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- Wattsterplus
- XML Binging Language?
As we wait for GT5 to be released, i began to wonder about game testing.
Say for example, the latest tomb raider, i would imagine all the members of staff would be asked to attempt to finish the game and reports any bugs as progressing through the levels, maybe advise on bits that are too difficult and others which are too easy.
Now for GT5, just imagine the timeframe to test the game! Very few people actually 100% completed GT4, and it took forever, how long would you expect it to take to test hundreds of cars, on dozens of tracks, which hundreds of races, which millions of race combinations. The idea testing is kinda sickening.
I know many games have beta testers etc, but this is GT5, too many testers and details will leak!
How long would an average game need to be tested?
Can anyone shed any light on the testing process?
When playing GT games of the past, was the testing good enough?
How important is it that the game is consistantly getting harder with a more even field of cars?
Say for example, the latest tomb raider, i would imagine all the members of staff would be asked to attempt to finish the game and reports any bugs as progressing through the levels, maybe advise on bits that are too difficult and others which are too easy.
Now for GT5, just imagine the timeframe to test the game! Very few people actually 100% completed GT4, and it took forever, how long would you expect it to take to test hundreds of cars, on dozens of tracks, which hundreds of races, which millions of race combinations. The idea testing is kinda sickening.
I know many games have beta testers etc, but this is GT5, too many testers and details will leak!
How long would an average game need to be tested?
Can anyone shed any light on the testing process?
When playing GT games of the past, was the testing good enough?
How important is it that the game is consistantly getting harder with a more even field of cars?