GT5 Features Wishlist v1.0

  • Thread starter Dimitrov
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Well, GTP.

I´ve decided to filter the most interesting things i've read on the "Things you would like to see in GT5 other than cars" topic, sort, organize and catalogue it so the community can embrace different topics. I am just following the idea of German_Muscle in his GT5 Car Wishlist v3.0 so we can avoid suggesting the same things over and over again. Although the list is said to be consensated, it is not, because it depends on topic creator's will and time and effort (and that is tough).

This is an extremely time-consuming job, hard-judgin common-sense task to separate what is reasonable and what is not. I am taking my own sense of it all so we can make a nice list. Constructive suggestions are always welcome, as long as some help too.

This will be updated in steps. First i'll gather all the information about weather spread onto the Things you would like.. thread, then damage, then teams, then this and that and so on.

I will credit each author good idea when possible (some concepts maybe largely spread into the thread and multiple authors tends to complement each other's ideas very frequently).

Initial topics I want to extremely detail in this thread:

- Damage (How, when, what)
- Weather
- Real Time

This first post will always be updated by me. Contributions are welcome. If you want to research on that huge thread just about <insert subject here>, be my guest.

THIS IS NOT A RANDOM WISHLIST. DO NOT POST THINGS LIKE "I WANT SKIDMARKS, I WANT LAMBORGHINIS". I JUST NEED HELP TO SORT THINGS OUT AND MAKE THIS A STICKY REFERENCE.

Weather:
Everyone in GTP wants a weather feature in next versions of Gran Turismo. Starting with the basic, weather in-game should be:

1) Selectable: In arcade, LAN, Online, 2UP and other "non-official" races like a free-drive, practice, family cup or photo mode, the user should be allowed to configure weather for that race. Users also should have available a high-detailed weather generation engine. Something with a simple interface like the one present in Geoff Crammond's Grand Prix 4 would be nice. Select weather hour by hour, 15min by 15min, select weather aspects and done. One advanced screen shall be available for the hardcore user, with the possibility of tweaking evey single aspect. Aspects are referred on item 3.

2) Determinated by Sony Net/Jeppesen/other weather automated service: In "official" races like Clubman Cup, Sunday Cup, Swedish Championship, Beetle Endurance and other events that rewards you with completeness percentage, the game itself would set a weather to you. In other games, like Microsoft Flight Simulator, user chooses a detailed weather set-up, real-time-right-now-just-like-there-is weather from Jeppesen online servers or predefined templates, like "Clear", "Stormy", "Windy", etc. The second situation, where a connection to the internet exists, would allow PS3 to automatically set the weather for the real tracks. If PS3 is not connected to the internet, then it generates, based on teh track location and internal calendar date (system date), conditions of weather.

About the Weather characteristics.

3) Weather variables: Unimportantly if weather is selected by user or system, it should bring us the following aspects:

- Temperature: All into acceptable human values (-60C to +60C). Yes, in Finland we all know thet temperatures like that are way possible, also something cruel like +55C in Kuwait or Algeria. Units shall be displayed in Celsius, Fahreinheit, Kelvin, Rankine (just like user wants, to be inserted in "Misc" options in option screen - to be covered later).

- Pressure: Must be a variable. Pressure is something extremely important when talking about any kind of engine that deals with fluids (in our case, air, gasoline, alcohol, methanol, water for internal cooling, etc.). If generated by the system's engine, pressure shall be adapted to real circuits altitude, using ISA (International Standard Atmosphere) patterns. If the system is connected to the internet, it shall bring values just like temperature, mentioned above. The Misc Menu shall bring options like mm/Hg, cm/Hg, hPa, pol/Hg and ATM.

- Wind: Wind needs a complete subdivision. It must be represented by speed (Mph, Kph, KT) and direction (is variable or not (NWSE, degrees, rate and speed of direction change)).

- Humidity: Relative Humidity shall be the unit (80%, 12%). It affects directly temperature and pressure.


4) Topography aspects: Geography is also important. We need to make sure that Nurburgring have different pression values in its lowest and its highest points. Pressure, temperature and humidity are directly affected by altitude. Wind behavior is directly affected by topography (mountains, plains, tunnels).


5) Transitions: it should also have components like transition time, transition amplitude and rate of transitions.

- Transition time. Selected (by system or user) a value like 5 minutes, it would take this amount of time to get from the state of weather A (ex: Rainy) to state of weather B (ex: Monsoon)

- Transition amplitude. Let's say that are a grid of possible weather states, 0 being the dryest anti-human-life of all and 10 being the ocean in atmosphere. An amplitude of 1 only allows weather to make steps of 1 on that scale (ex: 0 to 1, 1 to 2, 2 to 3 and so on). Higher amplitudes shall make horrendous weather variations like completely sunny to a harsh rain (0 -> 5)

- Transition rate: How many transitions per hour it should be allowed (1?, 4?)

6) Pre-definitions: Clear skies, partly cloudy, cloudy, rain, fog, snow, overcast, windy, etc.

7) Random weather: random defined aspects (every aspect).

8) Effects on track: Dirty, sand covered, wet. Accumulated water so it can cause aquaplaning, soaked grass, slippery grass, slippery kerbs, etc. Asphalt temperature, asphalt rubber covering homogenity after rain (clear rubber paths), asphalt dries more where cars run (dry paths).

9) Effects on environment: Days darker and clearer. Sun position changes with season information.
 
Yeah, this seems like a good idea - the "Things you would like to see in GT5 other than cars" thread has like 8000 posts all saying the same thing. "Skid marks! Woo!" etc.
 
how about a chassis dyno and optional turbos on na cars cause i had a 1200 hp turbocharged viper on GT3 and i want to build something like that on gt5
 
-> Heres my list:

+ Refining the car that are designated on certain countries- Example: Ford USA, Ford Europe, etc.

+ Reverse lights that work- This has been a problem since GT1, and NFS3: Hot Pursuit on PS1 has this feature first.

+ Random weather changes- Or if possible (since PS3 is online-ready) live weather forcasts on real world tracks like Nur, Suzuka, Infenion, etc.

+ Random day changes for races 5 hrs. and up- Well duh, its essential for endurance races.

+ An option to switch your headlights on or off- I know its more on the cosmetic side but, I like to switch off my lights during at night.

+ More aftermarket options- What I mean is REAL aftermarket parts, not those what you see on NFS:U, MC: DUB, etc.

+ A little bit better A.I.- I'd like to see the AI a little bit more challenging but fun to compete with, not a overpowered batter ram.

+ Online interaction- I think this is the only weapon (for XB & XB360) against the PS series, I hope to see a wholesome version for GT fans. (:

+ Interactive garage- This was discussed before on the other thread, I like to see my garage form a storage mess, to a 50 car warehouse showroom garage. (:

+ Realistic pricing on parts- C'on, Cr40,000 on racing soft tires!?

+ Horsepower Restrictions- That is why GT2 is so engaging/challenging.

+ Boost Control (for modified turbo-powered cars)- This was featured in GT1 before, how come since then they ignored it?

+ Canyon/Mountain tracks- If it worked with Kaido Battle and Initial D, why not?

+ 3D Race officials- I like to see a checkered flag waving as I cross the finish line.

+ No 5 car Rally Races- The race will be highly complicated and ridiculus, unless if it will be a rallycross event.

+ Improve the games soundtrack- This I can agree with anybody, GT4's OST suck.

+ More replay functions/options- When I like to see a spectacular manuever, I'd like to see over again right away, not repeating the whole 18 laps of it.

+ Random capacity on crowds from grandstands- For example, if you're doing a Time Trial there will little or no crowds around you. As the races gets more prestigeous (excuse my spelling) the crowds gets more and more packed.

= Sunday Cups - There are crowds, but a lot of open benches 'round the track.

= Manufacturer Cups - Crowds are only in popular viewing spots but fewer than Sunday Cup, or by the start/finish line.

= All Japan/Eupoe/US/etc. Cups - More crowds compared to Sunday Cups, but there are still open benches 'round the track.

= Eunduro/F1/Any large prized events/races - Crowds are jam-packed like there is Woodstock at the track

= Time Trial/Machine Test - Most people are in the Pit Lane, little or no people 'round the track.

(:
 
The Vanishing Boy
-> Heres my list:

VB, here's the deal:

Take each one of your suggestions and detail them the best that you can and send it to me.

For example. You mentioned this:
The Vanishing Boy
-> + Random weather changes- Or if possible (since PS3 is online-ready) live weather forcasts on real world tracks like Nur, Suzuka, Infenion, etc.
That was fully detailed by me in the first post.

I opened this thread to "reduce redundance that repeats itself again mor than one time and over"

I am now working on DAMAGE aspects, this particularly will be a Harsh topic to enumerate, but i´m doing it.

Suggestions:
+ More replay functions/options- When I like to see a spectacular manuever, I'd like to see over again right away, not repeating the whole 18 laps of it.

HOW should it work?
WHEN it is available?
Can we make REW / FF / PAUSE / Gradient Zoom (not 100% In and 100% out), Jump to Lap?

Make an effort to detail that as much as possible, so ALL that is replay-related could be covered in one single piece of text.
 
real settings, please!

might be something to hardcore gamers, but GT really needs to work on that.

include things like tire temperature, tire pressure, turbo presure, fuel to start the race...
the ability to change only front or rear tires...

i would really like to focused on the settings aspect, so i´ll do a little research when i play later tonight, and i´ll go back with a more detailed post:tup:

great thread btw, just like the car whish list, this material should be compiled and sent to PD. they will surely like to hear things like that:tup:
 
I guess I must be easy to please. I would settle for basically the same game with updated graphics and a multiplayer experience that was correct. For example, the ability to use your own cars in LAN mode (or across the internet), and physics / graphics which are the same in multiplayer as they are in single player, whether you are playing split-screen or networked.

I guess, get the features *correct* first, and then add features later as time allows!
 
Dimitrov
VB, here's the deal:

Take each one of your suggestions and detail them the best that you can and send it to me.

For example. You mentioned this:

That was fully detailed by me in the first post.

I opened this thread to "reduce redundance that repeats itself again mor than one time and over"

I am now working on DAMAGE aspects, this particularly will be a Harsh topic to enumerate, but i´m doing it.

Suggestions:
+ More replay functions/options- When I like to see a spectacular manuever, I'd like to see over again right away, not repeating the whole 18 laps of it.

HOW should it work?
WHEN it is available?
Can we make REW / FF / PAUSE / Gradient Zoom (not 100% In and 100% out), Jump to Lap?

Make an effort to detail that as much as possible, so ALL that is replay-related could be covered in one single piece of text.

^ I do understasnd that I did some 'repeats', but I didn't notice that I have to PM you on the suggestions. I do apologize for that mistake.
 
everthing that vanishing boy said is what i want so don't need to post again!!

I would like to see

-20 cars on Endurance races with different classes
LMP1 - R10, Pescarolo (5 cars)
LMP2 - Courage (5 car)
GT1 - Aston Martin DBR9, Corvette C6R (5 cars)
GT2 - Porsche 911 GT3 RS, Ferrari F430 GT (5 cars)
This would make endurance a lot more fun,and releastic tire wear and fuel that actually lasts a decent amount of time!!!!

-Changable weather, but you can change if you want it to be sunny, rain, etc

-Tracks from England! I hope that Silverstone and Spa are in GT5, they were in TRD3 so why not Gt5?

- Body kits, but, they aren't like in NFS, they are body kits that are more areodnamic, like the DBR9 has a body kit to increase downforce so things like that

-Different colour spoilers for cars, and you can alter the height of the spoiler

-It syas that a front diffusser is added on when you put a Spoiler on in GT4, but i want to be able eo see it!!!

-Marshalls, so when a crash happens, they send out the yellow flags, and the Saftey car!!!!! And the checkard flag, but when you cross over, your pit crew cheer you on like in F1!!!!

-What would be really good would be damage, but somehow i doubt that it will be in GT5, but if the PS3 can manage it, then brillant!!
 
Dragracing mode

You should be able to modify any american made muscle V8 car into a dragcar, with dragtires, hood scoopes, wheelie baars and more.

A dragrace event should be added, and because Infineon allready excist in GT4 the Infineon drag strip could be the place of the dragrace event.

Burnout, stage in and take of should be added. if you stake of too soon the red light should glow and you're disqualified... the grip should depend on for how long time you're doing the burnout...
 
I`m not sure,that anyone posted this,but weight factor reality,the driver`s weight reflects on car`s weight,or something like that!
 
PuTTe_TuTTe
Dragracing mode

You should be able to modify any american made muscle V8 car into a dragcar, with dragtires, hood scoopes, wheelie baars and more.

A dragrace event should be added, and because Infineon allready excist in GT4 the Infineon drag strip could be the place of the dragrace event.

Burnout, stage in and take of should be added. if you stake of too soon the red light should glow and you're disqualified... the grip should depend on for how long time you're doing the burnout...
I SECOND THAT NOTION!!!!
 
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