GT5 Latest News & Discussion

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More realistic would be to pay for each set of tyres when they wear out...

Adding realistic maintenance fees would keep the cash levels from getting ridiculous
 
I apologise if this has already been posted but I couldn't see it anywhere.
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Nobody races in sport or street tyres in real life. Everyone uses slicks, R1-R2. Only on track days do they use street/sport tyres
Even in production car racing categories they use slicks
As you say, most people in track days in real life with their cars use street tyres. Even I drove a few times on a track during such days in my small minivan (guess what... a Suzuki Wagon R) with its standard eco-tyres.
Traditionally, early races in GT games with standard or lightly tuned cars have been always very similar to those races/battles you can often seen in TV programs like Best Motoring or track days. Those, again, are usually done with standard equipped tyres or anyway street tyres. More advanced races would mandate (or at least, strongly reccomend) more advanced/grippy tyres.

The grip gap between S tyres and R tyres is pretty big in Prologue. There is a big jump between S3 and R1, and likewise between N3 and S1
But the differences between each type of tyre in each catergory is not that big
My point is that I'd like to see, for example, street cars come as default with street tyres, and to be able to put grippier tyres only when really needed, not see them installed as default.
 
Sorry for posting twice.
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Hey! I am new one, look what i find. What you think about this? It is Camaro... and the livery editor, i think.
 
Why should he talk bs? Why should he lie?

Kazunori was disappointed about why SCEE\Shuhei spilled such information\misinformation, since he didn't promise\confirm anything. So take it with a grain of salt and just wait til August Gamescom.
 
He didn't confirmed weather, but if I recall correctly, Kazunori himself told us many times that weather is already done, and they were deciding to put it or not in the game only if enhances the experience, that's why I'm optimistic on this.
 
http://au.playstation.com/home/news/articles/detail/item153003/Official-PlayStation®-Magazine/

im going to buy it tomorrow and post the pics and infos.. apparently its aussie exclusive. where they have interviewed Kaz about Bathurst, Ford and Holden cars.

Kaz said he wanted to include as many Holdens as possible, but it is difficult getting people over there to test them"

Also, "I've heard about the chaos that happens at Bathurst. Maybe one day I would like to compete".

neither Holdens nor Bathurst confirmed, mostly oldish stuff.
 
@Dan_

He said many things about weather, no?

One of them was about the "experience" of having a limited view of what's happening, because of the car in the front raising a a curtain of water and how the water would act when contacting the windshield, things like that.

And then there was the point of performance, which IMO, is what is in the way. The level of fidelity PD is pushing (high quality cars, day\night transition) and the biggest boulder, all of that working on 720\1080p@60fps seriously limit how things could be done.

I mean, I read that post of yours saying that you are really optmistic and all, but seriously, there are things that time can take care of (production of high quality assets: cars and tracks) and there are other things that just seem "impossible" to pull off (all of the above, running simultaneously while keeping the resolution and framerate).

Come August, I hope you're right even if those things sound too good to be true.
 
Kazunori was disappointed about why SCEE\Shuhei spilled such information\misinformation, since he didn't promise\confirm anything. So take it with a grain of salt and just wait til August Gamescom.

When and where? I must have missed that.
 
More realistic would be to pay for each set of tyres when they wear out...

Adding realistic maintenance fees would keep the cash levels from getting ridiculous

It would also be realistic to play in real time, and not being able to race on one track in one moment and on another one in the next, but it would kill the fun.

Not everything that's realistic will make the game better.

Would you be prepared having to pay for each set of tyres after every spin you had? Because in reality they are pretty much shot after that and you would have to change them...

Also, if you want to be that realistic you will have to implement a sponsoring system, because the money sure couldn't just come from winning races. So where would it stop...? This is still primarily a driving game, and not a team manager game, so let people drive the hell out of these cars, is what I say, and don't bother them more than necessary with coming up with the credits.

Of course, in GT Mode the credits should not be available too easily. I think it had the right balance overall in GT4 GT Mode, just buying the tyres for each damn TT etc. was tedious.
 
Of course, in GT Mode the credits should not be available too easily. I think it had the right balance overall in GT4 GT Mode, just buying the tyres for each damn TT etc. was tedious.

Tires should be available at GT Auto, a central location to make it more efficient and "real".

All production cars should come with a set of their respectful N123 tires on they're free might as well give us a set from day one.
 
I look at it this way. If there is weather in GT5 it there will be consequences. Either there will be less cars on track, a drastically reduced FOV, or a lower frame rate/res. The PS3 is very powerful... but even it has its limits.
 
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I envy you!!
 
Thanks GgT-Wolves-FC, it seems like the eye-toy operated headtracking can only be used on those 200 cars which include cockpits if I read it correctly.....guess that sort of confirms it then?

Yep... no cockpits for standard cars.
 
"The video began with a street circuit and with electronic music in the background. Then we saw the cars, especially new ones going full speed around the track, what Gran Turismo is known for. We saw cars from NASCAR, Rally, Lamborghinis and Bugattis."

Bugatti = PREMIUM
 
@Dan_And then there was the point of performance, which IMO, is what is in the way. The level of fidelity PD is pushing (high quality cars, day\night transition) and the biggest boulder, all of that working on 720\1080p@60fps seriously limit how things could be done.

Since he said the feature is done I wouldn't be so worried about performance, if the sensei said it's done, it's done and performing decently, wheter it will be included or not depends on the realism of the system, that's where the doubt resides, if the weather system can't recreate minor details considered essential by the sensei( and this is very subjective given that he's a perfectionist ), it will be dropped or improved to appear only in GT6, otherwise, turn on the wipers folks.
 
Noticed something interesting regarding Standard and Premium models in that article GgT-Wolves-FC posted.

[Yamauchi] proudly announces over 1000 cars for the game but it's with a degree of resignation as only 200 of them are new models for Gran Turismo 5. "There are actually going to be two types of cars included in the game," he says. "We have over 800 cars that are from GT4 and GT PSP upscaled for the graphics engine of the PS3, and 200 premium cars."
"We set a high objective for the number of cars," Yamauchi continues. "We realised we couldn't work that way as it takes too long - we could have ended up waiting until PS4." So there will be no more delays? "No," he says, "no more delays."
 

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