- 973
- Gadbury / GTP_Gadbury
Digital Foundry at Eurogamer always do some interesting analysis of games and hardware performance. Their latest article looks at online gaming and latency (lag) across Xbox Live and Playstation Network, and include Gran Turismo 5 as one of the games in their article.
http://www.eurogamer.net/articles/digitalfoundry-the-lag-effect-psn-xbox-live-analysis
The GT5 coverage is brief, but I thought it might be of interest here. Taking their example scenario, a lobby of four GT5 players - a Russian gamer hosting, with two UK players and one Israeli player. Going by my experience with GT5 online, I wouldn't notice / feel any issue. It's interesting to consider a photo-finish scenario but I would have thought PD would have designed for this to ensure results are fair. Has anyone ever had a situation where the race results show a different order to what your thought?
It's a shame that the article doesn't look at the host options such as: connection type (fixed or not), race quality, voice chat quality (or off). There's also the five bar signal that appears in the lobby list.
http://www.eurogamer.net/articles/digitalfoundry-the-lag-effect-psn-xbox-live-analysis
The GT5 coverage is brief, but I thought it might be of interest here. Taking their example scenario, a lobby of four GT5 players - a Russian gamer hosting, with two UK players and one Israeli player. Going by my experience with GT5 online, I wouldn't notice / feel any issue. It's interesting to consider a photo-finish scenario but I would have thought PD would have designed for this to ensure results are fair. Has anyone ever had a situation where the race results show a different order to what your thought?
It's a shame that the article doesn't look at the host options such as: connection type (fixed or not), race quality, voice chat quality (or off). There's also the five bar signal that appears in the lobby list.
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