- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Through the use of technical wizardry and what I assume to be black magic, @Milouse has uncovered a statistic the bears closer inspection. As we all know, GTSport was supposed to be PD/Kaz's foray into the big, bad world of eSports, with a game focused on online competition and, at launch, devoid of any standard career mode. @Milouse has determined the following:
Basically, of players who have had the game for a week or more, only 1/8 have competed in 10 Sport Mode races. Is this higher or lower than you would expect at this early stage of the game? We know there was a huge sales bubble early on and a recent one as well but those recent sales are not included in the 12.6% figure. Was the career mode added to the game in some part because of these participation numbers?
It's going to be interesting to see how this plays out, that's for sure!
SourcePlayers (of the final game) who finished at least 10 races in Sport Mode:
11,5 % - players of the final game who finished at least 10 races in Sport Mode
12,6 % - same statistic if we exclude players who started less than 7 days ago.
Basically, of players who have had the game for a week or more, only 1/8 have competed in 10 Sport Mode races. Is this higher or lower than you would expect at this early stage of the game? We know there was a huge sales bubble early on and a recent one as well but those recent sales are not included in the 12.6% figure. Was the career mode added to the game in some part because of these participation numbers?
It's going to be interesting to see how this plays out, that's for sure!