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Sike. I totally thought he was all white last time
-- Visual Effects --
- Night, day, shadows, sunset, sunrise all simulated
- low/high beams
- lights will illuminate dust, fog, smoke
- Collision sparks
- Kicking up debris
- Horn
Yamauchi-san also mentioned:
-- Users will be able to race a full 24 Hours of Le Mans or Nurburgring.
-- Full NASCAR races available
-- There will be an available virtual driving school for GT beginners
-- In addition to Ferrari, more Formula 1 teams are expected
-- GT5 will be produced in 12 languages
Then why is everybody in such an uproar over it, why can't they say all cars have a cockpit view but no engine modeled etc..![]()
If there was a 'standard' car in the demo down on the show floor, this whole bonanza could end.
gamestop mentioned they drove one of the Challengers..can't remember if they mentioned if it had a dash or not.
All the cars in the E3 demo say premium.
Because some people are forgetting that Cockpit view was confirmed for all cars in 2007.
I know, it's getting ridiculous. Translator-san should hit them on the head very hard with his little notebook.
All the cars in the E3 demo say premium.
All the cars in the E3 demo say premium.
Thank you sir in the article with euro gamer he also says the cockpit view looks good in 3D mode him saying that he could of said the 800 cars have no cockpit
Actually, the idea of Standard and Premium cars has been around since GTHD when it they were going to release a game with about 70 cars and 3 tracks. Some cars would be high rez with an extremely high poly-count, with detailed interiors and everything, and the rest wouldn't. The idea also threatened to introduce micro-purchases where more and more cars would be released and then you could simply buy the ones you wanted. However, the community HATED this idea, so, GTHD was released which featured the "Premium" cars and 1 track and PD started working on the GT5 we're going to get.
*shrug* so that people don't whine and complain when they get the game, smash up a Challenger, but then get in a Ferrari and they can't smash it up.
I think it was just a lack of judgement. PD put way too much detail into some of their cars (Starting with the race cars, SuperGT + WRC, according the the TGS '09 interview). Then they realised how long it would take... So they took a bunch of the most anticipated/popular road models and added those to the list of 'premium' cars. At least that is how I see it.
That would explain how the polygon levels have jumped from 200k in Prologue to a rumoured 400-500k in GT5.
I wonder if that is why there are only 8 cars instead of 16 cars on the track at once.
If the polygons jumped to those levels than they would have to lessen the amount of cars on the track (The tank car in GT4).
That would explain how the polygon levels have jumped from 200k in Prologue to a rumoured 400-500k in GT5.
I've already proven there are more than 8 cars on the track at once. Even if I didn't have that proof, would PD really downgrade from 16 to 8. And, even if they did, wouldn't they have mentioned something about it in an interview yesterday?
This is sorta my complaint; don't get me wrong, all the new images look fantastic... but are they really twice as good as Prologue? No. I don't think 200k polys is skimping out. I'd of rather they stayed at that level and gave us more Premium models.
If you were a company about to release one of the biggest games of the year, and you had just cut the field of cars on track by half... would you really want to tell the rabid fanbase that?
This is sorta my complaint; don't get me wrong, all the new images look fantastic... but are they really twice as good as Prologue? No. I don't think 200k polys is skimping out. I'd of rather they stayed at that level and gave us more Premium models.