GT, why I want a platform and not a game.

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My hope is that going forward Gran Turismo becomes a platform rather than a "game", in much the same way as rFactor is on the PC..

I want to be able to have PD update the content as time goes on, adding new tracks and new vehicles on an ongoing basis.. I dont want to have to wait years for 700 cars to be built, I want a few every month, as they are ready.. and yes im prepared to be nickel and dimed for it.

Id also like to see more racing licenses come to GT.. F1, MotoGP, V8 supercars, SBK.. And im prepared to pay individually for each of them..

One of the reasons I love rFactor is it allows me to try different racing experiences within the same framework, jumping from a Caterham to an F1 car is more natural because everything else stays the same, the menus, the view angle, the hotkeys...

I hate how racing around Suzuka in GT feels completely different to F1CE..

One of the reasons I like TT far more than MotoGP4 is that I feel like im buying into the same reality, the GT reality that I prefer, and frankly I want all my racing to feel like that.
 
At first I thought: 'yes your right' but thinking about it, thats what we have games like LFS GTR Rfactor, for I like GT because it is its own game, of course it is in the genre as the likes of Forza but i like both games. I have GTR for its realism in terms of simulation, and I have GT as my fun simulation. It is far more diverse than the like of GTR and Rfactor, and that is why I like it.
 
GT5 as Kaz rightly imo said, needs to be a packaged product. I will not pay extra for content that should have been on the release disk in the first place. Additional content created after the games release on the other hand is something I'm certainly not against.
 
my only big worry would be fracturing the online play scene, which is a big issue in rFactor where unless you are playing the right mod with the right tracks at the right time you cant get a game..

But this could be worked around if the system is able to display cars that you dont "own" which should be easy enough on a closed system like the PS3..

There could be a combination of payment systems.
Perhaps paying for must haves like the 2007 Ferrari range, or a racing series.
Other more pedestrian cars could be released as a co-marketing deal with the manufacturers. New Ford Mondeo comes out, release it on GT the same week as a free download (with marketing funds contribution from ford). Include a cool car specific intro. Its going to cost less than a couple slots of prime time air.

The reason I compare it to rFactor is that GTR, GTR2, GT Legends, Race-WTCC and rFactor are all based on the same platform.
Technically they are as related as the different parts of GranTurismo.
 
The thing is.... If someone doesn't have a certain car in PGR3, you can't use that certain car. Like the MINI Cooper.
 
I don't like that idea. Dave A said why and I agree.

Just remember what happened inside all big GT communities around the world when canned vision of GTHD with all-downloadable content was released. It was flame-war against both Sony and PD.

If hard-core communities were so against that idea - and we are users who are willing to invest what it takes to have our piece of cake - just imagine what would casual-gamers think about that. The sales would probably drop big time.

Many of my friends who was playing the series very long have quit playing GT4 shorty after it was released because they just "cound't track it all". Few days ago we did a small blast-2-D-past event, playing all 6 GT games so far. Guess what happened? We stuck at going back-and-forth through GT and GT2, remebemering the great structure and finding all those small things that dissapered because the series just went over it's sizes with next installments.

GT series really needs more focusing on the structure of the game in future, for creating more content inside the game to proppel the gameplay and immersion of the player with the full package - as it was the case with the first two games. GT3 was lacking that kind of structure big time, while GT4 was a nice step in that direction, but unfortunatelly some pieces for that puzzle were missing.

Instead of breaking it into "platforming" and "microtransactiong" game, GT's biggest goal would be to mantain it's classic roots. Online and Warcraft has changed gaming forever, but it shouldn't mean all genres should go that way.
 

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