GT5 Sound Thread

  • Thread starter Marry_Me_GT
  • 5,638 comments
  • 545,455 views
Well, I guess there's no hope for me then.

You have spoken, and clearly anyone else who says otherwise is just flat out wrong.
He is right about the difference between playing Prologue (or any game really) through a TV and then through a good 5.1 system. I had a basic SONY all-in-one 5.1 system before I upgraded recently, and the difference between even the 5.1 systems is like night and day, let alone between the new setup and my TV.

If you think there is no difference between a basic stereo source through small speakers, and a 5.1 source through a good amp and speakers, you should get your ears tested. Seriously.
 
LOL, did you read that before you hit the submit button? Seriously !!!!

If thats what you think then there is literally no hope for you my friend.

Maybe some people just haven't got the "right" sound system with decent speakers?

For someone to say that there is no difference between Prologue being played through TV speakers and a "good" surround sound system, is quite frankly laughable, it makes such a major difference that it's impossible to disregard.

It's like someone who needs to wear glasses, taking them off to play GT5P and complaining about blurry graphics, seriously guy's, wise up.

You mean if I play a crappy 128k mp3 through sooperawesumz speakers it will sound badass yo!?!?!

If the input sound is crap, the output will be crap. A lot of the cars we've heard, are pathetic and nice speakers won't make a difference. Yeah they'll separate the sounds into separate zones and speakers as opposed to cramming them out through just 2 front speakers, but in the end you hear crap all around you not just in front.
 
He is right about the difference between playing Prologue (or any game really) through a TV and then through a good 5.1 system. I had a basic SONY all-in-one 5.1 system before I upgraded recently, and the difference between even the 5.1 systems is like night and day, let alone between the new setup and my TV.

If you think there is no difference between a basic stereo source through small speakers, and a 5.1 source through a good amp and speakers, you should get your ears tested. Seriously.

Would you like to test them for me?
 
My save in Forza 3 got corrupted somehow so I had to start a new game, which gave me a chance to hear the Fiesta in stock trim again and, just as I remembered, it sounded more like a 2-stroke Saab in the high RPM range than any Fiesta I've heard. Forza's sounds can be a little hit and miss, but I find that Turn 10 did a good job most of the time. A lot of why I'm sure the cars sound as good as they do is they record the cars on a dyno, which is something I don't think PD does most of the time.

The hate Forza 3 gets from some people here isn't surprising, but it's still hilarious. It's a really great game and it does some things a whole lot better than GT has done so far. I don't know how I would set up cars without being able to make adjustments as I took it around the track while getting instant, tangible data about the changes I'm making using the telemetry suite. The only way I can think of that tuning in Forza 3 could be made better would be to allow you to use rewind during your test drive, so you can go through a corner, rewind, adjust your settings, take the corner again, rewind, adjust, etc. until you get it perfect. And after being able to modify my cars with the variety of parts (and the joyous thing that is the retarded engine swap) Forza offers, "NA Tune 3" just doesn't cut it anymore.

The thing that sucks most about losing my save is I had just almost gotten my 131 Abarth set up perfectly for the Nordschleife. That thing is such a hoot to drive, even with a controller, and it's one of the cars in the game that sounds EXACTLY like it's real-world counterpart.



They really, really nailed the sound of a modified Fiat twincam.
 
You mean if I play a crappy 128k mp3 through sooperawesumz speakers it will sound badass yo!?!?!

If the input sound is crap, the output will be crap. A lot of the cars we've heard, are pathetic and nice speakers won't make a difference. Yeah they'll separate the sounds into separate zones and speakers as opposed to cramming them out through just 2 front speakers, but in the end you hear crap all around you not just in front.

OK Einstein, let me make this as simple as I can........

Input--------------------------Sound System------------------------------Output

Bad-----------------------------Bad-------------------------------Bad
Bad-----------------------------Good------------------------------Bad
Average-------------------------Bad-------------------------------Bad
Average-------------------------Average---------------------------Average
Good----------------------------Bad-------------------------------Bad
Good----------------------------Average--------------------------Average
Good----------------------------Good------------------------------Good


A good sound system won't make crap sound good, but a crap sound system will make good stuff sound crap, pretty basic stuff really,thats why top of the range speakers and Amps cost so much money.

People seem to think that a £150.00 surround sound system from Comet is thebe all and end all of home Hi-Fi and surround sound, it isn't.

I have centre speaker which cost me £500.00, and that was eight years ago, My subwoofer has been ripped apart and modified with an imported LFE Amp from the USA, I can see why maybe someone using a "Home Theatre In a Box" might be underwhelmed, but thats not really GT5P's fault now is it?

The thing with the likes of NFS Shift and forza is their sounds are over done and unrealistic, they might sound all macho and what not, but they aren't realistic, especially when using the in car view.

Don't get me wrong, there are some well dodgy engine sounds in Prologue, the M3 for a start, I refuse to use it because of the sound of the engine, but on the whole, the likes of the F40, the GT40 race car, the Nismo, all sound superb, and I am a fussy bugger, I've rebuild my cockpit three times trying to achieve the "perfect" setup, I still feel I need better rear speakers because I'm relying a bit too much on my Sub for bass.

Bottom line, if you think Prologue sounds bad, sort your sound system out.
 
Last edited:
You mean if I play a crappy 128k mp3 through sooperawesumz speakers it will sound badass yo!?!?!

If the input sound is crap, the output will be crap. A lot of the cars we've heard, are pathetic and nice speakers won't make a difference. Yeah they'll separate the sounds into separate zones and speakers as opposed to cramming them out through just 2 front speakers, but in the end you hear crap all around you not just in front.
If I play our iPod through the speaker dock in the kitchen, and then through my audio system, it sounds way better through the audio system. Why? Same 128k MP3, but better amp and speakers. Sure, that's taking it to the extremes a bit, but it proves that speakers make a difference, even to low quality audio.

Besides, I get the impression that when people say that the audio is crap, there are two different versions of crap:

1. Crap because it doesn't sound like the original car (not authentic)
2. Crap because it literally sounds crap, low qualty audio

Big difference between the two. Prologue may not always sound authentic, but that does not mean the audio quality is crap. Through my 5.1 system, the audio in Prologue is generally pretty amazing, so if it is improved in GT5, even better.
 
I can vouch for GT5P sounding noticeably less terrible through a decent home theater setup set to something other than "living room" than through TV speakers. It's still not very good, but there's a lot more range and depth. The best way I can describe it is through TV speakers it sounds like a Beatles album, but through a decent set of speakers powered by a decent receiver and amp it sounds like a Pink Floyd album.
 
A good sound system won't make crap sound good,...
Funny, I seem to remember saying something along those same lines earlier.

People seem to think that a £150.00 surround sound system from Comet is thebe all and end all of home Hi-Fi and surround sound, it isn't.
Comet? You're going to have to enlighten me there, I've never heard of Comet, until now.

I can see why maybe someone using a "Home Theatre In a Box" might be underwhelmed, but thats not really GT5P's fault now is it?
A point that is nothing but true.

The thing with the likes of NFS Shift and forza is their sounds are over done and unrealistic, they might sound all macho and what not, but they aren't realistic, especially when using the in car view.
Now, while that's true, it's also false...all at the same time (in the case of Forza).

You're also another person who didn't resort to the "Well, no one is forcing you to do this or that" that I've been seeing a lot of lately all over the place. 👍

Bottom line, if you think Prologue sounds bad, sort your sound system out.
As I said before, no one (well, at least not myself) is disputing whether or not Prologue sounds better using a home theater setup, I'm disputing the samples themselves. The R8 sounds pretty bad, switching to a better 5.1 system, or even upgrading to a 7.1 system isn't going to make it sound more like an R8 - that's the point I'm make, and have been trying to make for quite a while now.
 
Forza has great sound a tad over done but good sound, GT5P has great sound with some cars sounding like :crazy: What makes me love GT5P sound better is how they sound different from driving interior mode to actual replay mode. If you have both games and a 5.1 see for yourself, you will know what i mean. Again im not bashing forza i play it alot. When driving in interior mode the cars sound very good, however when you watch your replay the car still sound as if it was in interior view thats my problem. GT nails this i remember when i had my sti with your avarage upgrades the car sounded so good driving it, but when i let my brothers drive my car hearing the sti from the outside was priceless. It sound so much beastly from being outside then driving the car, which is the case for GT. That sub is really important guys it brings out that deep sound out of GT5P. I wanna post up a video but you cannot hear the deepness because A i suck at recording and B is the same as A lol. I might just do it anyways 👍
 
If the input sound is crap, the output will be crap.

OK Einstein, let me make this as simple as I can........

Input--------------------------Sound System------------------------------Output

Bad-----------------------------Bad-------------------------------Bad
Bad-----------------------------Good------------------------------Bad
Average-------------------------Bad-------------------------------Bad
Average-------------------------Average---------------------------Average
Good----------------------------Bad-------------------------------Bad
Good----------------------------Average--------------------------Average
Good----------------------------Good------------------------------Good

Wow! You learnded me so much!
To take it even further, I've managed to hear some bad quality, low bit rate audio on crap computer speakers and a nice surround sound. The music sounded much better on the crap speakers because they weren't able to reproduce the high frequency hiss nor the super low distorted bass. But, the quality isn't the topic here, authenticity is.
I'll stick to my Mirage speakers. I like them just fine.

1. Crap because it doesn't sound like the original car (not authentic)

THat one. It was a bad example on my part.
I never really cared about engine sounds, but this discussion is making me realize that they sounds in more than a few cars, have been poor.
 
Last edited:
Some people really have trouble understanding the basic problem here!
It's not the sound quality, bass, or spatial positioning(surround sound), it's the bloody samples(fidelity/likeness) and the audio engine itself! As soon as you get that, that much quicker we'll get over this pointless circular arguments.

p.s. This is a good Ford GT V8 race car sound?



Please, don't make me laugh in your face...to late...:lol:;)
 
Forza has great sound a tad over done but good sound, GT5P has great sound with some cars sounding like :crazy: What makes me love GT5P sound better is how they sound different from driving interior mode to actual replay mode. If you have both games and a 5.1 see for yourself, you will know what i mean. Again im not bashing forza i play it alot. When driving in interior mode the cars sound very good, however when you watch your replay the car still sound as if it was in interior view thats my problem. GT nails this i remember when i had my sti with your avarage upgrades the car sounded so good driving it, but when i let my brothers drive my car hearing the sti from the outside was priceless. It sound so much beastly from being outside then driving the car, which is the case for GT. That sub is really important guys it brings out that deep sound out of GT5P. I wanna post up a video but you cannot hear the deepness because A i suck at recording and B is the same as A lol. I might just do it anyways 👍

Forza 2 had better (a lot better) depth pitch and echo effects. Just compare the V10 samples from the Gallardo is both 2 and 3, and you'll see exactly what I mean.

I 'effin love the Gallardo's sound in Forza 2, it's practically spot on.
 
Some people really have trouble understanding the basic problem here!
It's not the sound quality, bass, or spatial positioning(surround sound), it's the bloody samples(fidelity/likeness) and the audio engine itself! As soon as you get that, that much quicker we'll get over this pointless circular arguments.

p.s. This is a good Ford GT V8 race car sound?



Please, don't make me laugh in your face...to late...:lol:;)


I know you have your youtube video for your argument which is cool, however that does not sound like that on my system. I will say it does sound funny but mines has a deeper grunt than that. I really belive you are never going to get that authentic sound from youtube

This is my video of the Mines GTR. I will say it has a deeper grunt then this video express my filming skills are garbage very sorry for the bad cracking sound

This is London
 
How exactly does that compare?

You're comparing one weapon to a lot of vehicles that have audio inaccuracies.

Again, how exactly does that compare?
Dude, seriously. Okay, let me spell out.

1. Sound designers record samples of cars going *vroom vroom!*

1. Sound designers record samples of guns going *bang bang!*

2. Sound engineers then process sound in a computer program such as Digital Performer, Sound Forge or Pro Tools.

2. Ditto. ;)

3. Processed samples are put into the game engine, where programmers map samples to performance/stimulus inputs.

3. Likewise.

4. Gamers complain.

4. *whine whine whine*

5. (and 5.) Other board members who aren't annoyed at the game sounds grow increasingly annoyed at now meaningless whining.

So why do some of us now consider the sound complaint threads as meaningless and a waste of board resources?

1. The complainers act like the TT demo, obviously improved sound wise, is vaporware that was never released.

2. You complainers are going to love this: the sound design work is probably done, save for a few last minute polishes. The work from now on is most likely graphic and modeling fixing, and bug squashing. So you'd better either look forward to wasting a lot of time grouching here while we enjoy the game, buy lots of antacids when most of us don't care, or go play those other games where sound is way so much better.

And on the sound playback on systems and how that matters:

Yes, if you play crappy mp3s on a really good stereo or HT system, that system is going to reveal just how crappy those mp3s are, in ways you hadn't noticed before. Especially if the speakers and cables are top shelf.

I have an audiophile stereo - just stereo - and some music is just painful to listen to, even though my system is kind of flattering to the stuff played on it. It's also very revealing. I can hear people licking their lips before they sing.

And Prologue doesn't sound ZOMG. In fact, it sounds pretty darn good. In fact, those cars which sound like vacuum cleaners in real life sound darn near like vacuum cleaners in GT4 and Prologue. I can hear the phase collisions when samples try to blend in Forza but fail. And man, do those flatulent tires in Forza 2 and 3 make me clench.

I guess I could refuse to drive without tires in Forza but... you can tell where this went, can't you? :sly:
 
Some people really have trouble understanding the basic problem here!
It's not the sound quality, bass, or spatial positioning(surround sound), it's the bloody samples(fidelity/likeness) and the audio engine itself! As soon as you get that, that much quicker we'll get over this pointless circular arguments

Thankyou! +1 mate. That's post of the year.

I'm glad I'm not the only one who gets it, it's not the sound "quality" it's the bloody sound itself. If I was to record a F1 race offscreen on my SDTV from my crappy phone microphone and uploaded it on youtube, I'm sure you can still bloody tell that it's an F1 car, yeah it's not gonna sound like high quality DTS, but you WILL hear what it is and your ears will register it.

Hearing GT5 on youtube then compared to when you put it on your high quality sound system, it's not going to change the characteristics of the bloody sound itself, it will just sound better and that's it. You will feel the bass, hear it more clearly, hear more subtle things, it's the sound QUALITY itself that's changed. It's not like the car will sound so different like Day & Night. It's not going to magically change the sound of the car.

Thankyou speedfreak69 for understanding
 
Some people really have trouble understanding the basic problem here!
It's not the sound quality, bass, or spatial positioning(surround sound), it's the bloody samples(fidelity/likeness) and the audio engine itself! As soon as you get that, that much quicker we'll get over this pointless circular arguments.

p.s. This is a good Ford GT V8 race car sound?



Please, don't make me laugh in your face...to late...:lol:;)


That's how it sounds.

THIS is how it should sound (Random sound stops are from guy breaking and using clutch to... well do something. haha)

 
The complainers act like the TT demo, obviously improved sound wise, is vaporware that was never released.
That was just two cars. The tyres sounded better and I thought the 350z's sounded pretty freakin good. But I'm sorry, they only represent 2/1000 of the cars supposedly in the game. Some of the tuned cars in prologue sounded good, but there seems to be sporadic differences in the believability of the sounds, some of which I find disappointingly emotionless, whereas others are markedly more exciting.

In fact, those cars which sound like vacuum cleaners in real life sound darn near like vacuum cleaners in GT4 and Prologue
Which cars? Granted, the rx8 sounds like a vacuum in real life. . . But not an Audi R8 or Aston Martin. The idea that my sound system is the problem seems to only support the "whiners" argument. Why should I have to change my equipment or settings when other games sound perfectly fine with my current setup? If I can get that spine tingling feel from a youtube video, I can get it from my tv.

So you'd better either look forward to wasting a lot of time grouching here while we enjoy the game, buy lots of antacids when most of us don't care, or go play those other games where sound is way so much better.
That's just coming across like you have a closet obsession for GT, rather than an informed point of view. Please be open minded and understand WHY other people have those opinions and critiques. There is a reason why people have different opinions. Obviously something caused them to criticise GT's sound, you may not agree; but your not them, are you?
 
Last edited:
That's just coming across like you have a closet obsession for GT, rather than an informed point of view. Please be open minded and understand WHY other people have those opinions and critiques. There is a reason why people have different opinions. Obviously something caused them to criticise GT's sound, you may not agree; but your not them, are you?
The problem is FOOZZY, that opinions are like a***holes - everybody has one, and everybody thinks everybody else's stinks!

Anyway, I asked the question if the quality referred to actual sample quality, or the authenticity of it, and clearly people are referring to the authenticity of the engine sounds - how accurate they are in relation to their real life counterpart. In that regard, I do kind of agree that it doesn't really matter how good your equipment is - if a car in the game does not sound like it is meant to, nothing is going to change that. Either through You Tube, your TV speakers, a mid-range 5.1 or a high-end 7.1, if an R8 doesn't sound like an R8, that's a problem with the recording and processing of the audio before being put into the game.

As I've said before though, I really don't care if the sounds are authentic. As long as the different cars in the game sound different relative to each other, and sound roughly like what you might expect, that's good enough for me. I don't need to be able to tell what a car is just by its engine note, or if something is a V8 or a v10.
 
Thankyou! +1 mate. That's post of the year.

I'm glad I'm not the only one who gets it, it's not the sound "quality" it's the bloody sound itself. If I was to record a F1 race offscreen on my SDTV from my crappy phone microphone and uploaded it on youtube, I'm sure you can still bloody tell that it's an F1 car, yeah it's not gonna sound like high quality DTS, but you WILL hear what it is and your ears will register it.

Hearing GT5 on youtube then compared to when you put it on your high quality sound system, it's not going to change the characteristics of the bloody sound itself, it will just sound better and that's it. You will feel the bass, hear it more clearly, hear more subtle things, it's the sound QUALITY itself that's changed. It's not like the car will sound so different like Day & Night. It's not going to magically change the sound of the car.

Thankyou speedfreak69 for understanding

👍 Everyone needs to read this post.
 
That's how it sounds.

THIS is how it should sound (Random sound stops are from guy breaking and using clutch to... well do something. haha)



A little unfair because that Ford GT in GT5P is a tuned by GT car and not based off any real racing car. No racing car sound sampling was made for it and much of the tuned by GT cars sound just slightly different to their stock GT5P counterparts.
 
Dude, seriously. Okay, let me spell out.

1. Sound designers record samples of cars going *vroom vroom!*

1. Sound designers record samples of guns going *bang bang!*

2. Sound engineers then process sound in a computer program such as Digital Performer, Sound Forge or Pro Tools.

2. Ditto. ;)

3. Processed samples are put into the game engine, where programmers map samples to performance/stimulus inputs.

3. Likewise.

It's a more tricky than this.
A gun always goes 'bang' no matter if you squeeze the trigger hard or soft. You can map a sample of a gun going 'bang' to the pulling of the trigger and if you have a couple of bangs for rapid fire and program them in a 'round robin' fashion you'll have a decent sounding gun.
The engine sound of a car is far more complex to recreate realistically as the input is far more complex and the input also varies over time and thus influences the sound after the initial trigger (which is not the case with the gun). To recreate a realistic car sound you will need proper samples as well as a good sound engine.

Then there is the issue of resources. The PS3 doesn't have that much RAM, so developers need to be very economical with it. The more complex a sound is (in terms of variables), the more samples you'll need to realistically recreate it, the more RAM the sound will use. This is a trade off between visuals (textures) and sound. I don't know this, but I can imagine PD using a little less RAM for sound than their competitors and a little more for visuals.

I'm sure there are other variables I don't know about, so it might all be a bit harder than just 'upgrading the samples' or taking NFS as an example.
 
That's how it sounds.

THIS is how it should sound (Random sound stops are from guy breaking and using clutch to... well do something. haha)



Don't make me laugh !

One video is incar, one video is about 6ft above and behind the car !

One video was recorded off a TV, one video was recorder inside an actual car !

Is that the best comparison you can come up with?

Tell you all what, I'm going to try a little experiment, I'm going to try and record in 5.1 the sound I hear from my "drivng" position, then I'll try and render it, with 5.1 and put it somewhere so you can all download it, stick it on your PS3 and if you have a surround sound system, play it as it was recorded, might not work but I'm going to give it a try.

I feel qute sorry for you guy's who are complaining about the sounds, if you spent as much effort setting up a decent sound system as you do complaining, you wouldn't have to complain.
 
Last edited:
I feel qute sorry for you guy's who are complaining about the sounds, if you spent as much effort setting up a decent sound system as you do complaining, you wouldn't have to complain.
The lack of liveliness of the sounds in Gran Turismo has nothing to do with the sound system anyone uses. Of course, you can make sounds more impressive with playing them through a big multichannel speaker system, but even such a system can not produce what the source doesn't deliver. A lot of games, even older games, have an advantage over Gran Turismo. They may not get a couple of cars quite as right as PD does, but their sounds have so much more life and so much more punch that the end result still is better.

I think that the actual problem with the sounds in Gran Turismo is that Polyphony Digital doesn't realise that there is a problem.
 
Last edited:
That's how it sounds.

THIS is how it should sound (Random sound stops are from guy breaking and using clutch to... well do something. haha)

To be honest, if I have to race longer than 5 minutes, I'd prefer the GT sound of this version of the real sound anytime :)
 
That video sounds real, GT does not. Not the best comparison but again poor youtube video sounds more real than video game. You can put $50000 to sound system, but transmission whine is still missing.
 
I feel qute sorry for you guy's who are complaining about the sounds, if you spent as much effort setting up a decent sound system as you do complaining, you wouldn't have to complain.
To be fair to the others, you are starting to sound (no pun intended) a bit repetitive now. So you have an ultra-fantastic, amazing audio system - we know this, you mentioned it oh, a few times now.

People have already made it clear that they are generally referring to how "authentic" the sound is, not how "good" it sounds. If the source sound is not accurate in the first place, nothing is going to change the characteristics no matter how good your sound system is. If they haven't modeled transmission whine, exhausts popping/crackling, and other related mechanical noises properly, they are not going to magically appear when fed through good speakers. All you will get is a better sounding version than if you had used a cheaper system.

Besides, I'm with iLex. Sometimes you don't want the full, raw, audio experience because it would get on your nerves after a while. I guess this is why I don't care about authenticity. I'm just happy with cars sounding different relative to each other, and am otherwise happy with the sound models they have now.
 
To be fair to the others, you are starting to sound (no pun intended) a bit repetitive now. So you have an ultra-fantastic, amazing audio system - we know this, you mentioned it oh, a few times now.

People have already made it clear that they are generally referring to how "authentic" the sound is, not how "good" it sounds. If the source sound is not accurate in the first place, nothing is going to change the characteristics no matter how good your sound system is. If they haven't modeled transmission whine, exhausts popping/crackling, and other related mechanical noises properly, they are not going to magically appear when fed through good speakers. All you will get is a better sounding version than if you had used a cheaper system.

Besides, I'm with iLex. Sometimes you don't want the full, raw, audio experience because it would get on your nerves after a while. I guess this is why I don't care about authenticity. I'm just happy with cars sounding different relative to each other, and am otherwise happy with the sound models they have now.


Sorry, but when I hear people saying there is no difference in the sound of a 2 channel stereo TV and a 5.1 sound system I really have to call it what it is.

So prepare to hear more about my "fantastic, amazing audio system" as you put it.
 
Sorry, but when I hear people saying there is no difference in the sound of a 2 channel stereo TV and a 5.1 sound system I really have to call it what it is.

If stereo system is same quality as 5.1, there is no difference. Sound direction does not make difference to quality. We are are talking about realism not sound quality as pointed by others previously.
 
Back