of arcade games, and although I don't have each exact tracks memorised by heart, I can see clear inspirations for some corners in the Central/East Loop circuits in GTS, much more so than PD's previous SSR attempts. The s-curves in East Loop, and some of the blind corners after the tunnels in Central Loop for example, always gives me a sense of deja vu driving through them. I struggle to map them exactly to the C1 Loop or any of the neighbouring highways though, which lead me to believe they are just "inspired" by the real Tokyo metro highway instead of trying to copy them exactly or in parts.

I don't know why PD doesn't just model the C1 properly (and Belt Line/Wangan/Yokohane/Minato areas while they're at it). It will be amazing for free roam cruise lobbies online. Assetto ported the whole Shuto expressway system and it's always huge fun playing cops & robbers online. I suspect it's a conscious decision by PD to avoid being associated with the street racing gangs back in the day. Although GT has raced on real city roads before (London, Madrid, Rome, R246, etc), none of them has the notorious history that Wangan had.
That’s why I think it should be modelled in a game though. It’s bad to race on it in real life, but in a game, with no pedestrians, it’s an amazing bit of road. It’s long, it’s incredibly complex, there’s so much variety of different routes you can run.

Imagine racing GT3 cars, or LMP1 cars on the full C1, or full Belt Line (Shinkanjo)...it would be insane!

It would be amazing for cruising as well, I definitely agree with you there.
 
That’s why I think it should be modelled in a game though. It’s bad to race on it in real life, but in a game, with no pedestrians, it’s an amazing bit of road. It’s long, it’s incredibly complex, there’s so much variety of different routes you can run.

Imagine racing GT3 cars, or LMP1 cars on the full C1, or full Belt Line (Shinkanjo)...it would be insane!

It would be amazing for cruising as well, I definitely agree with you there.

Only on PC right? Otherwise I would need to get that right now.

Yes only on PC unfortunately. If you eve wanted to drive Wangan with realistic physics though, do yourself a favour and get Assetto PC. The sky is literally the limit on what car/track combos you can have in the game 👍 I'm a diehard GT fan, but I can't deny the freedom modding offers on PC is just on another level.

 
The Ford GT LM Spec II Test Car apparently reuses 90-80% of its interior with the 2006 Ford GT road car, resulting in a 6-speed H-pattern transmission visible in the car, while the car itself is supposed to have a 6-speed sequential racing gearbox.
 
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