GT5 Sound Thread

  • Thread starter Marry_Me_GT
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The accuracy of an engine note has nothing to do with your sound system, a Youtube video tells you all you need to know.

I gave up buying motorsport DVD's due to the muted engine sounds on the majority of releases, camcorder footage on Youtube gives you a far better impression of what it's like to be at an event.
 
Car I want in GT5 for the noise alone: the Lancia Fulvia.



It has a 1.3 liter V4 engine, which makes a really rather wonderful and truly unique sound.


Sounds alot like those big old screaming V6 and V8 GM diesel`s
 
Hearing the above ZR1 driveby in the GT vid reminds me of the ambient sounds in this vid. Off course these are GT1 racing cars, but still quite similar in feel and effect

 
Well This is definitely different sounding from the GT-R in Prologue

[YOUTUBEHD]uRjavFiKUSU[/YOUTUBEHD]

Edit - maybe not that different, it sounds different to me while I'm playing it. Although the GT-R was one of the better sounding cars in Prologue

[YOUTUBEHD]2nImxakV0zQ[/YOUTUBEHD]

And once again Insideline provides a nice vid to comapre

 
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Not bad, except that he's sliding his hand along the neck linearly with engine speed, rather than logarithmically - so it sounds "flat" towards the middle of the gear, until he compensates by ear.
smile.gif
 
Forza 3's GT-R Spec V on the Ring to compare - has that honk tone just like the 370z in Forza 3



This is what it sounds like in Prologue


The recent CES demo vid - way different! Some distortion from the TV off course, tends to make the lower mids more exaggerated


Real - they all sound different, so it's good to have a cross section of vids. Turbo whistle/gear whine is quite audible
 
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hmm I think all the real footage sounds gutless because of the camera mic, so you don't really hear that deep V6 intake roar, or the exhaust, much, for that matter(which you do in reality), only higher frequency sounds seem to be recorded... ...so if I had to choose, I would make a mix between Forza 3 and last GT clip...sort of... :P
 
Forza has too much honk and muddiness in the mid range, like they tried to mix too many mic recordings together :)
So a lot of phase distortion and stuff has happened.

But for me the character of the real recordings is closer to what you hear in the CES demo vid, and the way it shifts. I read somewhere that Kaz says all the different types of transmissions are replicated accurately in GT5, so that's a good reason for it.

IL: I want to ask you about automated manual transmissions. The GT-R has one. You have a similar transmission in the Mitsubishi Evo. The Audi R8 has R-tronic, just a single clutch, but there are an increasing number of these transmissions on the market. Does this have any implications as far as designing driving games, because it's technically a manual transmission but it functions more like an automatic. Yet, in video games, you have the choice of one or the other. Is this going to force you to rethink how you design games and actually have animation of the driver shifting with paddles?

Yamauchi: Internally, all these types of transmissions are replicated in our games. Of course, you have single- and dual-clutch versions, but the shift timing and torque application and time lag of the shift and all the gearbox characteristics are actually replicated accurately in our games. For example, in GT5 Prologue, the 2007 Ferrari F1 car uses a seamless shifter and that's simulated accurately as well.

I liked the GT-R in Prologue, and one of the better sounds in the game, but it was still off, especially at the very low revs there is this whining sound, if you drop the revs in a higher gear
 
Chevrolet Corvette ZR1 '09


Start at 0:13....then stop around 0:20.

I think it needs a deeper roar. It's sound is quite unique in real life, but not so much here.
 
it's also at top gear and revs at that part of the track
A stock ZR1 sounded pretty bland in the Insideline track tests vid

Kinda similar, but we need better vids, hopefully soon :)
 
SsRD: I agree. For me, the thing that most GT games are missing sound wise is the deeper bass of the cars sounds. It seemed like we had a shinning ray of hope though with the GT Academy Demo. The V6 of the 370 sounded very deep and revvy at the same time. For me it sounded pretty good, and something i would be quite happy with in the full game.
 
Forza 3's GT-R Spec V on the Ring to compare - has that honk tone just like the 370z in Forza 3



This is what it sounds like in Prologue


The recent CES demo vid - way different! Some distortion from the TV off course, tends to make the lower mids more exaggerated

Both of the GT5 vids have the same sound, only one has "boomier" bass. Otherwise the tones and everything else is the same, ie pretty bad. The forza vid shows what a nissan V6 is supposed to sound like. In the GT5 vids you can't hear the individual cylinder like you should.
 
Both of the GT5 vids have the same sound, only one has "boomier" bass. Otherwise the tones and everything else is the same, ie pretty bad. The forza vid shows what a nissan V6 is supposed to sound like. In the GT5 vids you can't hear the individual cylinder like you should.

Must be something with your ears, because I've been using the GT-R heaps in Prologue and it sounds nothing like the CES demo GT-R sound.
There this a honky rasp at the top end in Prologue, that only comes in the last few revs. Whereas the CES one is more even throughout the rev range

The Forza one sounds nothing like the real car, and is all cloudy and boxy in the mid range

Why should you be able to hear the individual cyclinders? You have factory air box, with resonator chambers to silence them, before the sound has to go through the insulation and dash etc
 


I posted this before. FM3 has the ZR1 nearly perfectly.

It's beautiful.


Now i come from the land of Forza and am a huge fan of the game, but i don't think that their ZR1 is a good example. The supercharger is too present, and the engine note doesn't sound as stressed as it should.

Now on the flip side, FM does posses quite a few of staggeringly close sounds. Take this 458 for example, sounds increadibly real. Just wish it was a bit more raw sounding.

 
Forza does not have a DFG transmission shift...sounds like a regular manual transmission, GT5p and GT5 does it spot on.

I'm surprised this has not been pointed out.. this goes for all cars with DFG trans in forza 3.
 
Speaking of gear shifts, that's what stands out to me in all these new vids of the SuperGT cars. I'm not a mechanic nor trained in what does what, but I know that the sounds that GT5 are portraying are missing that "oomph" that race cars have when they shift. They all sounded to me like the GT-R does on auto tranny.
 
Forza does not have a DFG transmission shift...sounds like a regular manual transmission, GT5p and GT5 does it spot on.

I'm surprised this has not been pointed out.. this goes for all cars with DFG trans in forza 3.

Ive noticed it but it's not enough for me to go say that it's completely unrealistic and needs to be trashed. If you wanted to get real technical, I would also say that the trans whine in GT5 (gt academy demo) is better than FM3, and that FM3 seems to have bassier engine tones than GT5. I could even go as far and picky as to point out that cars in GT5 have a weird ring/raspiness at the top of the rev range, but just as in Forza with DFG trans shifts, it's not enough for me to condemn it. Sure it'd be nice to have corrected (as i said before with the GT Academy demo, it does seem to have been), but i'm not going to go cry to everyone about it.

For me it's when they completely screw up the sound. This happened in both FM1-2-3, and obviously GT1-5. In forza, it's been namely the Murcielago's, and in GT it's been almost every V8. If i was to throw together a sound team, and i had the budget, id have guys from the following developers:

-Bizzare Creations: Almost every car is spot on and engines sound very raw. Also they have very good doppler effects.

-SimBin: Cars sound amazingly ravage and you can tell a distinct difference between being in the car and outside the car. Transmission sounds are accurately represented, especially in thw WTCC cars.

-Turn10: Good overall job, cars will sound like you expect them to, turbo's and supercharger's are sometimes overdone but they do sound great none the less.

-PD: Tire sounds have always been a problem, but it seems to be like theyve fixed it. Trans whine is very good, cars like the GT-R Spec V sound ungodly realistic, wind noise is excellent (love the difference between being in a draft and out of one), same goes for road contact noise.

-EA Games: They have been doing really well since ProStreet. Most cars will sound almost directly how they should, and are really enjoyable to listen to.
 
EA over exaggerate their sounds and so does Forza but to a lesser extent. I watched a few GTR replay videos in FM3 and the 'manual' shifting stands out way too much (same with the other dual clutch cars), also I can't stand the replays where the view changes and even circles around the car, the sound is exactly the same from the rear, front, sides and everywhere. No seperate sampling from different parts of car, it sounds like the exhaust everywhere.

We don't know yet what extra sound effect GT5 will have, only a couple weeks before GT4's release we spotted the flame backfires and turbocharger sounds were added (or volume increased) to GT5P during a update.
 
Must be something with your ears, because I've been using the GT-R heaps in Prologue and it sounds nothing like the CES demo GT-R sound.

Honky? Is that a technical term? The base sound is the same, they added bass and maybe tweaked something, still not enough to make it "different". Listening to the CES video again, they covered any kind of distinctive note with the annoying bass. The worst part, in both GT videos, is after an upshift, the car lands in this sad, lifeless tone of nothingness It still doesn't sound like a nissan V6 sounds.
Have you actually seen the engine bay of an R35? Similar lay out to the g37. Dual intakes with two air boxes and 2 midpipes straight to the TB. Better yet, have you actually heard a gtr drive by, WOT, on a dyno. Like most nissan V6s, you can hear the gaps between each cylinder firing. The boxes and intakes on the GTR being less restrictive, the sound is more pronounced.
 
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Have you actually seen the engine bay of an R35? Similar lay out to the g37. Dual intakes with two air boxes and 2 midpipes straight to the TB.


The boxes and intakes on the GTR being less restrictive, the sound is more pronounced.


The GTR has a turbocharger and intercooler between each of the filters (where much of the induction sound is heard) and the manifold.
 
Yes I'm aware of that. I was describing the g37 intake layout.
I was trying to write snails instead of intakes but at this hour, I'm barely awake.
 
I have heard a R35 GTR WOT from the front, I hear mostly the usual spool/hiss like pretty much every turbocharged car (though with different variations), nothing like the G37. Having dual intakes, air boxes like a G37 doesn't mean anything.
 
Turbo cars have a smoother sound due to all the muffling the turbo/intercooler does on the intake side, and the turbo on the exhaust side. Especially the exhaust note on turbo cars sound more like smooth boomy sound.

NA cars are more raspy

You can hear the smoothed out exhaust sound in this clip, not unlike the GT5 sound actually....
 
Those GTR clips sound like my GT-R in GT5P - the turbo whine. The sub and game mode(a mode on the receiver) makes a huge difference compared to my tv speakers.
 

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