GT5 Latest News & Discussion

  • Thread starter gamelle71
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That has to be the WORST comparison ever.
1) The main thing they had against GT5 was shadows, who the hell pays attention to shadows.
2) The Focus may have been at the beginning of a rally stage, they don't instantly get dirty when they touch dirt.
3) They only showed one pic of F3, there are countless others that show flaws.
 
I have a question!

Codemasters has accquired the official Formula 1 license from Sony since the release of Prologue, so does that mean there will be no F12007/other F1 cars in GT5? :dunce:
Polyphony Digitial can get licenses for the cars from the manufacturers themselves without having to deal with licensing issues, as far as I'm aware. As Paskowitz stated, they wouldn't be able to use the F1 name. So if PD managed to get licensing for each car from the 2007 championship season, they wouldn't be able to have a "FIA Formula One World Championship" event in Gran Turismo mode, they would most likely continue with the "Formula GT Championship" which we saw in GT3 and 4.
 
Yeah that timeline was from TGS 2007 when we just got pretty much full details on GT5P, the extra unlabelled dashes created a lot of discussions.

It also give you a timeline inside kazunori mind when he's ready to release it to us! Of course we could get another delay:ouch::nervous:
 
Well, since someone dug up an FM3 vs Prologue comparison, I thought I'd comment on their comments.

Why FORZA 3 Graphics are better then GT5 at the moment?

Amazingly Forza 3 developers Turn 10 have excelled and perfected their graphics details in a very important key area which GT5 still has to work on. That key area is penumbra or soft shadows detail information (extremely important to provide realism in game). To achieve dynamic lighting/shades/shadows (penumbra/umbra) detail; Xbox 360 uses its built-in DirectX feature along with ATI GPU Chipset to produce all these important aspects perfectly. On the other hand PS3 does not possess any of these qualities therefore resulting in artificial/poor or wrong shadow detail. It is quite evident in many previously compared titles that PS3 shadow/shades and lighting detail are either too dark or too light thus ruining the whole gaming experience especially when it come to dark/horror games.
The part I bolded is completely misleading and only partially true. For one thing, the 360 does indeed implement a tuned version of DX9, but it's the same graphics implementation used in FM2. The 360 can't use DX10 any more than the PS3 can. As a result, FM2 graphics, while very nice, still have PC game-like cues to bring your attention to the fake qualities it has. The screengrabs of FM3, while having more car detail and polish than FM2, still greatly resemble FM2.

As for the PS3 and RSX, it lacks any Direct X coding entirely. But is that a bad thing? Of course not, as you should realize if you've seen any PS3 games whatsoever. DX is nothing more than a set of graphics tools which enable easier programming of effects and features in the graphics chipset, among other things. PS3 developers instead use a different set of libraries called OpenGL, which may or may not require more work depending on whether or not you're a competent developer. There are also a growing library of custom tools devs are taking advantage of. Or they could avail themselves of the SONY group of developers who offer their knowledge freely. For instance, the Ratchet & Clank developer Insomniac offers their Nocturn Initiative, in which they freely offer entire features to other developers for free, such as their marvelous water builds.

For a little contrast, compare Gears 2 which uses what I consider to be a quite tired Unreal Engine 3, where to conserve resources, some scenes have animated characters which are little more than cinemas to fill up space. Or Halo 3 which ran at a very sub-HD resolution and angered many fans because of the pixellated graphics. Compare that with Metal Gear Solid 4 which has breathtaking graphics running at 1080p, or the astounding graphics of Killzone 2 at 720p. Or the defacto benchmark for graphics in any game right now, Naughty Dog's Uncharted 2 which blows any game away with its stunning visuals and near constant framerates. And, if a certain cinema of a next gen racer is indeed built from replays, another crown is about to be worn. And no Direct X at all.

People have remarked that the cars, while cleaned up in the reportedly "built from scratch" FM3 engine, still have a plastic look to them, or a model car appearance. I experience this myself when I watch FM2 replays, in that there are moments of realism, when the game manages to throw up a scene which looks amazingly realistic, but otherwise looks like a polished PC game. On the other hand with Prologue replays, overall they look astonishingly realistic, like real life racing footage as many have remarked, with moments of a lack of detail which remind you it's only a game.

FM3 stills are a mixed bag. Sometimes the cars look studly, other times... still less than perfect. The same for the backgrounds, which seem to be loaded with textures in some shots, but like FM2, have tracks that look unfinished. And I mean about as unfinished as Prologue's High Speed Ring, a track which overall looks great but has glaring shortcomings in areas.

But since FM3 just has to be the DEFINITIVE RACER WITH MORE CONTENT THAN ANY OTHER GAME AND THE UNDISPUTED BEST GRAPHICS IN GAMING, you can count on this kind of thing popping up more and more.
 
DX is nothing more than a set of graphics tools which enable easier programming of effects and features in the graphics chipset, among other things. PS3 developers instead use a different set of libraries called OpenGL, [...]

Indeed, it probably isn't directly related to DX vs. OpenGL. However, it is possible (I don't know either way) that the XBox 360 GPU has a feature which the RSX lacks, which helps for rendering shadows.
 
However, it is possible (I don't know either way) that the XBox 360 GPU has a feature which the RSX lacks, which helps for rendering shadows.

It's certain thing, X360 has better graphical subsystem with unified shaders. PS3 is known for harsh shadows, Prologue and MGS4 are the witnesses of it.
 
Yes, but you could easily code your own soft-shadow algorithm for the PS3, provided you know what you're doing. This is the freedom that the Playstation has always allowed.


EDIT: Actually, I think there may be some confirmation in there about damage appearing on which cars exactly and about how many cars PD are including... Then again, my conjecture filter doesn't really function that well in French...
 
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It's certain thing, X360 has better graphical subsystem with unified shaders. PS3 is known for harsh shadows, Prologue and MGS4 are the witnesses of it.
I didn't find the shadows in MGS4 to be harsh at all. The Prologue shadows did look like they used a cheap layered effect to soften them which was easy on the Cell.

But something no one seems to bring up is the fact that every graphic feature in a video game is rendered by software code. Direct X is a bunch of code libraries you make "calls to" in the videogame if you want something like bump mapping, ray casting/tracing or whatever. While OpenGL is in some ways more limited, it's also more open ended in that you can write your own routines for it, such as the raytraced clouds in Warhawk, which the 360 has yet been unable to do. The main advantages of the PS3 are in the speed of the architechture and the six freely assignable SPU processors running at 3.2ghz, which can do anything from handling game A.I. to help out RSX with graphic rendering, such as Warhawk's clouds.

The 360 may be more powerful out of the box with no added effort, but the PS3 has much more potential, as shown by Killzone 2 and Uncharted 2. It's going to continue to grow more powerful as time passes.
 
GT5
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Forza3
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If they really want to comapre GT5(P) and F3 - they need to catch up a bit with car modeling first - because those games are not about shadows...but about cars. Le Mans with 8 cars on truck...yayx sound like a lot of fun :/.
 
Why the heck does GT5P look so gorgeous on photos?
Seriously, everytime i see a poto taken from a screen/TV showing GT5P i notice new details.
I mean, i know the game looks incredible and everything, but i never noticed how good the tail lights of the F430 are modeled.
 
Well, one big thing is a lack of Photomode on Prologue, and with no way to pause replays, you have to have a quick eye to take it all in. I agree with you too. As much as I drink in those replays in Prologue, each time I see even an average pic taken from an HDTV, I can't help but stare at it for minutes at a time. Kazunori and his team are simply wizards.
 
It shows a good difference but I am not suprised at PD's detail, I must be the only one that sometimes just goes through the dealerships watching models of cars rotate for many minutes at a time just in awe at the details that is modeled (and in demonstation mode too), F40 is a prime example.
In motion as you play or as the car wizzes past in replay mode the details are just not noticed, in GT5 photomode..... wow, can't wait.

Also note the GT and Forza comparison, one is a off the screen real time image (GT5) and the other a photomode screen (Forza 3)
 
Oh to be exactly clear not i did this picture. I found it on some forum and saved on disc. Second one is official F3 picture. This picture for sure was in public part of the forum so im almost sure no one will have problem when you put it on your forum. Specially that the picture was made for comparision.
 
This might have already been discussed but do you guys thing TimeTrials on Top Gear track should always be done from stop start ?:) - this would be little hard for game mechanics but would give us a lot of info on GT5 reality representation ...
 
This might have already been discussed but do you guys thing TimeTrials on Top Gear track should always be done from stop start ?:) - this would be little hard for game mechanics but would give us a lot of info on GT5 reality representation ...

Not really - it would be just like the old "Coffee Breaks" from previous games, only more exciting, and relevant.
 
It shows a good difference but I am not suprised at PD's detail, I must be the only one that sometimes just goes through the dealerships watching models of cars rotate for many minutes at a time just in awe at the details that is modeled (and in demonstation mode too), F40 is a prime example.
In motion as you play or as the car wizzes past in replay mode the details are just not noticed, in GT5 photomode..... wow, can't wait.

Also note the GT and Forza comparison, one is a off the screen real time image (GT5) and the other a photomode screen (Forza 3)

I still watch all the replays of the cars i really like.. it's just jawdropping, so beautifull and realistic.. photomode here i come! 👍
 
When the chairman of Polyphony Digital said he would tell us the release date of GT5 soon, I think he meant it's months away. It's quite hard to know as I grow more impatient by the day.
 
I am still waiting for GT5 to come out so I can buy a PS3 in a bundle.

I haven come to message boards in ages, but now I want a PS3 quick.....
 
Hmmm looks to me as they are talking out of their ass, no real info there, it´s still speculation it seems, sure it could be true but i don´t see anything that actually confirms anything about gt5 in that article!
 
Hmmm looks to me as they are talking out of their ass, no real info there, it´s still speculation it seems, sure it could be true but i don´t see anything that actually confirms anything about gt5 in that article!
the official Sony spokesman. Jeuxvideo.com is no amateur website

EDIT: I thought that was jeuxvideo.co , it's jeuxvideo.FR...not a reliable source
 
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There is nothing official in that article, they just claim an sony spokesperson confirmed it which i read as BS atleast until i see it announced by sony/pd directly!
 
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