GT5 Sound Thread

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Physics is more like 75%, if GT5 handled like Mario Kart I bet nobody here would be playing it after a few months :)

The Time Trail had 2 variants of 1 car, zero AI and other features and I played it solid for a month, and probably longer if it did not expire...
 
Physics is more like 75%, if GT5 handled like Mario Kart I bet nobody here would be playing it after a few months :)

The Time Trail had 2 variants of 1 car, zero AI and other features and I played it solid for a month, and probably longer if it did not expire...
 
For me like:
35-40% graphics (eyes have biggest data bandwith...)
25-35% physics (for thinking that you are good)
15-20% gameplay (it's a game,need to be fun)
15-20 % sound (i'm a musician but i CAN enjoy game without a sound)

BUT

100% (good game) is not enough for GT it's more like:
extra 20-40% for graphics (better than any racing game before,stunning and simple menu design)
extra 30-60% for content (gt have at least twice content than any other racing game before)
extra 10-20% for quality (bugs are rare,all polished)

so...we have game that have average 150-220% "better" than other racing game before.a new bar! :))))))))

VERY APPROXIMATE (just for fun)
 
Graphics, Physics and Sounds are only part of the game.

I'll repeat what I have said before: GT is not good just because of the driving, its the whole gameplay package. The whole of GT mode, wide selection of cars, tuning options etc. etc. If GT only had Arcade mode, single race or time trial, hardly anyone would bother with the game because lets be honest (At least looking at GT4) there is better out there on PC.

Having the game like that would be like a Total war game only incorporating the battles, and none of the campaign. It would be fun... For a few days at most, then your average player would get insanely bored.

Graphics are a nice touch. Sounds are a nice touch. Physics, as long as they are 'good enough' will form the centre of the driving in the game. But I would not buy GT5 if it didn't have the good old GT mode that made me love the game in the first place.

I don't care about the sounds or the graphics, they don't make the game. I'm baffled by people who say the sounds are the pinacle of motorsport, like they have some sort of fetish for V8s or something. The sounds are a waste product. The only advantage I see is it gives the driver an indication of when to shift, and for that you only need what GT has already got. Just as I am equally baffled by people who say the graphics are of the utmost importance, it just simply isn't true. Although, you would get far more people complaining about the graphics if they were bad than we have now complaining about the sounds. The fact the graphics are of a very good standard means people have little to complain about, so Sound takes centre stage when it is not really that important either.
 
It's not even close.
(from 1:20)


No46_TheDoctor:
I'm expecting at least the sound quality other games have for years and years by now, if not better!
To stay on the rotary subject:
real

NFS Shift(usually they nail the likeness, but they are a bit off here(still better than GT))

Forza 3(closer than NFS, but not quite there)

PGR4(practically spot on!)


I expect GT to be the best out of all these(and some other)games, NOT worst!:ouch:
Yeah, I'm grateful we now have almost photorealism,👍 but it's time to move your gaze away from graphics for a second mister Sauro..umm..I mean Yamauchi!:dunce:;)
p.s. To all those lamenting and focusing on sound quality/fidelity itself, I think we moved on from that subject and that isn't being questioned, we know the capabilities/possibilities, the point is in the end result! To the point, as you've noticed, the PGR clip is probably the crappiest in fidelity, but that doesn't stop you from realizing the sound is spot on in 3 seconds!👍
I hope we don't go into another "youtube vids suck+you need expensive 5.1 system to appreciate the sound nonsense" circle again.
PD's samples suck.(+that synth component in their sound doesn't help, it makes things worse) I think that's the shortest summation I can give. :guilty:
Still, I remain hopeful that this is just a demo-grade sound and that the full game will feature promised total sound overhaul!(although we all know by now, how PD are with keeping their promises...) :indiff:

Seismica:
I don't believe you really don't care about graphics and sound(go play something 10 years old and as soon as you get over your nostalgia(5min), you'll see what I mean!)and they do make considerable part of a game, or to be precise, the perception and immersion they offer!
Also, you must have a dead heart in your chest, if you don't get goosebumps when you hear an old American V8 burbling or a screaming V10/V12 of a Lambo for example!;) ...or you're just a gamer 100% and gearhead 0%.:sly:
p.s. We know GT will deliver its famous GT mode, that's why we don't obsess about it. We're constructively critiquing the areas which need improvement.(that's just logical)
 
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See, that's 97% of the problem right there. I'm not singling you out, nor am I pointing a finger specifically at you, but it always seems whenever GT does something wrong people are adamant to give excuse on top of excuse as to why one should overlook that shortcoming and pay attention to the rest of the game. Yet, when another game suffers that same shortcoming people jump all over it. If accurate, near accurate, or just plain proper audio samples aren't apart of the overall presentation in a racing game, then what the hell have you been doing all of this time?

There's really no excuse why the audio can't be as good as or better than the prime examples from Forza and PGR, especially considering the support for uncompressed samples. You can say the audio in PGR is a bit over-exaggerated all you want to, but when I play with the SLR McLaren, or the Ford GT it at least sounds a lot closer to the real deal than GT has as of late. The audio has gotten better there's no doubt about that, and obviously I can't speak of what the actual game will bring to the table as I don't know...but if the previous titles are anything to go by, it would seem that the visuals are of the topmost (or at least the second most) priority, and that I have a problem with. As someone who prefers gameplay (as a whole) over even the best visuals (I mean, come on, if a game sucks does it really matter how good it looks?), and as an all-out gearhead I can't wrap my head around why the samples are lacking depth and baritone. How connected to a virtual car can you be if it doesn't sound anything like (or at least close to) the real deal?

I absolutely understand your stance. And trust me, I can be a huge critic of Gran Turismo, but for me, personally, I'm more concerned with the sounds of the production cars. Because sometimes those Super GT sound alike.
 
I don't care about the sounds or the graphics, they don't make the game. I'm baffled by people who say the sounds are the pinacle of motorsport, like they have some sort of fetish for V8s or something. The sounds are a waste product. The only advantage I see is it gives the driver an indication of when to shift, and for that you only need what GT has already got. Just as I am equally baffled by people who say the graphics are of the utmost importance, it just simply isn't true. Although, you would get far more people complaining about the graphics if they were bad than we have now complaining about the sounds. The fact the graphics are of a very good standard means people have little to complain about, so Sound takes centre stage when it is not really that important either.

What on Earth would make you say these things?

Sounds don't make (or break) a racing game; a simulation racing game no less? Let's take that term a bit out of it's formal context for a second or so. Let's say the Bugatti Veyron sounded nearly identical to the samples used in GT PSP, are you seriously telling me that wouldn't irk you the slightest bit? It already sounds nothing like the actual vehicle in any sense whatsoever as it is. I don't know what they were sampling when they recorded it, but it sounds like a high-strung V6 as opposed to a W16. If anyone is thinking "Well, it's a PSP, give them a break." That's bollocks. The Enzo Ferrari sounds fine, fine enough that you can identify it as the Enzo. So, why should the Veyron sound any less convincing?

Hell, I would even dare say audio should come before anything else. If the vehicles don't sound like their real-life counterparts (or at least close to them) why even bother licensing the car in the first place? Where is all of that effort going? Now, I'm not saying I won't play the game because the vehicles don't sound like they should because that would be a bit foolish, but there's a particular connection that will always remain severed because certain things took priority over one of the features that makes a car...a car.
 
Terronium-12: +1
p.s. Neither would I not buy GT over that, but I distinctly remember(GT4) my disappointment, after being all amped up about getting enough money to buy that special car that I liked and then noticing how crappy, or nothing like it should, it sounded!:( And in the end, that actually resulted in me not driving that car, although I thought its real counterpart was awesome, and that didn't happen just once sadly...hope GT5 changes for the better!
 
I dont know why the sound of GT5 videos'r so clean. But P-D use pro sound record system so i think they'r a probleme other way.

The engine sound is to much clean and it's a pity.

But hope it's because the sound record is from 2 speaker tv ... with 5.1 or 7.1 and with good subwoofer it will be large better.
 
speedfreak69 I'm so glad you can tell what the difference is between the different rotary attempts in the different games. PGR4 did get the closest to the 13b.👍

Talking about the RE Amemiya RX7 in Super GT, that has a peripheral ported 20b, which pretty much sounds almost like an F1 car and identical but not as much to a quad rotor (787b). They sound unbelievably good and extremely loud. The replay video of the RE RX7 in GT, my god it's bad. First of all doesn't sound like a 20b, and second, doesn't even sound like any type of rotary itself. It just sounds like absolute crap. If you want to hear another peripheral ported 20b which sounds exactly like the RE one, look at my post a couple pages back where I posted heaps of rotary videos, and watch the "20b rx7 vs v8 supercar" to see how bad PD have failed in the sound of this car. I feel like I've been slapped in the face so hard by PD.
 
Hmmm, that Gallardo vid is odd. Like with so many cars in the GT games, all the right textures and tones are there in the vid - it's just that it's badly mixed, and it doesn't sound as it should in all the right places. I mean, the most distinctive feature of a bank of 5 cylinders is the intake thump - that's definitely in the video.

The whole thing just lacks depth.

And, regarding the Veyron, I'd expect it to sound like a V16 (a true W16 would sound either like a straight-four or a cross-plane V8) - funnily enough, it does :D


Underside of short block, with crank mains visible.

V16-sfw.jpg

"W16" - pair of VR8 short blocks "mounted" at 90° to each other. Internal angle between cylinder rows in a single bank is ~15° if memory serves.


Note the pair of four-into-one manifolds feeding a pair of turbos per bank.


BRM 135° V16. A pair of 4-into-1 exhaust manifolds can be seen through the gap between the lower rocker cover and the chassis.

Strangely enough, the sound is also similar to a straight-8 ;)
 
I distinctly remember(GT4) my disappointment, after being all amped up about getting enough money to buy that special car that I liked and then noticing how crappy, or nothing like it should, it sounded!:( And in the end, that actually resulted in me not driving that car
I don't mean to be a snot rag or anything, but that's silly.

I mean, if cars in Gran Turismo sounded nothing like real cars, like the hovercars in F Zero or something, you'd have a point. Hint: they don't. But just to tweak all those who use the worn out "vacuum cleaner" cliche, I was surprised how many cars in real life just whizz down the road, sounding a lot like a rug cleaner. :lol:
 
It's not even close.
(from 1:20)


No46_TheDoctor:
I'm expecting at least the sound quality other games have for years and years by now, if not better!
To stay on the rotary subject:
real

NFS Shift(usually they nail the likeness, but they are a bit off here(still better than GT))

Forza 3(closer than NFS, but not quite there)

PGR4(practically spot on!)


I expect GT to be the best out of all these(and some other)games, NOT worst!:ouch:
Yeah, I'm grateful we now have almost photorealism,👍 but it's time to move your gaze away from graphics for a second mister Sauro..umm..I mean Yamauchi!:dunce:;)
p.s. To all those lamenting and focusing on sound quality/fidelity itself, I think we moved on from that subject and that isn't being questioned, we know the capabilities/possibilities, the point is in the end result! To the point, as you've noticed, the PGR clip is probably the crappiest in fidelity, but that doesn't stop you from realizing the sound is spot on in 3 seconds!👍
I hope we don't go into another "youtube vids suck+you need expensive 5.1 system to appreciate the sound nonsense" circle again.
PD's samples suck.(+that synth component in their sound doesn't help, it makes things worse) I think that's the shortest summation I can give. :guilty:
Still, I remain hopeful that this is just a demo-grade sound and that the full game will feature promised total sound overhaul!(although we all know by now, how PD are with keeping their promises...) :indiff:

Seismica:
I don't believe you really don't care about graphics and sound(go play something 10 years old and as soon as you get over your nostalgia(5min), you'll see what I mean!)and they do make considerable part of a game, or to be precise, the perception and immersion they offer!
Also, you must have a dead heart in your chest, if you don't get goosebumps when you hear an old American V8 burbling or a screaming V10/V12 of a Lambo for example!;) ...or you're just a gamer 100% and gearhead 0%.:sly:
p.s. We know GT will deliver its famous GT mode, that's why we don't obsess about it. We're constructively critiquing the areas which need improvement.(that's just logical)


Yes but we don't even hear RX-7 in GT5.Only prologue.Or???
 
It feels that GT sounds are muffled by some filter. Even racing cars sound too civilized. All the nuances are missing. Trasmission whine, backfire and resonances are missing. Luckily rotary engines sound like a vacuum cleaner and GT5 does quite good job emulating it :)

As it seems PD still has some issues with sound, i hope they give player enough control over sounds like most pc games do.
 
Luckily rotary engines sound like a vacuum cleaner and GT5 does quite good job emulating it :)

!!

I think I just had a heart attack. I hope that was just for chuckles because rotaries sound nothing like they do in GT. You need to hear more rotaries my friend.

Watch this video, the first RX7 has a peripheral ported 20b which is the same motor that's in the Super GT RE Amemiya RX7 and the second RX7 has a peripheral ported 12a, which still sounds unbelievably amazing.

 
It's frustrating, since there doesn't seem to be any explanation for why GT's sound is sooo... whizzy. I mean, we could postulate any number of technical reasons, but why is it that they continue to be so different...

Are PD's sound designers deaf / stupid / whatever? I doubt it somehow - so they must be aware of GT's sound-related shortcomings since the PS2 days. There must be some reason they're being so reticent to change it, or even perhaps just to show proper evidence (i.e. by way of newer GT5 builds) that it has changed, if indeed we are to believe that they have been addressing it. :grumpy:

It feels that GT sounds are muffled by some filter. Even racing cars sound too civilized. All the nuances are missing. Trasmission whine, backfire and resonances are missing. Luckily rotary engines sound like a vacuum cleaner and GT5 does quite good job emulating it :)

Since GT is always criticised for being somewhat clinical overal ( something which i rather liked in general ) they may have a point regarding sound.
It's not as if they're not able to replicate the raw, crackly sounds some engines/exhausts make but they're somehow just choosing not to for some reason.
Almost like censoring the rude and nasty bits which many of us would like to hear.
Maybe that's what being perfectionistic sometimes leads to, all the lovely imperfections which give an engine its characteristic sound straightened out and replaced by a sound which is almost overproduced, soulless and castrated.
It maybe a choice or just a consequence of "perfecting" too much during programming, either way hope they get it right in GT5. ;)
 
analog: I was thinking about that too and maybe one factor is that they dont wont the sounds to be too loud and annoying.
I dont know if its just me but as nice and raw NFS Shift cars sound, after a while i just wanted to turn the volume down a notch cuz sometimes they were getting on my nerves a bit.

And since Kaz raced in real life and knows how unbelievably loud racing cars are (if you've ever been in a racing car you know what im talking about), maybe he wants to make it sound tamer and less annoying.
I mean sure they have great sound if you watch them in a race once in a while but to be inside of them for hours... its really quite tiring. Thats also why racing drivers have some noise cancelling on their ears (so they can hear the radio ... and not get deaf). Maybe they simulate that too? :D
 
What on Earth would make you say these things?
The way I read it, he was saying that the sounds are not THAT bad. Of course audio is important, but as already pointed out, it's not like the engines sound like they are out of F-Zero or Mario Kart. They sound like cars, and they sound different as you go from car to car. For the majority of us, that's all that matters, but the way some people go on about the sound and how "clinical" or "soulless" it is... The solution is simple really. If you really hate the sounds so much, and feel incredibly disappointed, there are alternative racing games out there for you to play.
 
Im tired of plain rotary sounds I wanna hear some brappin.Also this would be hot
 
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Tenacious D:
No, it's not silly. The engine sound of a car plays a significant role in whether you like a car or not. It's not make or brake kinda deal, but Ferrari F40 would certainly be less appealing if it had a sound of a VW Beetle for example, wouldn't you agree? That's why I was so disappointed with a lot of cars in past GTs, specially with powerful V8 sounds(which were anything but) and unique engine sounds, as is the rotary or almost any of the exotic car sounds which should've been instantly recognizable, but weren't.

alucard0712:
First vid is for direct comparison, others are for further proving the point.;)

Bekimche:
Thx, but I'm not really a great connoisseur of rotary engines, I just have a good working set of ears, so I can tell if something sounds good or not!:D;)

TokyoDrift:
Stop using that "argument" on a GRAN TURISMO FORUM!:grumpy:
We're all devoting our time and energy here not because we want to belittle GT, but because we love it and want to see it get even better, get it?💡
 
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Bekimche:
Thx, but I'm not really a great connoisseur of rotary engines, I just have a good working set of ears, so I can tell if something sounds good or not!:D;)

Haha 👍 Everyone to their own I guess, I personally love them, my ears tell my brain to give my whole body goosebumps when hearing a rotary :P
 
Haha 👍 Everyone to their own I guess, I personally love them, my ears tell my brain to give my whole body goosebumps when hearing a rotary :P
Same here mate when go the the track and before we get in we get the tickets.All you hear is 13b's bridgeported with nos reving. I love it all.
 
Haha 👍 Everyone to their own I guess, I personally love them, my ears tell my brain to give my whole body goosebumps when hearing a rotary :P

You've even got the avatar to prove it ;), would be nice however to have other rotaries ( or Wankel's ) apart from Mazda.
Love the NSU Ro80 and there even was a mid-engined rotary-powered Corvette prototype in the early seventies ( based apparantly on a Porsche 914 chassis and was designed to take on the Ferrari Dino, but the oil crisis killed the project ).
Or my personal favourite the Mercedes C111, a seventies rotary-powered mid engined supercars with gullwing doors in bright orange ( only a prototype too, unfortunately ).

Concept_Car_Mercedes_C111_2.jpg
 
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Well, evidently they are in the audio stakes, and that's apparently the most important aspect.
No aspect is more important than the other. It all depends on who you ask.

They're all just as important in my opinion. I don't wanna trade the amazing graphics for better sound, but I do want better sound for sure!

The issue with PD however, is that they seem obsessed by graphics and it seems that's what they care about the most. The physics are right at the top as well IMO though.
 
Well, evidently they are in the audio stakes, and that's apparently the most important aspect.
The engine note is the heart and soul of any car, whether thats a quiet diesel such as the 908 or a rasping F1 car.

If you ask the average person to list their favourite cars, I'm betting a good number make the list due to their engine note alone.

There was nothing more dissapointing in GT4 than unlocking an exotic race car like the Sauber Mercedes C9, only to find PD had not just mixed the sound samples poorly, they hadn't even bothered using real samples, instead taking the easy option with a generic sample.
 
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