GT Sport Popularity of Sport Mode (Poll included)

Are the participation rates for Sport Mode higher or lower than you expected?

  • Higher than I expected. Future is looking bright.

    Votes: 37 33.9%
  • Lower than I expected but I'm hopeful for the future.

    Votes: 15 13.8%
  • Lower than I expected and I'm worried about the future of the game.

    Votes: 17 15.6%
  • About right at this point.

    Votes: 29 26.6%
  • Higher than expected but still worried about the future of the game.

    Votes: 11 10.1%

  • Total voters
    109
  • Poll closed .

Johnnypenso

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Johnnypenso
Through the use of technical wizardry and what I assume to be black magic:eek:, @Milouse has uncovered a statistic the bears closer inspection. As we all know, GTSport was supposed to be PD/Kaz's foray into the big, bad world of eSports, with a game focused on online competition and, at launch, devoid of any standard career mode. @Milouse has determined the following:
Players (of the final game) who finished at least 10 races in Sport Mode:
11,5 % - players of the final game who finished at least 10 races in Sport Mode
12,6 % - same statistic if we exclude players who started less than 7 days ago.
Source

Basically, of players who have had the game for a week or more, only 1/8 have competed in 10 Sport Mode races. Is this higher or lower than you would expect at this early stage of the game? We know there was a huge sales bubble early on and a recent one as well but those recent sales are not included in the 12.6% figure. Was the career mode added to the game in some part because of these participation numbers?

It's going to be interesting to see how this plays out, that's for sure!
 
Darn it...I went to edit the poll and messed it up. Let's see if I can get it corrected.
 
You have the same answer twice ("About right at this point").

We know there was a huge sales bubble early on and a recent one as well but those recent sales are not included in the 12.6% figure.
I don't expect the active Sport player share to grow. The most hardcore players - here well aware of the nature of the game - are among the first adopters. As the more casual will come in, i don't expect a big commitment to online racing. Maybe we'll get interesting data to that regard after Christmas.

Was the career mode added to the game in some part because of these participation numbers?
Since PD announce that GT Sport, i think that they either hide the final content of the game or that they don't really now exactly where they go middle-term and plan to adapt based on commercial fitness. KY said almost 10 years ago that he wanted to turn GT more to an evolving platform instead of a serie with iterations, and i see this as a silent try at this long term project. If it fails, they return to the regular serie, but they'll support GT Sport as hard as they can before.

And you're right, that's black magic :P
 
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Anecdotally, my friends are still clearing the missions and doing what made GT5 and GT6 great: Having clean and friendly races in online lobbies.
 
How is milouse getting his numbers? I know where Johhny got his sources, but where is his source getting his source. Also that's about the double the online adoption rate of most games. GTA online had 33 million people just LOG In to GTA Online, Rockstar has sold almost 100 million copies by now. that means only 30% of people even logged in. The number of people who completed the first mission drops down to about 50 %. On steam it had 90 thousand users play online ( the current number of recurring players is in the mid 40k), out of a total 4 million player pool that's not even 5% . So PD is actually knocking out of the ballpark if they have a 10% adoption rate. Im using GTA 5 as an example because rockstars main focus is GTA online, they sold the bulk of copies after it was well established they would be ditching SP in favor or MP expansions. also if PD sells 5 million copies 10% online adoption means half a million active players. Cut that down to just 5% and that's 250k , Cut it down to 2.5% and you still have a huge 125k Player pool. I have a hunch PD will make all future paid DLC available via the mileage shop too , so if you want the car you buy it and if you don't you earn it mileage shop style. IF Pd gets it right, it literally just checkmated every other racing game out there.
 
Don't really know how to answer this one... I've always been able to get decent races, so participation is fine from that perspective... but there only needs to be 19 other players at a similar level to match to.

See a lot of the same names on the grid though.
 
Seeing the same names on the grid means its matching you, and you are consistent. If you were to sufficiently increase or decrease the progress bar within your DR rating, then you will start seeing a bunch of different people.
I noticed when I did some brilliant races on the trot it started putting me with A and S DR drivers. After a few nightmare races I started seeing some of the idiots I had forgotten about back in the DR:B group.
 
Haven't done a single Sport Mode race yet. Still to do the Mission events and doing odd race with friends.
 
TB
That should work, thanks:tup:👍

Seeing the same names on the grid means its matching you, and you are consistent. If you were to sufficiently increase or decrease the progress bar within your DR rating, then you will start seeing a bunch of different people.
I noticed when I did some brilliant races on the trot it started putting me with A and S DR drivers. After a few nightmare races I started seeing some of the idiots I had forgotten about back in the DR:B group.
Statistically, the odds of seeing the same names over and over are pretty slim if there are large numbers of players involved in the game unless you are at the very top of the heap in terms of DR, SR and Q time.
 
I'd say it was about right for this stage of the game and I'm included in the 11.5%.

Over enthusiastic and under skilled players in the lower ranks makes progress quite frustrating so I'm holding off till those same people get bored and move on to something else. Hopefully leaving the die hard's (and occasional troll) for some more serious racing.

BoP and penalties need adjusting before I go back too. I can wait. I haven't given up on them yet.
 
That amount of sport players won’t grow in my opinion due to word of mouth like everything else. I want to normally stay off sport mode unless a track I really love is up for playing. I’ve found the amount to be reasonable but disappointed races aren’t consistently full.

2 main types of sport player...
1. The super human that laps 10s faster than you and you aren’t even a slow driver
2. The rammer

Of course every game has this, it can’t be avoided. But this makes for some very annoying racing and with it being a very rinse and repeat deal, I find sport mode annoying. I’ve even had races where I’ve been the aforementioned superhuman and disappeared in 1st, to then be confronted by cars I’m lapping who deliberately crash you off.

Then we have the whole drama of turn 1. No one plays the long game, nobody wants to get through turn 1 safely in the same position and then make up spaces! it’s like we are racing at Monaco every race and they are shy of the possibility of overtaking cleanly. What happens when people attempt overtakes normally around Monaco? Crashes happen! That’s the best way to describe sport mode.
 
Until they bring in setups I'm staying clear of Sport mode. My beloved Lambo is awful with the default setup and it's the car I most enjoy at the moment in Lobby, even with RH's!

I've done 3 test seasons, in the 3rd I was 3rd for Mazda I think and about 64th in the world overall. I was also the highest scoring B-DR driver in the world, #1 bro!

Thats me peaked, and I'm not coming back for a while OR until I get setups.

So if others feel like me sport-mode adoption may fall soon, while Lobby usage will grow.
 
How is milouse getting his numbers? I know where Johhny got his sources, but where is his source getting his source. Also that's about the double the online adoption rate of most games. GTA online had 33 million people just LOG In to GTA Online, Rockstar has sold almost 100 million copies by now. that means only 30% of people even logged in. The number of people who completed the first mission drops down to about 50 %. On steam it had 90 thousand users play online ( the current number of recurring players is in the mid 40k), out of a total 4 million player pool that's not even 5% . So PD is actually knocking out of the ballpark if they have a 10% adoption rate. Im using GTA 5 as an example because rockstars main focus is GTA online, they sold the bulk of copies after it was well established they would be ditching SP in favor or MP expansions. also if PD sells 5 million copies 10% online adoption means half a million active players. Cut that down to just 5% and that's 250k , Cut it down to 2.5% and you still have a huge 125k Player pool. I have a hunch PD will make all future paid DLC available via the mileage shop too , so if you want the car you buy it and if you don't you earn it mileage shop style. IF Pd gets it right, it literally just checkmated every other racing game out there.
You'd have to ask Milouse for his sources, good luck with that:cool:. His thread and posts were left up so I am assuming this means the staff her have faith in his data. I won't ask for a source on your numbers but assuming it's all true what's missing is how long people are online. A few million hours seems like a large number but when you break it down by region and then divide by hundreds and hundreds of races, the regional player pool at any specific race time isn't actually very high which would explain why some players report seeing many of the same drivers over and over.
 

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