- 2,095
- Burke, Fairfax,
- GTP_STRIKER
- Xbox SUCKS
Back from the holiday and here to share version II of the Gran Turismo 5 Performance Points Chart. As I shared before that I noticed occurrence while J2 and I was developing the World GT Challenge racing series. After doing some math I found a formula that may be able to break down the PP system. Hours of work the formula couldn't break it down, though I did find how the system groups the cars by performance in stock broke in 100% power, as well 100% power modified. I would really like to share the formula but I have miss placed the paper and Im in the process of searching for them. Sorry Im old school win it comes to saving math work. But in the mean time I would like to share version II of the GT 5 PP Chart. This chart is only for street cars only; I will start working on a formula for the race cars including the race modified cars. The chart displays a series of grouping numbers; these groups are based on 100% power out of the motor and you will still get the best computation out of your car and the race. The best way to visually see how the chart works is to build a fresh car, the first thing you want to do as you all do is change the oil first. Once you do that youll notice that the PP will go up by 8 points from there you can go full tilt or lightly modify your car. Though as we know the higher powered street cars become very unstable in the higher rpm range, due to that we all de-tuned our cars to make them more stable. After developing this chart I've cleaning out my garage of all the cars that had a stage 3 motor mod or a stage 3 and started over, building all my street cars according to the chart. I build all my cars to either stage 1 or stage 2 motor pending on the car and what best group number for that car. Any car build with a stage 3 motor is a top speed car, which I now call X CARS. After a few races I really noticed the performance difference between my car and other cars that had power removed or weight added to fit in a solid or locked pp group. (Example solid/locked group number 550) After break-in of a few cars I started to re-tune the suspension to deal with 100% pp from the motor. After a few races I got more comfortable with my sets and started to push more. I never had more fun with GT 5 than the first time I got it. I started have a lot more close races and all out better performance. I started to win more races due to the motor being at 100% power and a well balanced set. With the motor optimizing torque throughout the curve allowed me to set my car to get in and out of corners better while being in the sweet spot of the power curve. This made the cars more stable under more than normal throttle and more predicable under heavy throttle. Being able to pull you car from a slight snap under heavy throttle is always pleasing. Last thing; I will share my test car data later once I get it all typed up and some photos done of the test cars. OK take a look at the chart or download it and build some new cars and break them in.