TL;DR : I spent 300+ hours in Assetto Corsa and can't get GT serious anymore, what about you?
At first I have to say that I'm long-time fan of GT series, from the first Gran Turismo I noticed that this game is really special. GT series always was in avant-garde of racing sims until GT4(5) when PC sims started to show their serious physics concepts (unlike NFS and other racing series). But all that time Polyphony Digital had a big advantage of tens and hundreds of different licenses, car models and connections in automotive and racing world. Apex of this development was Gran Turismo 6, which absorbed all the best achievements studio made for a long time. Next step was a PS4 era, where Polyphony Digital had to cut underperforming cars and tracks models, basically started from a blank list. And in that moment GT faces a tough competition from dark-horses studios (Kunos, SMS) which make their games in the different level of engagement. Personally, I was amazed with a few first laps in Project Cars after GT6, especially how many car units have their own gauges. Next thing in waiting for GT Sport was Assetto Corsa, where I spent a few hundreds of hours, calculating tire pressure, control tire temperature during the race and bumps on tracks which I think was clearly flat. In other words I had a great time. Few days ago I started GT Sport campaign and still surprised how boring and outdated this game to me. I pay much respect to Yamauchi-san for sharing his car-enthusiasm to the new gamers, which is much needed in millennial era, where youth barely could name the difference between Chevrolet and Skoda, but the game itself is not in avant-garde anymore. What do you think?
At first I have to say that I'm long-time fan of GT series, from the first Gran Turismo I noticed that this game is really special. GT series always was in avant-garde of racing sims until GT4(5) when PC sims started to show their serious physics concepts (unlike NFS and other racing series). But all that time Polyphony Digital had a big advantage of tens and hundreds of different licenses, car models and connections in automotive and racing world. Apex of this development was Gran Turismo 6, which absorbed all the best achievements studio made for a long time. Next step was a PS4 era, where Polyphony Digital had to cut underperforming cars and tracks models, basically started from a blank list. And in that moment GT faces a tough competition from dark-horses studios (Kunos, SMS) which make their games in the different level of engagement. Personally, I was amazed with a few first laps in Project Cars after GT6, especially how many car units have their own gauges. Next thing in waiting for GT Sport was Assetto Corsa, where I spent a few hundreds of hours, calculating tire pressure, control tire temperature during the race and bumps on tracks which I think was clearly flat. In other words I had a great time. Few days ago I started GT Sport campaign and still surprised how boring and outdated this game to me. I pay much respect to Yamauchi-san for sharing his car-enthusiasm to the new gamers, which is much needed in millennial era, where youth barely could name the difference between Chevrolet and Skoda, but the game itself is not in avant-garde anymore. What do you think?