GT-SPORT cars graphic downgrade

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PrinMatt
I don't know if this has been discussed already, and I apologize if it was, but couldn't find any thread on this regard: I noticed that the in-game car models are graphically downgraded from what you see in garage, many details are far less refined, and the polygons count is considerably lower (wheel arches are not round, intake holes are rough, car's bodywork is less precise, and so on) ; not all cars suffer this downgrade though, however most of them look slightly worse and some cars are worst than other (the worst offender is the street version of the Toyota FT1, looks seriously like a PS2 era model). This can be easily noticed if you pause the game while driving: in pause, the cars immediately gain back all their details and polygons and looks beautiful. Same happens with opponent's cars.

I know LOD management is in effect in most racing games (Forza 7 and PC2 rely heavily in it, but Assetto Corsa doesn't) but the thing annoys me a lot. Since I never heard anyone complaining about this problem, I am starting to guess that either it's only me noticing it, or my PS4 has some issue. I am on PS4 Pro and I play on a 1080 tv (supersampling and Pro enhancment both active), and I did't seem to notice it when I used to play GTS on the vanilla PS4; do you know if this downgrade is actually supposed to happen? Or maybe it's some conflict with the newly added supersampling mode on Pro? Is there a way to avoid it?

Thanks for your help!
 
Graphical downgrades while in-game happen pratically on every racing game. It's a way for developers to gain some extra fps.

not all of them, Assetto Corsa's cars are great in-game also, and all cars look great, not only the player's car. I will post some pics from my in-game collection asap, but some details are seriously bad on GT-Sport, and it shouldn't be the case, at least on a PS4 Pro
 
Well, I guess you gotta sacrifice something in order to get and guarantee those precious FPS while playing.

Regardless, GT Sport still has the best graphics I have ever seem in all racing games that I have played.

I agree, GT-Sport is the best looking racing game all platform considered, but I wished the extra-power that comes with the Pro was put to use to fix these technicals issues.
 
Some of this issue with cars elements changing their look when you pause the game could be because of the lack of licences to use the real look in game of this elements but yes some of them are graphics shortcomings.
 
J.D
Some of this issue with cars elements changing their look when you pause the game could be because of the lack of licences to use the real look in game of this elements but yes some of them are graphics shortcomings.

I'm pretty sure PD has the licenses to render the real look of the playable cars they have in the game, otherwise we wouldn't have them at all.

I've noticed the FT-1s LOD degrading when it was in GT6. It's surprising how that car in particular is considerably more 'optimised' than the others, and it's a shame it doesn't get the same preservation of detail applied in the modelling side of things than the other cars during the races.

God knows on average how many polygons PD have used on each car but it definitely be more than the 200k+ poly number that was rumoured to be used in GT5 & 6. 500k? 1 million even? Multiply that by how many cars are on the track (12 to 20) and add the track poly count and you've got yourself slow motion mode free-of-charge :lol: Everything should be an optimised illusion of detail but it's these sore thumbs that give the game away.
 
I'm pretty sure PD has the licenses to render the real look of the playable cars they have in the game, otherwise we wouldn't have them at all.
not really some of the car elements could have not be used like for example the engine cover for Bugatti Veyron when you pause the game it looks all right when driving it's not. I remember reading interview with Kaz when he said they create all the cars to look as much to real life as they could if only they have as much licences to recreate all car parts as they could have.
 
J.D
not really some of the car elements could have not be used like for example the engine cover for Bugatti Veyron when you pause the game it looks all right when driving it's not. I remember reading interview with Kaz when he said they create all the cars to look as much to real life as they could if only they have as much licences to recreate all car parts as they could have.

what difference does it make if it's reproduced correctly when paused? it still would be license infringement, the unlicensed thing shouldn't show in the game at all
 
what difference does it make if it's reproduced correctly when paused? it still would be license infringement, the unlicensed thing shouldn't show in the game at all
i don't know maybe the license is made the way when car engine cover can't be used in game racing only on car views in menu or pictures but that would be strange.
 
J.D
i don't know maybe the license is made the way when car engine cover can't be used in game racing only on car views in menu or pictures but that would be strange.

You didn't think this theory through very much before posting it, did you? :lol:

License infringement is license infringement, the game being paused doesn't mean they can suddenly add things they don't have license for.

What you are seeing is the game freezing on a single frame, so the game fully renders everything in that frame, as it no longer needs to retain a framerate.
 
PD is inconsistent . Some cars have a tiny in game LOD degrade while others have a full blown one .
FT1
Subaru WRX
Emil Frey Lexus prototype
Alpine VGT

All look like arse

The FT1 and alpine get " fixed" when you pause the game or go to photomode though .
 
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PD is inconsistent . Some cars have a tiny in game LOD degrade while others have a full blown one .
FT1
Subaru WRX
Emily Frey Lexus prototype
Alpine VGT

All look like arse

The FT1 and alpine get " fixed" when you pause the game or go to photomode though .

maybe because these car's models have been taken straight from previous GT and have been ported to GTS without graphical update?
 
When the game is paused they increase the quality as you are likely to sit there and scrutinise the detail and point out the imperfections.

You cant do that when in 60fps motion.

I think your only real comparison is to Forza 7 - both are premiere titles and I personally would not expect a fair comparison to Assetto or PCR2 given that the budget for F7 and GTS would dwarf these two and I feel that there may be some underlying PC influence going on.

I do think Forza 7 is pretty high quality but its clear they cut the butt out of it to keep up fps and the GTS light engine blows just about everyone away.
 
I agree, GT-Sport is the best looking racing game all platform considered, but I wished the extra-power that comes with the Pro was put to use to fix these technicals issues.
The Pro's performance mode does fix some issues, first and foremost framerate drops, and stuttering that occurs quite frequently on certain tracks in Sport Mode. I doubt there's headroom for solid 60fps with higher detailed car models during racing, where they are not needed anyway.

On a different note: Best looking racing game, seriously? Have you ever seen iRacing in full glory on a good rig? PC version of pC2 also easily beats GTS graphically. Even AC properly re-shaded gives GTS a hard run.
 
The Pro's performance mode does fix some issues, first and foremost framerate drops, and stuttering that occurs quite frequently on certain tracks in Sport Mode. I doubt there's headroom for solid 60fps with higher detailed car models during racing, where they are not needed anyway.

On a different note: Best looking racing game, seriously? Have you ever seen iRacing in full glory on a good rig? PC version of pC2 also easily beats GTS graphically. Even AC properly re-shaded gives GTS a hard run.

iracing? poor enviroment, poor light, a very flat looking, 2d spectators, cars are good but nowhere as real life looking as GT-S; AC cars are much better than iracing, but everything else, even re-shaded, is more or less the same, poor, and empty. PC2 is easily the best looking among these, but still looks like a dated game and LOD degrade in opponent's car is so extreme they look like they come from a previous generation. Also, all these miss a lot of details that are in GT-S and they feel unrefined and rough. Did you only see ******** pics of these games or you actually played them?
 
None except the Alpine are from GT6. The Alpine wasn't even that bad in GT6, the wheel arches in game look like honeycombs.

then I have no idea why they do this, it took them ages to release GT-Sport and it still features some ugly looking cars, as if some of them are premium and some of them are ****, just like they did in GT5
 
The Pro's performance mode does fix some issues, first and foremost framerate drops, and stuttering that occurs quite frequently on certain tracks in Sport Mode. I doubt there's headroom for solid 60fps with higher detailed car models during racing, where they are not needed anyway.

On a different note: Best looking racing game, seriously? Have you ever seen iRacing in full glory on a good rig? PC version of pC2 also easily beats GTS graphically. Even AC properly re-shaded gives GTS a hard run.
lol, no:lol:

they only have more cleaning but the details and the density of the tracks or the cars easily remain higher in GTS:D

iRacing higher than GTS then:lol:


then I have no idea why they do this, it took them ages to release GT-Sport and it still features some ugly looking cars, as if some of them are premium and some of them are ****, just like they did in GT5
We do not know how the lod works on GTS and surely every car has a certain kind of lod type depending on how much weights in the model, so I do not find it difficult that some cars have a higher lod compared to others;).
The comparison with the standards cars that is easily an unnecessary exaggeration because it is not so:D
 
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While racing, as long as the apex looks pretty I'm fine. j/k

I do wish that a higher model would render for photographs taken in racing modes.
 
The best solution for bad graphics in this game is to drive with a blindfold on:

2i6mbev.jpg



Just remember, it's not about how good things look, it's about getting into 1st place!

Graphics and cars isn't the priority in this game, it's about the driving experience. So just put on the blindfold and enjoy the thrill of driving.


:lol:
 
I didn’t really notice before but if you want a great example of this, drive the Huraćan at the ‘Ring in bonnet/hood view and check out the horizontal line about 10 feet in front of the car, everything beyond that line is reduced detail.
 
We need HiFi mode back.

GT1's HiFi mode mainly consisted of a faster FPS at the cost of polygonal detail as far as I recall due to processing power. The best equivalent to that nowadays (without the cost I hope) is the PS4 Pro. Other than that, you're probably getting the best you can get for the current tech.
 
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