GT2 Demo Weirdness

  • Thread starter Tornado
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On the 26th, I went to my grandfathers house, and was playing the GT2 Demo from the old Pizza Hut demo discs (if you don't know what it was, it was a half completed demo of GT2 with better AI and engine sounds than the final game had and three driveable cars at 1 lap of Rome full). I was using the Mustang GT '99 and had already thrown the race to the Corvette Coup'e 96. I was messing around drifting, and I put the car in 5th was was trying burnouts with it. After it got to around 18 MPH, I let off the gas and the car kept accelerating. It went all the way up to 32 MPH before dropping off, or roughly 30 seconds of full throttle. My question, has anyone tried this in the full game? My attempts with the Mustang ended in failure when I noticed that I don't have one, nor do I have the funds to procure one, nor the ability to receive said funds (my PSOne is my brother's now, my PS2 doesn't like GT2 anf I'm not sure if ePSXe would accomplish the same thing).
Also on that day, I was driving the Mitsubishi Lancer Evolution V and was racing the Mazda RX-7 RS for 2nd before the 2nd 90 degree turn, and then suddenly the Mazda's speed tapered off. During the replay I watched his car and it sounded alot like he missed a shift and put it into a higher gear than normal. His sudden speed drop confers with this. So, my question surrounding this is, has anyone noticed the AI doing somehing similar in the reatail version(s)? To me that sounds very realistic (it happens in real races all the time), and I have never noticed it happened in the retail version, so I think it would be a shame to take that out, if that is what it was.
 
As far as the Mustang's ghost acceleration, I have to ask if your controller is getting old..are the buttons or mushroom sticks worn out? If it's not old, I don't know what to tell you...it's yet another genuine glitch.

I have seen cars downshift as you describe sometimes but not nearly as drastic. A good example would be at Midfield turn #3...the long 180°...pretty much any race except the World Cup and GT300. Which track were you on when that happened? ¬
 
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Parnelli Bone
As far as the Mustang's ghost acceleration, i have to ask if your controller is getting old..are the buttons or mushroom sticks worn out? If it's not old, i don't know what to tell you...it's yet another genuine glitch.
I have seen cars downshift as you describe sometimes but not nearly as drastic. A good example would be at Midfield turn #3...the long 180°...pretty much any race except the World Cup and GT300. Which track were you on when that happend? ¬
Rome Circuit full. It was right after the second 90 degree turn.
Right about there, going down the straight. Ignore the arrow. I was going the other way.
romecircuitr7ll.jpg

The only reason I found it odd was because it sounded like the AI driver missed a shift whilst upshifting.
 
No, Toronado, I can't say I ever heard a car miss a shift or whatever at Rome, at that point the sim cars are always accelerating smoothly. Perhaps the computer programmers over at Polyphony Digital caught this glitch in time before GT2 was released to the masses.
 
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Parnelli Bone
No, Toronado, i can't say i ever heard a car miss a shift or whatever at Rome, at that point the sim cars are always accelerating smoothly.
I never see it too, I test using autopilot a lot and never see computer miss shifting.
 
sucahyo
I never see it too, I test using autopilot a lot and never see computer miss shifting.

Hey Sucahyo! Can you see if there's a difference between 98 and 99 SVT Mustangs. The '99 supposedly has an independent rear suspension, while the '98 has a solid rear axle.
 
Parnelli Bone
Hey Sucahyo! Can you see if there's a difference between 98 and 99 SVT Mustangs. The '99 supposedly has an independent rear suspension, while the '98 has a solid rear axle.
It seems all car have the same axle
Green : '99
Blue : '98
 
Thanks, bro. That confirms my suspicion...I don't know why they put in 2 Mustangs just a year apart...they shoulda put the '99 and an earlier version in (like a frickin' 5.0)
 
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