- 411
Well, GTP.
I´ve decided to filter the most interesting things i've read on the "Things you would like to see in GT5 other than cars" topic, sort, organize and catalogue it so the community can embrace different topics. I am just following the idea of German_Muscle in his GT5 Car Wishlist v3.0 so we can avoid suggesting the same things over and over again. Although the list is said to be consensated, it is not, because it depends on topic creator's will and time and effort (and that is tough).
This is an extremely time-consuming job, hard-judgin common-sense task to separate what is reasonable and what is not. I am taking my own sense of it all so we can make a nice list. Constructive suggestions are always welcome, as long as some help too.
This will be updated in steps. First i'll gather all the information about weather spread onto the Things you would like.. thread, then damage, then teams, then this and that and so on.
I will credit each author good idea when possible (some concepts maybe largely spread into the thread and multiple authors tends to complement each other's ideas very frequently).
Initial topics I want to extremely detail in this thread:
- Damage (How, when, what)
- Weather
- Real Time
This first post will always be updated by me. Contributions are welcome. If you want to research on that huge thread just about <insert subject here>, be my guest.
THIS IS NOT A RANDOM WISHLIST. DO NOT POST THINGS LIKE "I WANT SKIDMARKS, I WANT LAMBORGHINIS". I JUST NEED HELP TO SORT THINGS OUT AND MAKE THIS A STICKY REFERENCE.
Weather:
Everyone in GTP wants a weather feature in next versions of Gran Turismo. Starting with the basic, weather in-game should be:
1) Selectable: In arcade, LAN, Online, 2UP and other "non-official" races like a free-drive, practice, family cup or photo mode, the user should be allowed to configure weather for that race. Users also should have available a high-detailed weather generation engine. Something with a simple interface like the one present in Geoff Crammond's Grand Prix 4 would be nice. Select weather hour by hour, 15min by 15min, select weather aspects and done. One advanced screen shall be available for the hardcore user, with the possibility of tweaking evey single aspect. Aspects are referred on item 3.
2) Determinated by Sony Net/Jeppesen/other weather automated service: In "official" races like Clubman Cup, Sunday Cup, Swedish Championship, Beetle Endurance and other events that rewards you with completeness percentage, the game itself would set a weather to you. In other games, like Microsoft Flight Simulator, user chooses a detailed weather set-up, real-time-right-now-just-like-there-is weather from Jeppesen online servers or predefined templates, like "Clear", "Stormy", "Windy", etc. The second situation, where a connection to the internet exists, would allow PS3 to automatically set the weather for the real tracks. If PS3 is not connected to the internet, then it generates, based on teh track location and internal calendar date (system date), conditions of weather.
About the Weather characteristics.
3) Weather variables: Unimportantly if weather is selected by user or system, it should bring us the following aspects:
- Temperature: All into acceptable human values (-60C to +60C). Yes, in Finland we all know thet temperatures like that are way possible, also something cruel like +55C in Kuwait or Algeria. Units shall be displayed in Celsius, Fahreinheit, Kelvin, Rankine (just like user wants, to be inserted in "Misc" options in option screen - to be covered later).
- Pressure: Must be a variable. Pressure is something extremely important when talking about any kind of engine that deals with fluids (in our case, air, gasoline, alcohol, methanol, water for internal cooling, etc.). If generated by the system's engine, pressure shall be adapted to real circuits altitude, using ISA (International Standard Atmosphere) patterns. If the system is connected to the internet, it shall bring values just like temperature, mentioned above. The Misc Menu shall bring options like mm/Hg, cm/Hg, hPa, pol/Hg and ATM.
- Wind: Wind needs a complete subdivision. It must be represented by speed (Mph, Kph, KT) and direction (is variable or not (NWSE, degrees, rate and speed of direction change)).
- Humidity: Relative Humidity shall be the unit (80%, 12%). It affects directly temperature and pressure.
4) Topography aspects: Geography is also important. We need to make sure that Nurburgring have different pression values in its lowest and its highest points. Pressure, temperature and humidity are directly affected by altitude. Wind behavior is directly affected by topography (mountains, plains, tunnels).
5) Transitions: it should also have components like transition time, transition amplitude and rate of transitions.
- Transition time. Selected (by system or user) a value like 5 minutes, it would take this amount of time to get from the state of weather A (ex: Rainy) to state of weather B (ex: Monsoon)
- Transition amplitude. Let's say that are a grid of possible weather states, 0 being the dryest anti-human-life of all and 10 being the ocean in atmosphere. An amplitude of 1 only allows weather to make steps of 1 on that scale (ex: 0 to 1, 1 to 2, 2 to 3 and so on). Higher amplitudes shall make horrendous weather variations like completely sunny to a harsh rain (0 -> 5)
- Transition rate: How many transitions per hour it should be allowed (1?, 4?)
6) Pre-definitions: Clear skies, partly cloudy, cloudy, rain, fog, snow, overcast, windy, etc.
7) Random weather: random defined aspects (every aspect).
8) Effects on track: Dirty, sand covered, wet. Accumulated water so it can cause aquaplaning, soaked grass, slippery grass, slippery kerbs, etc. Asphalt temperature, asphalt rubber covering homogenity after rain (clear rubber paths), asphalt dries more where cars run (dry paths).
9) Effects on environment: Days darker and clearer. Sun position changes with season information.
I´ve decided to filter the most interesting things i've read on the "Things you would like to see in GT5 other than cars" topic, sort, organize and catalogue it so the community can embrace different topics. I am just following the idea of German_Muscle in his GT5 Car Wishlist v3.0 so we can avoid suggesting the same things over and over again. Although the list is said to be consensated, it is not, because it depends on topic creator's will and time and effort (and that is tough).
This is an extremely time-consuming job, hard-judgin common-sense task to separate what is reasonable and what is not. I am taking my own sense of it all so we can make a nice list. Constructive suggestions are always welcome, as long as some help too.
This will be updated in steps. First i'll gather all the information about weather spread onto the Things you would like.. thread, then damage, then teams, then this and that and so on.
I will credit each author good idea when possible (some concepts maybe largely spread into the thread and multiple authors tends to complement each other's ideas very frequently).
Initial topics I want to extremely detail in this thread:
- Damage (How, when, what)
- Weather
- Real Time
This first post will always be updated by me. Contributions are welcome. If you want to research on that huge thread just about <insert subject here>, be my guest.
THIS IS NOT A RANDOM WISHLIST. DO NOT POST THINGS LIKE "I WANT SKIDMARKS, I WANT LAMBORGHINIS". I JUST NEED HELP TO SORT THINGS OUT AND MAKE THIS A STICKY REFERENCE.
Weather:
Everyone in GTP wants a weather feature in next versions of Gran Turismo. Starting with the basic, weather in-game should be:
1) Selectable: In arcade, LAN, Online, 2UP and other "non-official" races like a free-drive, practice, family cup or photo mode, the user should be allowed to configure weather for that race. Users also should have available a high-detailed weather generation engine. Something with a simple interface like the one present in Geoff Crammond's Grand Prix 4 would be nice. Select weather hour by hour, 15min by 15min, select weather aspects and done. One advanced screen shall be available for the hardcore user, with the possibility of tweaking evey single aspect. Aspects are referred on item 3.
2) Determinated by Sony Net/Jeppesen/other weather automated service: In "official" races like Clubman Cup, Sunday Cup, Swedish Championship, Beetle Endurance and other events that rewards you with completeness percentage, the game itself would set a weather to you. In other games, like Microsoft Flight Simulator, user chooses a detailed weather set-up, real-time-right-now-just-like-there-is weather from Jeppesen online servers or predefined templates, like "Clear", "Stormy", "Windy", etc. The second situation, where a connection to the internet exists, would allow PS3 to automatically set the weather for the real tracks. If PS3 is not connected to the internet, then it generates, based on teh track location and internal calendar date (system date), conditions of weather.
About the Weather characteristics.
3) Weather variables: Unimportantly if weather is selected by user or system, it should bring us the following aspects:
- Temperature: All into acceptable human values (-60C to +60C). Yes, in Finland we all know thet temperatures like that are way possible, also something cruel like +55C in Kuwait or Algeria. Units shall be displayed in Celsius, Fahreinheit, Kelvin, Rankine (just like user wants, to be inserted in "Misc" options in option screen - to be covered later).
- Pressure: Must be a variable. Pressure is something extremely important when talking about any kind of engine that deals with fluids (in our case, air, gasoline, alcohol, methanol, water for internal cooling, etc.). If generated by the system's engine, pressure shall be adapted to real circuits altitude, using ISA (International Standard Atmosphere) patterns. If the system is connected to the internet, it shall bring values just like temperature, mentioned above. The Misc Menu shall bring options like mm/Hg, cm/Hg, hPa, pol/Hg and ATM.
- Wind: Wind needs a complete subdivision. It must be represented by speed (Mph, Kph, KT) and direction (is variable or not (NWSE, degrees, rate and speed of direction change)).
- Humidity: Relative Humidity shall be the unit (80%, 12%). It affects directly temperature and pressure.
4) Topography aspects: Geography is also important. We need to make sure that Nurburgring have different pression values in its lowest and its highest points. Pressure, temperature and humidity are directly affected by altitude. Wind behavior is directly affected by topography (mountains, plains, tunnels).
5) Transitions: it should also have components like transition time, transition amplitude and rate of transitions.
- Transition time. Selected (by system or user) a value like 5 minutes, it would take this amount of time to get from the state of weather A (ex: Rainy) to state of weather B (ex: Monsoon)
- Transition amplitude. Let's say that are a grid of possible weather states, 0 being the dryest anti-human-life of all and 10 being the ocean in atmosphere. An amplitude of 1 only allows weather to make steps of 1 on that scale (ex: 0 to 1, 1 to 2, 2 to 3 and so on). Higher amplitudes shall make horrendous weather variations like completely sunny to a harsh rain (0 -> 5)
- Transition rate: How many transitions per hour it should be allowed (1?, 4?)
6) Pre-definitions: Clear skies, partly cloudy, cloudy, rain, fog, snow, overcast, windy, etc.
7) Random weather: random defined aspects (every aspect).
8) Effects on track: Dirty, sand covered, wet. Accumulated water so it can cause aquaplaning, soaked grass, slippery grass, slippery kerbs, etc. Asphalt temperature, asphalt rubber covering homogenity after rain (clear rubber paths), asphalt dries more where cars run (dry paths).
9) Effects on environment: Days darker and clearer. Sun position changes with season information.