GT Sport in New Racing Sims Era (POLL)

  • Thread starter artem9000
  • 22 comments
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How do you evaluate GT Sport experience?

  • Spent many hours in other modern racing sim, GT is still fine.

    Votes: 48 80.0%
  • Spent many hours in other modern racing sim, GT isn't fine anymore.

    Votes: 12 20.0%

  • Total voters
    60

artem9000

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TL;DR : I spent 300+ hours in Assetto Corsa and can't get GT serious anymore, what about you?


At first I have to say that I'm long-time fan of GT series, from the first Gran Turismo I noticed that this game is really special. GT series always was in avant-garde of racing sims until GT4(5) when PC sims started to show their serious physics concepts (unlike NFS and other racing series). But all that time Polyphony Digital had a big advantage of tens and hundreds of different licenses, car models and connections in automotive and racing world. Apex of this development was Gran Turismo 6, which absorbed all the best achievements studio made for a long time. Next step was a PS4 era, where Polyphony Digital had to cut underperforming cars and tracks models, basically started from a blank list. And in that moment GT faces a tough competition from dark-horses studios (Kunos, SMS) which make their games in the different level of engagement. Personally, I was amazed with a few first laps in Project Cars after GT6, especially how many car units have their own gauges. Next thing in waiting for GT Sport was Assetto Corsa, where I spent a few hundreds of hours, calculating tire pressure, control tire temperature during the race and bumps on tracks which I think was clearly flat. In other words I had a great time. Few days ago I started GT Sport campaign and still surprised how boring and outdated this game to me. I pay much respect to Yamauchi-san for sharing his car-enthusiasm to the new gamers, which is much needed in millennial era, where youth barely could name the difference between Chevrolet and Skoda, but the game itself is not in avant-garde anymore. What do you think?
 
where I spent a few hundreds of hours, calculating tire pressure, control tire temperature during the race

Does that sound like an easy access game to you? Yes you can make a realy realistic game, but then whats the target audience? GT aims to gather a wide audience with the optimal (imo) level of complexity so people will be able to pick up the game and just play. Very few people in the world want to sit and adjust tyre pressures to get the perfect lap time.
 
Does that sound like an easy access game to you? Yes you can make a realy realistic game, but then whats the target audience? GT aims to gather a wide audience with the optimal (imo) level of complexity so people will be able to pick up the game and just play. Very few people in the world want to sit and adjust tyre pressures to get the perfect lap time.
In other poll about 60 percent answered that they're playing with wheel. But in many aspects GT give the wrong information about driving process. I read somewhere a quote from a racing instructor from Nordschleiffe, he said that the worst students are those who played racing sims a lot (in that time only GT had a proper Nordschleiffe track), they have wrong experience and at first they need to get rid of it. When I tried to drive in AC in the same way as GT, I rolled over on the curb. I think this aspect need much rework in Gran Turismo.
 
I’ll take the accessibility and less realistic physics of GT Sport (all wrapped up in a great looking and great sounding racer) any day over the more realistic ones. I have quite a few racing games and have owned a ton over the years and GT Sport is the game that gets played the most, and by a long way too.
 
In other poll about 60 percent answered that they're playing with wheel

Any poll on this forum is bias towards the more hardcore audience


he said that the worst students are those who played racing sims a lot
Same holds true to any simulator still. There's too much difference to a game and irl and this is not something that can easily replicated without spending 1000s on a full motion cockpit. On that point I can actually match my Nordschleiffe Bridge to Gantry on AC, GT6 and IRL in the Mito QV :)
 
I used to think GT was quite a realistic sim but after playing Project Cars and more importantly Assetto Corsa i have finally realised its more like an arcade game that adheres to basic real world physics.

Having a tyre model on GT would help enormously, still feels like driving on solid airless tyres.

In game Sounds are still mostly rubbish too, replay sounds are good.
 
It's simple for me
Asseto corsa - most realistic handling
P cars 2. - most variety and realistic racing conditions
GT sport - most accessible online racing
The handling is reasonably realistic just feels dumbed down and a little disconnected but for the most part the racing is good fun which is why I choose GT , I do miss the feeling of driving that you get in AC though and the ever changing weather in P cars was just a joy. Oh and I really wish we had the track day version of the Nordschleife as in AC
 
I have no complaints about GT Sport. I am playing it using my Accuforce direct drive wheel and Main Performance PC Simpedals, via GIMX, and I am now set up to use my 4K HDR TV, which makes the game look drop dead gorgeous. Single player is good fun, online multiplayer is varied and generally clean, graphics are beyond belief and the FFB and physics are surprisingly robust.
 
I just can't get into Assetto Corsa. I feel it's much harder than to race an actual car IRL. And I don't enjoy minmaxing my car one bit and I feel you have to spend quite some time tuning to get the right feeeling out of the car. GTS is golden middle-ground, plug and play, instant fun while not being really arcadey.
 
Pcars for me is a step above GT..

Pcars 2 quite 2 steps above GT..

And Assetto is in an another league..

I think that GT should advance in some areas, like tyre model with pressure, better collision physics, better mechanical and visual damage,change those "Sega Rally" offroad tracks towards Rallycross and improve offroad physics.
Also need an good improvement in AI.

For me nowadays, Project C.A.R.S 2 is the most complete racing sim on the market, really good physics and FFB quite more realistic than GT Sport.

Assetto Corsa is like an "improve your driving programme" ... The best and most realistic physics i have tried, amazing FFB, and together with those laserscaned tracks its pure pleasure.

don't get me wrong, i Also like GT, and i thank them to show me a good entry towards the simracing world..
Now it's the most casual and forgiving game, quite behind other sims in lots of aspects, not a real good FFB, but it's fun on online with the "Sport mode" ... Just The ideal game for those days you don't gave much time and want some fast races...
 
I can't vouch for wheel users, but Assetto is absolute dog mess on Xbox. I've just been golding the stages of the Nordschleife circuit experience, fighting that M6 around and feeling like a driving god, full of confidence in the Dual Shock. Contrast that to Assetto on the XBO pad, where I had zero faith my inputs were registering and it looked like I was totally inept at anything other than half pace. That isn't realism. They should hang their head in shame.
 
I like GT's physics model. I'm a DS4 user, when I play a game closer to a sim like Project Cars it is just ugly. If I get a wheel maybe I will venture more into other simulators, however I see GT's "simcade" physics as one of its stronger aspects, if not its strongest. That said, its collision physics needs some work.
 
I play with a controller, GT provides the best experience with that. I also don't enjoy bothering with how a car works, I just want to race. Project cars was awful with a controller and I haven't heard good things about Assetto Corsa either. BoP is perfect for me, (mostly) level playing field, so I can drive the cars I like to drive and can jump straight in without qualifying or other track day nonsense.
 
I'm sick of the distinction if it plays well on a control pad it's only simcade. News flash, if it plays well on a wheel, it's still a facsimile, translating inputs to a physics engine. If it doesn't play well on a control pad, it's not simulating anything close to reality.
 
Assetto corsa has the best driving model...but gt sport has the best online and its more fun struggling with 20 cars, you jusy join the race and have fun.in Assetto its not so easy, yoi have to join an existing room and wait...praying that noone will left
 
Assetto corsa has the best driving model...but gt sport has the best online and its more fun struggling with 20 cars, you jusy join the race and have fun.in Assetto its not so easy, yoi have to join an existing room and wait...praying that noone will left
Depends...
If you join a virtual team and do good private leagues and trainings,you enjoy assetto, PCars or other sims quite more than the GT Mode races..

Because I'm a B S level driver in GT Sport and most of players don't even know a minimum off racing etiquette and normatives..

Sure it's nice for the people that didn't experience good online racing before.

GT Sport with his Sport mode is nice for quick racing, but that's about all
 
@Donnced

Yes, I agree with it, GT Sport is a great entry-level sim. And I spend hours just exploring the menu, community, photomode and livery editor. Racing just for miles to purchase new paints and other stuff. This part of the game is absolutely amazing. My point is that PD pushed industry forward in physics aspect, but on some point it stopped and not develop anymore.
 
@Donnced

Yes, I agree with it, GT Sport is a great entry-level sim. And I spend hours just exploring the menu, community, photomode and livery editor. Racing just for miles to purchase new paints and other stuff. This part of the game is absolutely amazing. My point is that PD pushed industry forward in physics aspect, but on some point it stopped and not develop anymore.

Indeed, the crafting to buy cars,special paints, decals is always a good plus.

For the rest, before GT, on PC there where already games focused towards simulation and with good physics.
And nowadays there are really good sims with really good physics.

For me, the point that PD pushed the "sim" industry forward was to try and achieve in the console world offering a game with an accessible step towards realism in a world that was dominated by pure fictional arcade racers.

He offered some basic sim physics, a nice amount of cars with interesting information about each one..and maked people love cars.

Nowadays he just letted some basic physics, so his program is accessible to any type of player from young to mature.
That is nice, and make it still be a nice entry level to the simracing, and now shows how amazing it can be racing online against other people copying the iracing system..

But, i think also that now in 2017 he should improve some aspects in the physics, cause there's more "competition" now in the genre on consoles..
GT is a bit outdated now in some aspects...

Hopefuly PD will find out the way to improve certain parts of physics, options and features meanwhile the game keep being focused to satisfy any type of players.
 
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